* [Keymap] Add vitoni layout for GMMK Pro (ISO) Keymap has layered cursor keys similar to laptop keyboards. * Configure RGB defaults for startup * Configure encoder to change value/brightness on FN layer * Remove FN layer and add dedicated RGB layer * Make RGB layer sticky (using TG) to avoid holding FN while configuring RGB * Add RGB indicators for active layers * Add RGB indicator for active RESET mode Signed-off-by: Victor Toni <victor.toni@gmail.com> * Configure idle / USB suspend settings * Add RGB fade in when resuming after suspend * Add RGB fade out before suspend * Add fade out before idle * Add breathe effect when idle
		
			
				
	
	
		
			237 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			237 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2021 Victor Toni (@vitoni)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "rgb_matrix_effects.h"
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#include <rgb_matrix.h>
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#include <lib/lib8tion/lib8tion.h>
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#include "utils.h"
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/*
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 Offset used to start at the right point in th curve to avoid big jumps in brightness
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  0 =>    0% (signed) =>  50% (unsigned)
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  64 =>  100% (signed) => 100% (unsigned)
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 128 =>    0% (signed) =>  50% (unsigned)
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 192 => -100% (signed) =>   0% (unsigned)
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*/
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enum PHASE {
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    PHASE_ZERO_RAISING
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    ,PHASE_HIGH
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    ,PHASE_ZERO_FALLING
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    ,PHASE_LOW
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};
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/**
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 * @brief Calculates the offset so that a specific time is aligned to a specific point in the sine curve.
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 * @param[in]   time    The time for which the offset shopuld be calculated.
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 * @param[in]   phase   Phase which should be reached with the offset
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 * @see PHASE
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 */
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uint8_t offset_for_time(const uint8_t time, const uint8_t phase) {
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    switch (phase) {
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        case PHASE_ZERO_RAISING:
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            return 0 - time;
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        case PHASE_HIGH:
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            return 64 - time;
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        case PHASE_ZERO_FALLING:
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            return 128 - time;
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        case PHASE_LOW:
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            return 192 - time;
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        default:
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            return 0;
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    }
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}
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/**
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 * @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
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 * @return scaled down timer
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 * @see rgb_time_2_scale_w_factor()
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 */
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uint8_t rgb_time_2_scale(void) {
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    static const uint8_t factor = 1;
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    return rgb_time_2_scale_w_factor(factor);
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}
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/*
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 * Used to slow down RGB speed.
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 */
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static const uint8_t rgb_speed_divisor = 8;
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/**
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 * @brief Scales down `g_rgb_timer` so that it can be used for RGB effects.
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 * @details Usually these calculations aredone internally by some RGB effects.
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 This method exposed to scaling so that all effects to have same timebase. If `rgb_matrix_config.speed` all effects are affected the same.
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 * @param[in]   factor The factor can be used to speed up some operations in relation to others.
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 * @return scaled down timer taking into account the given factor
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 * @see g_rgb_timer
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 * @see rgb_matrix_config.speed
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 */
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uint8_t rgb_time_2_scale_w_factor(const uint8_t rgb_speed_factor) {
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    const uint8_t scaled_time = scale16by8(g_rgb_timer, rgb_matrix_config.speed * rgb_speed_factor / rgb_speed_divisor);
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    return scaled_time;
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}
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/**
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 * @brief Inverse function to calculate time required to execute `timer` steps.
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 * @details This method allows calculation of the time needed to execute N `timer`steps.
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 Usefull when using a scaled down time but requiring the time needed to perform these steps.
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 * @param[in]   scaled_time scaled down timer to inverse to time
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 * @return time corresponding to scaled down time
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 * @see rgb_time_2_scale()
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 */
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uint16_t scale_2_rgb_time(const uint8_t scaled_time) {
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    const uint16_t time = scaled_time * rgb_speed_divisor * UINT8_MAX / rgb_matrix_config.speed;
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    return time;
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}
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bool fade_in_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
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    static const uint8_t max_delta = 1;
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    return scaled_sin_up(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
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}
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bool fade_out_ranged(const uint8_t time, const uint8_t range_min, const uint8_t range_max) {
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    static const uint8_t max_delta = 1;
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    return scaled_sin_down(time, range_min, range_max, max_delta, &(rgb_matrix_config.hsv.v));
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}
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/**
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 * @brief Convenience method to eventually skip the value part when setting HSV.
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 * @details When setting HSV this includes the value/brightness.
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 As changing brightness might interfer with fading or breathing effects,
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 this method can skip the value part of HSV (depending on the preprocessor flag: RGB_FADE_IN).
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 * @param[in]   hue Hue
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 * @param[in]   sat Saturation
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 * @param[in]   hue Value (brightness)
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 * @see rgb_matrix_sethsv_noeeprom()
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 */
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void rgb_matrix_sethsv_noeeprom_user(const uint16_t hue, const uint8_t sat, const uint8_t val) {
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#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
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    rgb_matrix_config.hsv.h = hue;
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    rgb_matrix_config.hsv.s = sat;
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    // omitting setting the value to avoid interfering with effects
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//    rgb_matrix_config.hsv.v = val;
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#else
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    rgb_matrix_sethsv_noeeprom(hue, sat, val);
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#endif
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}
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#if defined(RGB_FADE_IN) || defined(RGB_IDLE_TIMEOUT)
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/**
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 * @brief Calculates the time offset required by fade in.
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 * @details Using an arbitrary timer any point on the sine curve might be pointed to.
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 * The offest is calculated so that
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 * a) the point is at the lowest point in the curve and the curve is raising
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 * b) the point is near the current brightness (eg. fade in might be called while fading out and the lowest value has not yet been reached).
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 * @param[in]   time Current time usually represented by (usually scaled) timer
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 * @return Offset required so that time matches the current brightness
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 */
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uint8_t calc_fade_in_offset(const uint8_t time) {
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    static const uint8_t max_steps = UINT8_MAX/2;
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    static const uint8_t range_min = 0;
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    static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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    // start at the right point in the sine curve
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    uint8_t time_offset = offset_for_time(time, PHASE_LOW);
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    // find the right offset to match the current brightness
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    for (int i = 1; i < max_steps; i++) {
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        const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
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        if (in_range(value, range_min, range_max) && value < rgb_matrix_config.hsv.v) {
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            time_offset++;
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        } else {
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            break;
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        }
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    }
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    return time_offset;
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}
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/**
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 * @brief Increases value/brightness until reaching RGB_MATRIX_MAXIMUM_BRIGHTNESS based on given timer.
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 * @param[in]   time A (usually scaled) timer
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 * @return Returns `true` if RGB_MATRIX_MAXIMUM_BRIGHTNESS has been reached, `false` otherwise.
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 */
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bool fade_in(const uint8_t time) {
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    static const uint8_t range_min = 0;
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    static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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    return fade_in_ranged(time, range_min, range_max);
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}
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#endif
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#if defined(RGB_DISABLE_WITH_FADE_OUT) || defined(RGB_IDLE_TIMEOUT)
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/**
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 * @brief Calculates the time offset required by fade out.
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 * @details Using an arbitrary timer any point on the Sinus curve might be pointed to.
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 * The offest is calculated so that
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 * a) the point is at the highest point in the curve and the curve is failing
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 * b) the point is near the current brightness (eg. fade out might be called while on breath effect).
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 * @param[in]   time Current time usually represented by a(usually scaled) timer
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 * @return Offset required so that time matches the current brightness
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 */
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uint8_t calc_fade_out_offset(const uint8_t time) {
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    static const uint8_t range_min = 0;
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    static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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    // start at the right point in the sin() curve
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    uint8_t time_offset = offset_for_time(time, PHASE_HIGH);
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    // find the right offset to match the current brightness
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    for (int i = 1; i < 127; i++) {
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        const uint8_t value = scaled_sin(time + time_offset + 1, range_min, range_max);
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        if (in_range(value, range_min, range_max) && rgb_matrix_config.hsv.v < value) {
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            time_offset++;
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        } else {
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            break;
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        }
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    }
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    return time_offset;
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}
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#endif
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#if defined(RGB_DISABLE_WITH_FADE_OUT)
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/**
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 * @brief Decreases value/brightness until reaching 0 based on given timer.
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 * @param[in]   time A (usually scaled) timer
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 * @return Returns `true` if 0 has been reached, `false` otherwise.
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 */
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bool fade_out(const uint8_t time) {
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    static const uint8_t range_min = 0;
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    static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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    return fade_out_ranged(time, range_min, range_max);
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}
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#endif
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#if defined(RGB_IDLE_TIMEOUT)
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/**
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 * @brief Decreases value/brightness until reaching `RGB_IDLE_MINIMUM_BRIGHTNESS` based on given timer.
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 * @param[in]   time A (usually scaled) timer
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 * @return Returns `true` if `RGB_IDLE_MINIMUM_BRIGHTNESS` has been reached, `false` otherwise.
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 */
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bool idle_fade_out(const uint8_t time) {
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    static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
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    static const uint8_t range_max = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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    return fade_out_ranged(time, range_min, range_max);
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}
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#if defined(RGB_IDLE_BREATHE)
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/**
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 * @brief Changes value/brightness to create a breathing effect based on given timer.
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 * @details Brightness will breathe in the range starting from `RGB_IDLE_MINIMUM_BRIGHTNESS` to `RGB_IDLE_MAXIMUM_BRIGHTNESS`.
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 * @param[in]   time A (usually scaled) timer
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 */
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void idle_breathe(const uint8_t time) {
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    static const uint8_t range_min = RGB_IDLE_MINIMUM_BRIGHTNESS;
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    static const uint8_t range_max = RGB_IDLE_MAXIMUM_BRIGHTNESS;
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    rgb_matrix_config.hsv.v = scaled_sin(time, range_min, range_max);
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}
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#endif // RGB_IDLE_BREATHE
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#endif // RGB_IDLE_TIMEOUT
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