97 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2021 @nstickney
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "nstickney.h"
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// Tap Dancing
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void dance_layer(tap_dance_state_t *state, void *user_data) {
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    switch (state->count) {
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        case 1:
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            tap_code(KC_APP);
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            break;
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        case 2:
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            layer_invert(NUMP);
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            break;
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        case 3:
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            layer_invert(SYMB);
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            break;
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        default:
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            break;
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    }
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};
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void dance_lock_finished(tap_dance_state_t *state, void *user_data) {
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    switch (state->count) {
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        case 1:
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            register_code(KC_LGUI);
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            break;
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        case 2:
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            register_code(KC_NUM);
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            break;
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        case 3:
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            register_code(KC_CAPS);
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            break;
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        case 4:
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            register_code(KC_SCRL);
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            break;
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        default:
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            break;
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    }
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};
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void dance_lock_reset(tap_dance_state_t *state, void *user_data) {
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    switch (state->count) {
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        case 1:
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            unregister_code(KC_LGUI);
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            break;
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        case 2:
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            register_code(KC_NUM);
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            break;
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        case 3:
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            register_code(KC_CAPS);
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            break;
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        case 4:
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            register_code(KC_SCRL);
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            break;
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        default:
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            break;
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    }
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};
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tap_dance_action_t tap_dance_actions[] = {
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	[LOCKS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_lock_finished, dance_lock_reset),
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	[LAYERS] = ACTION_TAP_DANCE_FN(dance_layer)
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};
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// RGB underglow per-layer hue values
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const uint16_t LAYER_HUE[] = {6, 197, 133, 69};
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// Initialize RGB underglow (colorful)
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void keyboard_post_init_user(void) {
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    rgblight_enable_noeeprom();
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    rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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    for (uint16_t i = 0; i < 256; ++i) {
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        rgblight_sethsv_noeeprom((i + LAYER_HUE[BASE]) % 256, 255, 136);
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        wait_ms(8);
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    }
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};
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// Turn on RGB underglow according to active layer
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layer_state_t layer_state_set_user(layer_state_t state) {
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    uint8_t user_val = rgblight_get_val();
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    rgblight_sethsv_noeeprom(LAYER_HUE[get_highest_layer(state)], 255, user_val);
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    return state;
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};
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