* Align our subprocess usage with current best practices. * remove unused import * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * fix the cpp invocation for older python * allow for unprompted installation * make sure qmk new-keyboard works on windows Co-authored-by: Ryan <fauxpark@gmail.com>
		
			
				
	
	
		
			559 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			559 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
"""Functions that help you work with QMK keymaps.
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"""
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import json
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import sys
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from pathlib import Path
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from subprocess import DEVNULL
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import argcomplete
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from milc import cli
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from pygments.lexers.c_cpp import CLexer
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from pygments.token import Token
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from pygments import lex
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import qmk.path
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from qmk.keyboard import find_keyboard_from_dir, rules_mk
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# The `keymap.c` template to use when a keyboard doesn't have its own
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DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
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/* THIS FILE WAS GENERATED!
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 *
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 * This file was generated by qmk json2c. You may or may not want to
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 * edit it directly.
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 */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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__KEYMAP_GOES_HERE__
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};
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"""
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def template_json(keyboard):
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    """Returns a `keymap.json` template for a keyboard.
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    If a template exists in `keyboards/<keyboard>/templates/keymap.json` that text will be used instead of an empty dictionary.
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    Args:
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        keyboard
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            The keyboard to return a template for.
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    """
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    template_file = Path('keyboards/%s/templates/keymap.json' % keyboard)
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    template = {'keyboard': keyboard}
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    if template_file.exists():
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        template.update(json.load(template_file.open(encoding='utf-8')))
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    return template
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def template_c(keyboard):
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    """Returns a `keymap.c` template for a keyboard.
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    If a template exists in `keyboards/<keyboard>/templates/keymap.c` that text will be used instead of an empty dictionary.
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    Args:
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        keyboard
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            The keyboard to return a template for.
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    """
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    template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
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    if template_file.exists():
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        template = template_file.read_text(encoding='utf-8')
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    else:
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        template = DEFAULT_KEYMAP_C
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    return template
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def _strip_any(keycode):
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    """Remove ANY() from a keycode.
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    """
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    if keycode.startswith('ANY(') and keycode.endswith(')'):
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        keycode = keycode[4:-1]
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    return keycode
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def find_keymap_from_dir():
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    """Returns `(keymap_name, source)` for the directory we're currently in.
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    """
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    relative_cwd = qmk.path.under_qmk_firmware()
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    if relative_cwd and len(relative_cwd.parts) > 1:
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        # If we're in `qmk_firmware/keyboards` and `keymaps` is in our path, try to find the keyboard name.
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        if relative_cwd.parts[0] == 'keyboards' and 'keymaps' in relative_cwd.parts:
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            current_path = Path('/'.join(relative_cwd.parts[1:]))  # Strip 'keyboards' from the front
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            if 'keymaps' in current_path.parts and current_path.name != 'keymaps':
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                while current_path.parent.name != 'keymaps':
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                    current_path = current_path.parent
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                return current_path.name, 'keymap_directory'
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        # If we're in `qmk_firmware/layouts` guess the name from the community keymap they're in
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        elif relative_cwd.parts[0] == 'layouts' and is_keymap_dir(relative_cwd):
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            return relative_cwd.name, 'layouts_directory'
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        # If we're in `qmk_firmware/users` guess the name from the userspace they're in
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        elif relative_cwd.parts[0] == 'users':
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            # Guess the keymap name based on which userspace they're in
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            return relative_cwd.parts[1], 'users_directory'
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    return None, None
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def keymap_completer(prefix, action, parser, parsed_args):
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    """Returns a list of keymaps for tab completion.
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    """
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    try:
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        if parsed_args.keyboard:
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            return list_keymaps(parsed_args.keyboard)
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        keyboard = find_keyboard_from_dir()
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        if keyboard:
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            return list_keymaps(keyboard)
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    except Exception as e:
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        argcomplete.warn(f'Error: {e.__class__.__name__}: {str(e)}')
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        return []
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    return []
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def is_keymap_dir(keymap, c=True, json=True, additional_files=None):
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    """Return True if Path object `keymap` has a keymap file inside.
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    Args:
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        keymap
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            A Path() object for the keymap directory you want to check.
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        c
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            When true include `keymap.c` keymaps.
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        json
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            When true include `keymap.json` keymaps.
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        additional_files
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            A sequence of additional filenames to check against to determine if a directory is a keymap. All files must exist for a match to happen. For example, if you want to match a C keymap with both a `config.h` and `rules.mk` file: `is_keymap_dir(keymap_dir, json=False, additional_files=['config.h', 'rules.mk'])`
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    """
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    files = []
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    if c:
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        files.append('keymap.c')
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    if json:
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        files.append('keymap.json')
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    for file in files:
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        if (keymap / file).is_file():
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            if additional_files:
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                for file in additional_files:
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                    if not (keymap / file).is_file():
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                        return False
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            return True
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def generate_json(keymap, keyboard, layout, layers):
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    """Returns a `keymap.json` for the specified keyboard, layout, and layers.
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    Args:
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        keymap
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            A name for this keymap.
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        keyboard
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            The name of the keyboard.
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        layout
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            The LAYOUT macro this keymap uses.
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        layers
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            An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
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    """
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    new_keymap = template_json(keyboard)
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    new_keymap['keymap'] = keymap
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    new_keymap['layout'] = layout
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    new_keymap['layers'] = layers
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    return new_keymap
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def generate_c(keyboard, layout, layers):
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    """Returns a `keymap.c` or `keymap.json` for the specified keyboard, layout, and layers.
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    Args:
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        keyboard
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            The name of the keyboard
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        layout
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            The LAYOUT macro this keymap uses.
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        layers
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            An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
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    """
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    new_keymap = template_c(keyboard)
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    layer_txt = []
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    for layer_num, layer in enumerate(layers):
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        if layer_num != 0:
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            layer_txt[-1] = layer_txt[-1] + ','
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        layer = map(_strip_any, layer)
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        layer_keys = ', '.join(layer)
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        layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
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    keymap = '\n'.join(layer_txt)
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    new_keymap = new_keymap.replace('__KEYMAP_GOES_HERE__', keymap)
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    return new_keymap
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def write_file(keymap_filename, keymap_content):
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    keymap_filename.parent.mkdir(parents=True, exist_ok=True)
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    keymap_filename.write_text(keymap_content)
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    cli.log.info('Wrote keymap to {fg_cyan}%s', keymap_filename)
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    return keymap_filename
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def write_json(keyboard, keymap, layout, layers):
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    """Generate the `keymap.json` and write it to disk.
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    Returns the filename written to.
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    Args:
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        keyboard
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            The name of the keyboard
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        keymap
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            The name of the keymap
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        layout
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            The LAYOUT macro this keymap uses.
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        layers
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            An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
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    """
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    keymap_json = generate_json(keyboard, keymap, layout, layers)
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    keymap_content = json.dumps(keymap_json)
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    keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.json'
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    return write_file(keymap_file, keymap_content)
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def write(keyboard, keymap, layout, layers):
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    """Generate the `keymap.c` and write it to disk.
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    Returns the filename written to.
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    Args:
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        keyboard
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            The name of the keyboard
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        keymap
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            The name of the keymap
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        layout
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            The LAYOUT macro this keymap uses.
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        layers
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            An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
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    """
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    keymap_content = generate_c(keyboard, layout, layers)
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    keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
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    return write_file(keymap_file, keymap_content)
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def locate_keymap(keyboard, keymap):
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    """Returns the path to a keymap for a specific keyboard.
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    """
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    if not qmk.path.is_keyboard(keyboard):
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        raise KeyError('Invalid keyboard: ' + repr(keyboard))
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    # Check the keyboard folder first, last match wins
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    checked_dirs = ''
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    keymap_path = ''
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    for dir in keyboard.split('/'):
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        if checked_dirs:
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            checked_dirs = '/'.join((checked_dirs, dir))
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        else:
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            checked_dirs = dir
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        keymap_dir = Path('keyboards') / checked_dirs / 'keymaps'
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        if (keymap_dir / keymap / 'keymap.c').exists():
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            keymap_path = keymap_dir / keymap / 'keymap.c'
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        if (keymap_dir / keymap / 'keymap.json').exists():
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            keymap_path = keymap_dir / keymap / 'keymap.json'
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    if keymap_path:
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        return keymap_path
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    # Check community layouts as a fallback
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    rules = rules_mk(keyboard)
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    if "LAYOUTS" in rules:
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        for layout in rules["LAYOUTS"].split():
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            community_layout = Path('layouts/community') / layout / keymap
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            if community_layout.exists():
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                if (community_layout / 'keymap.json').exists():
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                    return community_layout / 'keymap.json'
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                if (community_layout / 'keymap.c').exists():
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                    return community_layout / 'keymap.c'
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def list_keymaps(keyboard, c=True, json=True, additional_files=None, fullpath=False):
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    """List the available keymaps for a keyboard.
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    Args:
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        keyboard
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            The keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
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        c
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            When true include `keymap.c` keymaps.
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        json
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            When true include `keymap.json` keymaps.
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        additional_files
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            A sequence of additional filenames to check against to determine if a directory is a keymap. All files must exist for a match to happen. For example, if you want to match a C keymap with both a `config.h` and `rules.mk` file: `is_keymap_dir(keymap_dir, json=False, additional_files=['config.h', 'rules.mk'])`
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        fullpath
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            When set to True the full path of the keymap relative to the `qmk_firmware` root will be provided.
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    Returns:
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        a sorted list of valid keymap names.
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    """
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    # parse all the rules.mk files for the keyboard
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    rules = rules_mk(keyboard)
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    names = set()
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    if rules:
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        keyboards_dir = Path('keyboards')
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        kb_path = keyboards_dir / keyboard
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        # walk up the directory tree until keyboards_dir
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        # and collect all directories' name with keymap.c file in it
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        while kb_path != keyboards_dir:
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            keymaps_dir = kb_path / "keymaps"
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            if keymaps_dir.is_dir():
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                for keymap in keymaps_dir.iterdir():
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                    if is_keymap_dir(keymap, c, json, additional_files):
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                        keymap = keymap if fullpath else keymap.name
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                        names.add(keymap)
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            kb_path = kb_path.parent
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        # if community layouts are supported, get them
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        if "LAYOUTS" in rules:
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            for layout in rules["LAYOUTS"].split():
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                cl_path = Path('layouts/community') / layout
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                if cl_path.is_dir():
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                    for keymap in cl_path.iterdir():
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                        if is_keymap_dir(keymap, c, json, additional_files):
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                            keymap = keymap if fullpath else keymap.name
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                            names.add(keymap)
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    return sorted(names)
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def _c_preprocess(path, stdin=DEVNULL):
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    """ Run a file through the C pre-processor
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    Args:
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        path: path of the keymap.c file (set None to use stdin)
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        stdin: stdin pipe (e.g. sys.stdin)
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    Returns:
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        the stdout of the pre-processor
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    """
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    cmd = ['cpp', str(path)] if path else ['cpp']
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    pre_processed_keymap = cli.run(cmd, stdin=stdin)
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    return pre_processed_keymap.stdout
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def _get_layers(keymap):  # noqa C901 : until someone has a good idea how to simplify/split up this code
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    """ Find the layers in a keymap.c file.
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    Args:
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        keymap: the content of the keymap.c file
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    Returns:
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        a dictionary containing the parsed keymap
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    """
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    layers = list()
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    opening_braces = '({['
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    closing_braces = ')}]'
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    keymap_certainty = brace_depth = 0
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    is_keymap = is_layer = is_adv_kc = False
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    layer = dict(name=False, layout=False, keycodes=list())
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    for line in lex(keymap, CLexer()):
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        if line[0] is Token.Name:
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            if is_keymap:
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                # If we are inside the keymap array
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                # we know the keymap's name and the layout macro will come,
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                # followed by the keycodes
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                if not layer['name']:
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                    if line[1].startswith('LAYOUT') or line[1].startswith('KEYMAP'):
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                        # This can happen if the keymap array only has one layer,
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                        # for macropads and such
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                        layer['name'] = '0'
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                        layer['layout'] = line[1]
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                    else:
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                        layer['name'] = line[1]
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                elif not layer['layout']:
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                    layer['layout'] = line[1]
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                elif is_layer:
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                    # If we are inside a layout macro,
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                    # collect all keycodes
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                    if line[1] == '_______':
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                        kc = 'KC_TRNS'
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                    elif line[1] == 'XXXXXXX':
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                        kc = 'KC_NO'
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                    else:
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                        kc = line[1]
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                    if is_adv_kc:
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                        # If we are inside an advanced keycode
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                        # collect everything and hope the user
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                        # knew what he/she was doing
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                        layer['keycodes'][-1] += kc
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                    else:
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                        layer['keycodes'].append(kc)
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        # The keymaps array's signature:
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        # const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]
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        #
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        # Only if we've found all 6 keywords in this specific order
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        # can we know for sure that we are inside the keymaps array
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            elif line[1] == 'PROGMEM' and keymap_certainty == 2:
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                keymap_certainty = 3
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            elif line[1] == 'keymaps' and keymap_certainty == 3:
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                keymap_certainty = 4
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						|
            elif line[1] == 'MATRIX_ROWS' and keymap_certainty == 4:
 | 
						|
                keymap_certainty = 5
 | 
						|
            elif line[1] == 'MATRIX_COLS' and keymap_certainty == 5:
 | 
						|
                keymap_certainty = 6
 | 
						|
        elif line[0] is Token.Keyword:
 | 
						|
            if line[1] == 'const' and keymap_certainty == 0:
 | 
						|
                keymap_certainty = 1
 | 
						|
        elif line[0] is Token.Keyword.Type:
 | 
						|
            if line[1] == 'uint16_t' and keymap_certainty == 1:
 | 
						|
                keymap_certainty = 2
 | 
						|
        elif line[0] is Token.Punctuation:
 | 
						|
            if line[1] in opening_braces:
 | 
						|
                brace_depth += 1
 | 
						|
                if is_keymap:
 | 
						|
                    if is_layer:
 | 
						|
                        # We found the beginning of a non-basic keycode
 | 
						|
                        is_adv_kc = True
 | 
						|
                        layer['keycodes'][-1] += line[1]
 | 
						|
                    elif line[1] == '(' and brace_depth == 2:
 | 
						|
                        # We found the beginning of a layer
 | 
						|
                        is_layer = True
 | 
						|
                elif line[1] == '{' and keymap_certainty == 6:
 | 
						|
                    # We found the beginning of the keymaps array
 | 
						|
                    is_keymap = True
 | 
						|
            elif line[1] in closing_braces:
 | 
						|
                brace_depth -= 1
 | 
						|
                if is_keymap:
 | 
						|
                    if is_adv_kc:
 | 
						|
                        layer['keycodes'][-1] += line[1]
 | 
						|
                        if brace_depth == 2:
 | 
						|
                            # We found the end of a non-basic keycode
 | 
						|
                            is_adv_kc = False
 | 
						|
                    elif line[1] == ')' and brace_depth == 1:
 | 
						|
                        # We found the end of a layer
 | 
						|
                        is_layer = False
 | 
						|
                        layers.append(layer)
 | 
						|
                        layer = dict(name=False, layout=False, keycodes=list())
 | 
						|
                    elif line[1] == '}' and brace_depth == 0:
 | 
						|
                        # We found the end of the keymaps array
 | 
						|
                        is_keymap = False
 | 
						|
                        keymap_certainty = 0
 | 
						|
            elif is_adv_kc:
 | 
						|
                # Advanced keycodes can contain other punctuation
 | 
						|
                # e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC)
 | 
						|
                layer['keycodes'][-1] += line[1]
 | 
						|
 | 
						|
        elif line[0] is Token.Literal.Number.Integer and is_keymap and not is_adv_kc:
 | 
						|
            # If the pre-processor finds the 'meaning' of the layer names,
 | 
						|
            # they will be numbers
 | 
						|
            if not layer['name']:
 | 
						|
                layer['name'] = line[1]
 | 
						|
 | 
						|
        else:
 | 
						|
            # We only care about
 | 
						|
            # operators and such if we
 | 
						|
            # are inside an advanced keycode
 | 
						|
            # e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC)
 | 
						|
            if is_adv_kc:
 | 
						|
                layer['keycodes'][-1] += line[1]
 | 
						|
 | 
						|
    return layers
 | 
						|
 | 
						|
 | 
						|
def parse_keymap_c(keymap_file, use_cpp=True):
 | 
						|
    """ Parse a keymap.c file.
 | 
						|
 | 
						|
    Currently only cares about the keymaps array.
 | 
						|
 | 
						|
    Args:
 | 
						|
        keymap_file: path of the keymap.c file (or '-' to use stdin)
 | 
						|
 | 
						|
        use_cpp: if True, pre-process the file with the C pre-processor
 | 
						|
 | 
						|
    Returns:
 | 
						|
        a dictionary containing the parsed keymap
 | 
						|
    """
 | 
						|
    if keymap_file == '-':
 | 
						|
        if use_cpp:
 | 
						|
            keymap_file = _c_preprocess(None, sys.stdin)
 | 
						|
        else:
 | 
						|
            keymap_file = sys.stdin.read()
 | 
						|
    else:
 | 
						|
        if use_cpp:
 | 
						|
            keymap_file = _c_preprocess(keymap_file)
 | 
						|
        else:
 | 
						|
            keymap_file = keymap_file.read_text(encoding='utf-8')
 | 
						|
 | 
						|
    keymap = dict()
 | 
						|
    keymap['layers'] = _get_layers(keymap_file)
 | 
						|
    return keymap
 | 
						|
 | 
						|
 | 
						|
def c2json(keyboard, keymap, keymap_file, use_cpp=True):
 | 
						|
    """ Convert keymap.c to keymap.json
 | 
						|
 | 
						|
    Args:
 | 
						|
        keyboard: The name of the keyboard
 | 
						|
 | 
						|
        keymap: The name of the keymap
 | 
						|
 | 
						|
        layout: The LAYOUT macro this keymap uses.
 | 
						|
 | 
						|
        keymap_file: path of the keymap.c file
 | 
						|
 | 
						|
        use_cpp: if True, pre-process the file with the C pre-processor
 | 
						|
 | 
						|
    Returns:
 | 
						|
        a dictionary in keymap.json format
 | 
						|
    """
 | 
						|
    keymap_json = parse_keymap_c(keymap_file, use_cpp)
 | 
						|
 | 
						|
    dirty_layers = keymap_json.pop('layers', None)
 | 
						|
    keymap_json['layers'] = list()
 | 
						|
    for layer in dirty_layers:
 | 
						|
        layer.pop('name')
 | 
						|
        layout = layer.pop('layout')
 | 
						|
        if not keymap_json.get('layout', False):
 | 
						|
            keymap_json['layout'] = layout
 | 
						|
        keymap_json['layers'].append(layer.pop('keycodes'))
 | 
						|
 | 
						|
    keymap_json['keyboard'] = keyboard
 | 
						|
    keymap_json['keymap'] = keymap
 | 
						|
    return keymap_json
 |