* Add snowe keymap/userspace & Ocean Dream animation * Add snowe userspace with keymap wrappers and two animations * Add crkbd keymap * Add Ocean Dream animation, a cool full screen animation with: * * twinkling stars * * meteor showers * * ocean waves * * island with palm tree * * moon with phases * Disable Luna so travis build succeeds. * Add more copyrights * Add pragma once to keycode_aliases.h Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
		
			
				
	
	
		
			93 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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|  * 2021 Tyler Thrailkill (@snowe/@snowe2010) <tyler.b.thrailkill@gmail.com>
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #pragma once
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| #include "snowe.h"
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| 
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| /*
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| Since our quirky block definitions are basically a list of comma separated
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| arguments, we need a wrapper in order for these definitions to be
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| expanded before being used as arguments to the LAYOUT_xxx macro.
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| */
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| #if (!defined(LAYOUT) && defined(KEYMAP))
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| #   define LAYOUT KEYMAP
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| #endif
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| 
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| //#define LAYOUT_ergodox_wrapper(...)          LAYOUT_ergodox(__VA_ARGS__)
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| //#define LAYOUT_ergodox_pretty_wrapper(...)   LAYOUT_ergodox_pretty(__VA_ARGS__)
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| #define KEYMAP_wrapper(...)                  LAYOUT(__VA_ARGS__)
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| #define LAYOUT_wrapper(...)                  LAYOUT(__VA_ARGS__)
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| //#define LAYOUT_ortho_4x12_wrapper(...)       LAYOUT_ortho_4x12(__VA_ARGS__)
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| //#define LAYOUT_ortho_5x12_wrapper(...)       LAYOUT_ortho_5x12(__VA_ARGS__)
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| //#define LAYOUT_gergo_wrapper(...)            LAYOUT_gergo(__VA_ARGS__)
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| 
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| /*
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| Blocks for each of the four major keyboard layouts
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| Organized so we can quickly adapt and modify all of them
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| at once, rather than for each keyboard, one at a time.
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| And this allows for much cleaner blocks in the keymaps.
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| For instance Tap/Hold for Control on all of the layouts
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| 
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| NOTE: These are all the same length.  If you do a search/replace
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|   then you need to add/remove underscores to keep the
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|   lengths consistent.
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| */
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| 
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| #define _________________QWERTY_L1_________________     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
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| #define _________________QWERTY_L2_________________     KC_A,    KC_S,    KC_D,    KC_F,    KC_G
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| #define _________________QWERTY_L3_________________     KC_Z,    KC_X,    KC_C,    KC_V,    KC_B
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| 
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| #define _________________QWERTY_R1_________________     KC_Y,        KC_U,    KC_I,    KC_O,    KC_P
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| #define _________________QWERTY_R2_________________     KC_H,        KC_J,    KC_K,    KC_L,    KC_SCLN
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| #define _________________QWERTY_R3_________________     KC_N,        KC_M,    KC_COMM, KC_DOT,  KC_SLASH
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| 
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| 
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| #define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
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| #define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
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| //#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    TD(TD_8_UP),    KC_9,    KC_0
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| #define _________________FUNC_LEFT_________________       KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
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| #define _________________FUNC_RIGHT________________       KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10
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| 
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| #define ___________________BLANK___________________        _______, _______, _______, _______, _______
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| 
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| 
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| #define _________________LOWER_L1__________________        KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC
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| #define _________________LOWER_L2__________________        _________________FUNC_LEFT_________________
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| #define _________________LOWER_L3__________________        _________________FUNC_RIGHT________________
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| 
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| #define _________________LOWER_R1__________________        KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
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| #define _________________LOWER_R2__________________        _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
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| #define _________________LOWER_R3__________________        _______, KC_LEFT, KC_UP  , KC_DOWN, KC_RGHT
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| 
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| 
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| #define _________________RAISE_L1__________________        ________________NUMBER_LEFT________________
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| #define _________________RAISE_L2__________________        _______, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC
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| #define _________________RAISE_L3__________________        ___________________BLANK___________________
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| 
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| #define _________________RAISE_R1__________________        ________________NUMBER_RIGHT_______________
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| #define _________________RAISE_R2__________________        KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______
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| #define _________________RAISE_R3__________________        _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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| 
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| 
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| 
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| #define _________________ADJUST_L1_________________        RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
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| #define _________________ADJUST_L2_________________        MU_TOG , CK_TOGG, AU_ON,   AU_OFF,  AG_NORM
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| #define _________________ADJUST_L3_________________        RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______
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| #define _________________ADJUST_R1_________________        _______, _______, _______, _______, _______
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| #define _________________ADJUST_R2_________________        RESET,   CG_TOGG, _______, _______, _______
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| #define _________________ADJUST_R3_________________        _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY
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