83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 Stephen J. Bush
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#ifdef TAP_DANCE_ENABLE
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#    include QMK_KEYBOARD_H
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/*
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 * TAP DANCE
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 * https://docs.qmk.fm/#/feature_tap_dance
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 */
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// Define a type for as many tap dance states as you need
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typedef enum {
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    TD_NONE = 0,
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    TD_UNKNOWN,
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    TD_1X_TAP,
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    TD_1X_HOLD,
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    TD_2X_TAP,
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    TD_3X_TAP,
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    TD_4X_TAP,
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} td_state_t;
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// Our custom tap dance key; add any other tap dance keys to this enum
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enum {
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    TD_LAYERS = 0,  // NOTE: Start at 0 as this is also an array index
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};
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#    define TD_LAYR TD(TD_LAYERS)
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typedef struct {
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    bool       is_press_action;
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    td_state_t state;
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} td_tap_t;
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// Declare the functions to be used with your tap dance key(s)
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/* @brief Determine the current tap dance state
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 * @param A tap dance state struct.
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 * @return A struct.
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 */
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td_state_t cur_dance(tap_dance_state_t *state);
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// Functions associated with individual tap dances
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/* @brief Associate tap actions with layers.
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 *
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 * NOTE: Weak attribute. Can (and should) be defined in keymap.c
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 *
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 * @param state Pointer to a tap dance state object.
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 * @param user_data Pointer to user data.
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 * @return None.
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 */
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void td_layer_finished(tap_dance_state_t *state, void *user_data);
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/* @brief Reset tap dance actions.
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 *
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 * NOTE: Weak attribute. Can (and should) be defined in keymap.c
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 *
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 * @param state Pointer to a tap dance state object.
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 * @param user_data Pointer to user data.
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 * @return None.
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 */
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void td_layer_reset(tap_dance_state_t *state, void *user_data);
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/* Define tap dance actions.
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 */
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__attribute__((weak))
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tap_dance_action_t tap_dance_actions[1] = {[TD_LAYERS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, td_layer_finished, td_layer_reset, 275)};
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#endif
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