36 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright 2017 Fred Sundvik
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #pragma once
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| 
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| #include "visualizer.h"
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| 
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| // Displays the layer text centered vertically on the screen
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| bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
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| // Displays a bitmap (0/1) of all the currently active layers
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| bool lcd_keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
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| // Displays a bitmap (0/1) of all the currently active mods
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| bool lcd_keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
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| // Displays the keyboard led states (CAPS (Caps lock), NUM (Num lock), SCRL (Scroll lock), COMP (Compose), KANA)
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| bool lcd_keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
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| // Displays both the layer text and the led states
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| bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
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| // Displays the QMK logo on the LCD screen
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| bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state);
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| 
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| bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
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| bool lcd_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
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