qmk-firmware/keyboards/rgbkb/zen
Ryan 99b35940bc
Remove unnecessary backslash-escapes in default keymaps (#15472)
* Remove unnecessary backslash-escapes in default keymaps

* Remove unnecessary backslash-escapes in via keymaps

* Remove unnecessary backslash-escapes in default-ish keymaps
2021-12-14 12:41:16 +00:00
..
common
rev1 Remove unnecessary backslash-escapes in default keymaps (#15472) 2021-12-14 12:41:16 +00:00
rev2 Remove unnecessary backslash-escapes in default keymaps (#15472) 2021-12-14 12:41:16 +00:00
.noci
config.h
post_rules.mk
readme.md
rules.mk Tidy up NKRO_ENABLE rules (#15382) 2021-12-09 16:05:44 +11:00
zen.c
zen.h

Zen Keyboard

A split ergo keyboard with a few goals in mind:

  • Be as thin as possible. Other split KBs (Let's Split, Nyquist, Iris) are 15.2mm thick. The Zen rev2 is only 13.2mm thick including switches and caps when using Kailh Choc low-profile switches, and 22.1mm using standard MX switches and DSA keycaps.
  • Layout designed for gaming. 1.5u pinky keys, ortho alphas, and angled thumb keys. After trying Ortholinear, Atreus62, and Ergodox, this is the best layout for gaming and typing.
  • Per-key RGB lighting. 34 WS2812b LEDs per side make it exceptionally bright
  • Price. Using Arduino Pro Micro, SK6812 LEDs, and PCB FR4 for the case, the cost of each half without switches or caps can be reduced to under $20 when purchased at volume.
  • Options. The Zen rev2 comes with rotary encoder support, SSD1306 OLED pinout, USB-C or TRRS interconnect, and jumpers to enable compatibility with the QMK Proton-C and the Keeb.io Elite-C

Keyboard Maintainer: Legonut Hardware Supported: Zen rev1, Zen rev2 Hardware Availability: RGBKB.net

A build guide and more info for this keyboard can be found here: Zen Build Guide.

Make example for this keyboard (after setting up your build environment):

make rgbkb/zen/rev2:default

To build for a Proton-C:

make rgbkb/zen/rev2:default CTPC=yes

Note: The Proton-C does not have split keyboard, or encoder support. Also OLED driver support is untested. Will update as status changes.

See build environment setup then the make instructions for more information.