qmk-firmware/keyboards/xd004/v1/config.h
Xelus22 6600f32d35
Add VIA support on XiuDi (XD) keyboards ()
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2020-06-30 18:27:24 +01:00

81 lines
2.5 KiB
C

/*
Copyright 2019 Sidney Bovet <sidney.bovet@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Note: the following configuration uses 98% of the flash memory, be
careful if you enable anything else. Also have a look at rules.mk
where some things are disabled to save space as well.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x7844 // "XD"
#define PRODUCT_ID 0x0404
#define DEVICE_VER 0x0001
// Note: unsure about manufacturer
#define MANUFACTURER XIUDI
#define PRODUCT XD004 v1
#define DESCRIPTION XD004 v1 Keyboard PCB
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* On this board we have direct connection: no diodes.
*/
#define DIRECT_PINS \
{ \
{ D3, D0, C4, B4 } \
}
#define UNUSED_PINS
/* Backlight Setup */
// Looks like each backlight LED is connected to a single output, D5 is the one furtherst away from USB port
#define BACKLIGHT_PIN D5
#define BACKLIGHT_LEVELS 6
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* RGB Underglow
This will not be used, as RGBLIGHT_ENABLE is set to 'no' in rules.mk
We do not have enough space in the flash for this at the moment, maybe
further optimizations can be done on that side.
*/
#define RGB_DI_PIN C6
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLED_NUM 2
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
/* disable action features */
// #define NO_ACTION_ONESHOT // 462 bytes <- this needs to be un-commented out if Link Time Optimization is disabled, otherwise file is too large
// The two below are implicit since we use LINK_TIME_OPTIMIZATION_ENABLE (in rules.mk)
// #define NO_ACTION_MACRO
// #define NO_ACTION_FUNCTION