* Use correct functions for dip switch code * Some planck cleanup * Hopefully fix RGB Sleeping with RGB Matrix * Add rgbmatrix extern * Add numpad 5x6 layout * RGB Tweaks * Add RGB startup animation * Minor RGB Fixes * Turn off RBG on planck * Enable separate storage of EEPROM * Update Macro pad * Add BJohnson Keymap and minor darshna tweaks * Clean up rgb and other code for new numpad * Remove clicky hachy thing * Update my code to use built in MOD_MASK defines * Fix up modifier calls * Tweak to KC_MAKE * Tweak to KC_MAKE * Add Semi-colon to numpad * Preprocess out rgb matrix stuff if not enabled * Formatting of KC_MAKE * Add stuff for matrix and light rgb coexistance * Fix bad spelling * Change where layer indication shows based on rgblight status * Force set mods in KC_MAKE * Optimize CRKBD
		
			
				
	
	
		
			101 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
 | 
						|
 | 
						|
This program is free software: you can redistribute it and/or modify
 | 
						|
it under the terms of the GNU General Public License as published by
 | 
						|
the Free Software Foundation, either version 2 of the License, or
 | 
						|
(at your option) any later version.
 | 
						|
 | 
						|
This program is distributed in the hope that it will be useful,
 | 
						|
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
GNU General Public License for more details.
 | 
						|
 | 
						|
You should have received a copy of the GNU General Public License
 | 
						|
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
*/
 | 
						|
 | 
						|
#pragma once
 | 
						|
#include "quantum.h"
 | 
						|
#include "version.h"
 | 
						|
#include "eeprom.h"
 | 
						|
#include "wrappers.h"
 | 
						|
#include "process_records.h"
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
  #include "tap_dances.h"
 | 
						|
#endif // TAP_DANCE_ENABLE
 | 
						|
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
 | 
						|
  #include "rgb_stuff.h"
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
/* Define layer names */
 | 
						|
enum userspace_layers {
 | 
						|
  _QWERTY = 0,
 | 
						|
  _NUMLOCK = 0,
 | 
						|
  _COLEMAK,
 | 
						|
  _DVORAK,
 | 
						|
  _WORKMAN,
 | 
						|
  _NORMAN,
 | 
						|
  _MALTRON,
 | 
						|
  _EUCALYN,
 | 
						|
  _CARPLAX,
 | 
						|
  _MODS, /* layer 8 */
 | 
						|
  _GAMEPAD,
 | 
						|
  _DIABLO,
 | 
						|
  _MACROS,
 | 
						|
  _MEDIA,
 | 
						|
  _LOWER,
 | 
						|
  _RAISE,
 | 
						|
  _ADJUST,
 | 
						|
};
 | 
						|
 | 
						|
/*
 | 
						|
define modifiers here, since MOD_* doesn't seem to work for these
 | 
						|
 */
 | 
						|
 | 
						|
 | 
						|
bool mod_key_press_timer (uint16_t code, uint16_t mod_code, bool pressed);
 | 
						|
bool mod_key_press (uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer);
 | 
						|
bool send_game_macro(const char *str, keyrecord_t *record, bool override);
 | 
						|
void matrix_init_keymap(void);
 | 
						|
void shutdown_keymap(void);
 | 
						|
void suspend_power_down_keymap(void);
 | 
						|
void suspend_wakeup_init_keymap(void);
 | 
						|
void matrix_scan_keymap(void);
 | 
						|
uint32_t layer_state_set_keymap (uint32_t state);
 | 
						|
uint32_t default_layer_state_set_keymap (uint32_t state);
 | 
						|
void led_set_keymap(uint8_t usb_led);
 | 
						|
void eeconfig_init_keymap(void);
 | 
						|
 | 
						|
typedef union {
 | 
						|
  uint32_t raw;
 | 
						|
  struct {
 | 
						|
    bool     rgb_layer_change :1;
 | 
						|
    bool     is_overwatch     :1;
 | 
						|
    bool     nuke_switch      :1;
 | 
						|
    uint8_t  unicode_mod      :4;
 | 
						|
    bool     swapped_numbers  :1;
 | 
						|
  };
 | 
						|
} userspace_config_t;
 | 
						|
 | 
						|
extern userspace_config_t userspace_config;
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
Custom Keycodes for Diablo 3 layer
 | 
						|
But since TD() doesn't work when tap dance is disabled
 | 
						|
We use custom codes here, so we can substitute the right stuff
 | 
						|
*/
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
#define KC_D3_1 TD(TD_D3_1)
 | 
						|
#define KC_D3_2 TD(TD_D3_2)
 | 
						|
#define KC_D3_3 TD(TD_D3_3)
 | 
						|
#define KC_D3_4 TD(TD_D3_4)
 | 
						|
#else // TAP_DANCE_ENABLE
 | 
						|
#define KC_D3_1 KC_1
 | 
						|
#define KC_D3_2 KC_2
 | 
						|
#define KC_D3_3 KC_3
 | 
						|
#define KC_D3_4 KC_4
 | 
						|
#endif // TAP_DANCE_ENABLE
 |