qmk-firmware/keyboards/lily58/keymaps/druotoni/ring.c
druotoni b3c0548ed3
[Keymap] Lily58 : HELL0 NAVI. Interface (#15469)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
2022-01-13 11:00:35 -08:00

495 lines
18 KiB
C

// Copyright 2021 Nicolas Druoton (druotoni)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "gui_state.h"
#include "ring.h"
#include "fast_random.h"
#include "draw_helper.h"
char tListeTotal[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
char tListeTotal2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
static char tRefArc[SIZE_ARRAY_1] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P'};
static char tRefArc2[SIZE_ARRAY_1] = {'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', ',', '.', '/', '1', '2', '3'};
// ring target and previous char
char c_target = 'A';
char c_target2 = 'Q';
char c_last = ' ';
char c_previous = ' ';
static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ';', '\'', ' ', ',', '.', '/', ' ', ' ', ' '};
// main circle
#define CIRCLE_ANIM_FRAME_DURATION 40
uint16_t circle_timer = 0;
// special animation for special keys
#define ANIM_CENTER_FRAME_NUMBER 5
#define ANIM_CENTER_FRAME_DURATION 40
uint16_t anim_center_timer = 0;
uint8_t anim_center_current_frame = 0;
// sleep animation
#define ANIM_SLEEP_RING_FRAME_NUMBER 9
#define ANIM_SLEEP_RING_FRAME_DURATION 20
uint16_t anim_sleep_ring_timer = 0;
uint8_t current_sleep_ring_frame = 0;
uint8_t sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
// glitch animation
uint16_t anim_ring_idle_timer = 0;
int current_glitch_ring_time = 150;
uint32_t glitch_ring_timer = 0;
uint8_t current_glitch_ring_index = 0;
// central frame keylog animation
#define ANIM_KEYLOG_FRAME_NUMBER 8
#define ANIM_KEYLOG_FRAME_DURATION 20
uint8_t anim_keylog_current_frame = 0;
uint16_t anim_keylog_timer = 0;
static const char PROGMEM raw_ring_sleep[4][64] = {{
192, 32, 16, 8, 4, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 4, 4, 8, 16, 32, 192, 3, 4, 8, 16, 32, 32, 32, 64, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 16, 8, 4, 3,
},
{
128, 64, 32, 32, 16, 16, 16, 16, 16, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 32, 32, 64, 128, 0, 1, 2, 2, 4, 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 2, 1, 0,
},
{
248, 192, 128, 128, 128, 128, 128, 128, 128, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0, 128, 128, 128, 128, 128, 128, 128, 192, 248, 15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 15,
},
{
255, 240, 128, 128, 0, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 0, 128, 128, 248, 255, 255, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 255,
}};
static const char PROGMEM raw_circle[4][128] = {{
0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 129, 238, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 192, 240, 255, 127, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 192, 192, 224, 224, 224, 240, 112, 120, 124, 60, 30, 30, 15, 7, 3, 0, 0, 0,
},
{
0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 4, 8, 8, 48, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 255, 255, 254, 240, 15, 112, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 224, 240, 248, 248, 254, 255, 255, 127, 15, 0, 0, 0, 3, 7, 15, 31, 30, 62, 126, 126, 126, 254, 254, 254, 254, 254, 255, 255, 255, 127, 127, 127, 63, 31, 31, 15, 7, 3, 0, 0, 0,
},
{
0, 0, 0, 192, 32, 16, 8, 8, 4, 2, 2, 2, 1, 1, 1, 1, 3, 15, 255, 255, 254, 254, 254, 252, 248, 248, 240, 224, 192, 0, 0, 0, 240, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 192, 240, 248, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 254, 240, 15, 126, 252, 248, 248, 248, 248, 248, 252, 252, 254, 254, 255, 255, 255, 255, 255, 255, 255, 127, 63, 31, 15, 7, 7, 3, 3, 3, 7, 143, 127, 15, 0, 0, 0, 3, 7, 15, 31, 31, 63, 127, 127, 127, 255, 255, 255, 255, 255, 255, 195, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
},
{
0, 0, 0, 192, 224, 240, 248, 248, 124, 62, 30, 14, 15, 7, 7, 3, 3, 3, 1, 1, 2, 2, 2, 4, 8, 8, 16, 32, 192, 0, 0, 0, 240, 254, 255, 31, 15, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 240, 15, 115, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 15, 0, 0, 0, 3, 4, 8, 16, 16, 32, 64, 64, 64, 128, 128, 128, 128, 128, 128, 128, 128, 64, 64, 64, 32, 16, 16, 8, 4, 3, 0, 0, 0,
}};
static const char PROGMEM raw_bottom[] = {
127, 192, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 128, 192, 127,
};
static const char PROGMEM raw_middle[] = {
240, 8, 4, 226, 241, 248, 124, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 56, 0, 1, 62, 255, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 28, 28, 0, 255, 0, 0, 127, 127, 70, 70, 126, 70, 70, 126, 70, 70, 126, 126, 62, 30, 142, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 64, 64, 62, 1, 2, 114, 114, 2, 2, 114, 114, 2, 2, 114, 114, 2, 2, 2, 2, 1, 0, 0, 0, 128, 64, 64, 64, 64, 64, 64, 64, 64, 64, 128, 0, 0, 128, 131, 131, 132, 136, 179, 131, 132, 184, 131, 131, 188, 128, 128, 128, 128, 128, 128, 128, 143, 144, 149, 144, 149, 144, 149, 144, 149, 144, 143, 0,
};
static void rotate_right(char str[]) {
uint8_t iSize = SIZE_ARRAY_1;
char cFist = str[0];
// rotate array to the right
for (uint8_t i = 0; i < iSize - 1; i++) {
str[i] = str[i + 1];
}
str[iSize - 1] = cFist;
}
static void rotate_left(char str[]) {
uint8_t iSize = SIZE_ARRAY_1;
char cLast = str[iSize - 1];
// rotate array to the left
for (uint8_t i = iSize - 1; i > 0; i--) {
str[i] = str[i - 1];
}
str[0] = cLast;
}
static signed char GetPosition(char c, char tListe[]) {
uint8_t iSize = SIZE_ARRAY_1;
// find position of c in the array
for (uint8_t i = 0; i < iSize; i++) {
if (tListe[i] == c) return i;
}
// not found
return -1;
}
static signed char GetDistance(char cNew, char tListe[]) {
signed char iPositionNew = GetPosition(cNew, tListe);
if (iPositionNew == -1) {
// not found
return 0;
}
return iPositionNew - CURSOR_1;
}
static bool TesterEstDansListe(char c, char tListe[]) {
// char in the list ?
return GetPosition(c, tListe) != -1;
}
static void SmartRotation(char c, char tListe[]) {
signed char i = GetDistance(c, tListe);
if (i == 0) return;
// rotate in the shorter way
if (i < 0) {
rotate_left(tListe);
return;
}
if (i > 0) {
rotate_right(tListe);
return;
}
}
static void update_list(char cNouveau, char tListe[]) {
signed char iDistance = GetDistance(cNouveau, tListe);
if (iDistance != 0) {
// the new char is in the list : rotation
SmartRotation(cNouveau, tListe);
}
}
static void draw_arc_sector_16(uint8_t x, uint8_t y, uint8_t radius, int position, bool color) {
unsigned int s = 1;
s = s << (position / 2);
if (position % 4 == 0 || position % 4 == 3) {
draw_arc_sector(x, y, radius, s, 1, color);
} else {
draw_arc_sector(x, y, radius, s, 2, color);
}
}
static void render_set(uint8_t x, uint8_t y, uint8_t r, int p, bool color) {
// 2 pixels arc sector
draw_arc_sector_16(x, y, r, p, color);
draw_arc_sector_16(x, y, r - 1, p, color);
}
static void draw_letter_circle(char t[], char tRef[], char ct, uint8_t x, uint8_t y, uint8_t r, bool invert) {
char c = t[CURSOR_1];
signed char p = GetPosition(c, tRef);
signed char pt = GetPosition(ct, tRef);
if (!invert) {
draw_fill_circle(x, y, r, false);
draw_circle(x, y, r, false);
draw_circle(x, y, r - 1, false);
draw_circle(x, y, r - 2, false);
draw_circle(x, y, r - 4, true);
draw_circle(x, y, r - 5, true);
}
int pafter = (pt + 1) % SIZE_ARRAY_1;
int pbefore = (pt + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
render_set(x, y, r, pt, true);
render_set(x, y, r, pafter, true);
render_set(x, y, r, pbefore, true);
pafter = (pt + 2) % SIZE_ARRAY_1;
pbefore = (pt + SIZE_ARRAY_1 - 2) % SIZE_ARRAY_1;
render_set(x, y, r, pafter, true);
render_set(x, y, r, pbefore, true);
r -= 4;
pafter = (p + 1) % SIZE_ARRAY_1;
pbefore = (p + SIZE_ARRAY_1 - 1) % SIZE_ARRAY_1;
render_set(x, y, r, p, false);
render_set(x, y, r, pafter, false);
render_set(x, y, r, pbefore, false);
draw_circle(x, y, r - 6, true);
}
static void draw_center_circle_frame(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
draw_fill_circle(x, y, r, 0);
draw_circle(x, y, r, 0);
if (f == 0) {
draw_circle(x, y, r, 1);
} else {
// animation
oled_write_raw_P_cursor(0, 11, raw_circle[f - 1], sizeof(raw_circle[f - 1]));
}
}
static void render_anim_center_circle(uint8_t x, uint8_t y, uint8_t r) {
if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
// last frame : no animation
return;
}
if (timer_elapsed(anim_center_timer) > ANIM_CENTER_FRAME_DURATION) {
anim_center_timer = timer_read();
draw_center_circle_frame(x, y, r, anim_center_current_frame);
anim_center_current_frame++;
}
}
static void write_char(char c) {
// write keylog char in the frame then offset to center
oled_set_cursor(2, 6);
oled_write_char(c, false);
move_block(12, 48, 6, 8, 2);
}
static void render_keylog(gui_state_t t) {
if (anim_keylog_current_frame != ANIM_KEYLOG_FRAME_NUMBER) {
if (timer_elapsed(anim_keylog_timer) > ANIM_KEYLOG_FRAME_DURATION) {
// update frame number
anim_keylog_timer = timer_read();
anim_keylog_current_frame++;
}
// clean frame
draw_rectangle_fill(7, 46, 21, 11, false);
// comb motion to merge current and previous
if (anim_keylog_current_frame < ANIM_KEYLOG_FRAME_NUMBER / 2) {
// expand the previous char
write_char(c_previous);
draw_glitch_comb(9, 6 * 8, 18, 8, anim_keylog_current_frame + 1, true);
} else {
// shrink the current char
write_char(c_last);
draw_glitch_comb(9, 6 * 8, 18, 8, ANIM_KEYLOG_FRAME_NUMBER - anim_keylog_current_frame, false);
}
return;
}
write_char(c_last);
}
void reset_ring(void) {
// need to open
anim_sleep_ring_timer = timer_read();
current_sleep_ring_frame = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
sleep_ring_frame_destination = 0;
}
static void render_tv_circle(uint8_t x, uint8_t y, uint8_t r, uint8_t f) {
// raw image
if (f == 2 || f == 3) {
oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 2], sizeof(raw_ring_sleep[f - 2]));
return;
}
// raw image
if (f == 5 || f == 6) {
oled_write_raw_P_cursor(0, 12, raw_ring_sleep[f - 3], sizeof(raw_ring_sleep[f - 3]));
return;
}
// other frames : lighter to draw than using raw image
switch (f) {
case 1:
draw_circle(x, y, r, 1);
break;
case 4:
drawline_hr(1, y, 12, 1);
drawline_hr(19, y, 12, 1);
drawline_vb(0, y - 1, 3, true);
drawline_vb(31, y - 1, 3, true);
break;
case 7:
oled_write_pixel(1, y, true);
oled_write_pixel(3, y, true);
oled_write_pixel(28, y, true);
oled_write_pixel(30, y, true);
drawline_vb(0, y - 12, 26, true);
drawline_vb(31, y - 12, 26, true);
break;
case 8:
drawline_vb(0, 88, 32, true);
drawline_vb(31, 88, 32, true);
break;
}
}
static void render_circle_white(void) {
// top
oled_write_raw_P_cursor(0, 5, raw_middle, sizeof(raw_middle));
drawline_hr(5, 39, 25, 1);
// clean center
draw_rectangle_fill(0, 80, 32, 40, false);
// bottom
drawline_vb(0, 80, 8, 1);
drawline_vb(31, 80, 8, 1);
oled_write_pixel(1, 80, true);
oled_write_pixel(30, 80, true);
oled_write_raw_P_cursor(0, 15, raw_bottom, sizeof(raw_bottom));
}
static void render_ring_clean_close(void) {
render_circle_white();
drawline_vb(0, 88, 32, true);
drawline_vb(31, 88, 32, true);
}
static void render_glitch_square(void) {
if (timer_elapsed(anim_ring_idle_timer) > 60) {
anim_ring_idle_timer = timer_read();
render_ring_clean_close();
uint8_t size = 0;
for (uint8_t i = 0; i < 4; i++) {
size = 4 + (fastrand() % 6);
draw_rectangle_fill(3 + (fastrand() % 19), 85 + (fastrand() % 20), size, size, true);
size = (fastrand() % 6);
draw_rectangle_fill(3 + (fastrand() % 19), 100 + (fastrand() % 20), size, size, true);
}
}
}
static void render_ring_idle(void) {
uint8_t glitch_prob = get_glitch_probability();
get_glitch_index(&glitch_ring_timer, &current_glitch_ring_time, &current_glitch_ring_index, 150, 350, glitch_prob, 2);
switch (current_glitch_ring_index) {
case 0:
// no glitch
render_ring_clean_close();
return;
case 1:
// square gliches
render_glitch_square();
return;
}
}
static void render_ring_sleep(void) {
if (current_sleep_ring_frame == sleep_ring_frame_destination) {
// no more animation needes : render the idle animation
render_ring_idle();
return;
}
// display wacking up / sleep animation
if (timer_elapsed(anim_sleep_ring_timer) > ANIM_SLEEP_RING_FRAME_DURATION) {
anim_sleep_ring_timer = timer_read();
// clean + new frame
render_circle_white();
render_tv_circle(15, 103, 11, current_sleep_ring_frame);
// update frame number
if (sleep_ring_frame_destination > current_sleep_ring_frame) {
current_sleep_ring_frame++;
} else {
current_sleep_ring_frame--;
}
}
}
static void render_circle_middle(void) {
// clean
render_circle_white();
// center special animation
if (anim_center_current_frame < ANIM_CENTER_FRAME_NUMBER) {
render_anim_center_circle(15, 103, 15 - 4);
return;
}
// ring render
if (anim_center_current_frame == ANIM_CENTER_FRAME_NUMBER) {
draw_letter_circle(tListeTotal, tRefArc, c_target, 15, 103, 15, false);
draw_letter_circle(tListeTotal2, tRefArc2, c_target2, 15, 103, 15, true);
}
}
void render_circle(gui_state_t t) {
if (timer_elapsed(circle_timer) > CIRCLE_ANIM_FRAME_DURATION) {
// new frame
circle_timer = timer_read();
// shift rings
update_list(c_target, tListeTotal);
update_list(c_target2, tListeTotal2);
// waking up animation
if (t == _WAKINGUP) {
render_ring_sleep();
return;
}
// idle animation
if (t == _IDLE) {
sleep_ring_frame_destination = ANIM_SLEEP_RING_FRAME_NUMBER - 1;
render_ring_sleep();
return;
}
// render on display
render_circle_middle();
render_keylog(t);
}
}
void update_circle(uint16_t keycode) {
// special animation for special keys
if (keycode == KC_ESC || keycode == KC_SPACE || keycode == KC_ENTER) {
anim_center_timer = timer_read();
anim_center_current_frame = 0;
return;
}
// cancel special animation on a new key
anim_center_current_frame = ANIM_CENTER_FRAME_NUMBER;
// out of scope key
if (keycode >= 60) {
return;
}
// keycode to char
char c = pgm_read_byte(&code_to_name[keycode]);
// stock previous char
c_previous = c_last;
c_last = c;
// start keylog animation
anim_keylog_current_frame = 0;
// update target in ring #1 position
if (TesterEstDansListe(c, tListeTotal)) {
c_target = c;
return;
}
// update target in #2 position
if (TesterEstDansListe(c, tListeTotal2)) {
c_target2 = c;
return;
}
}