qmk-firmware/keyboards/splitkb/kyria/keymaps/zigotica/config.h
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00

45 lines
1.4 KiB
C

/* Copyright 2020 Sergi Meseguer <zigotica@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_LED_STATE_ENABLE
#define MASTER_RIGHT// EE_HANDS MASTER_RIGHT
// these should work better for homerow modifiers
#define TAPPING_TERM 350
#define PERMISSIVE_HOLD
#define IGNORE_MOD_TAP_INTERRUPT
#define QUICK_TAP_TERM 0
#define LEADER_PER_KEY_TIMING
#define LEADER_TIMEOUT 300
#ifdef OLED_ENABLE
#define OLED_DISPLAY_128X64
#define OLED_TIMEOUT 10000
#endif
#ifdef ENCODER_ENABLE
// EC11K encoders have a different resolution than other EC11 encoders.
// When using the default resolution of 4, if you notice your encoder skipping
// every other tick, lower the resolution to 2.
#define ENCODER_RESOLUTION 2
// Also, flip direction
#define ENCODER_DIRECTION_FLIP
#endif