9632360caa
* Add ARRAY_SIZE and CEILING utility macros * Apply a coccinelle patch to use ARRAY_SIZE * fix up some straggling items * Fix 'make test:secure' * Enhance ARRAY_SIZE macro to reject acting on pointers The previous definition would not produce a diagnostic for ``` int *p; size_t num_elem = ARRAY_SIZE(p) ``` but the new one will. * explicitly get definition of ARRAY_SIZE * Convert to ARRAY_SIZE when const is involved The following spatch finds additional instances where the array is const and the division is by the size of the type, not the size of the first element: ``` @ rule5a using "empty.iso" @ type T; const T[] E; @@ - (sizeof(E)/sizeof(T)) + ARRAY_SIZE(E) @ rule6a using "empty.iso" @ type T; const T[] E; @@ - sizeof(E)/sizeof(T) + ARRAY_SIZE(E) ``` * New instances of ARRAY_SIZE added since initial spatch run * Use `ARRAY_SIZE` in docs (found by grep) * Manually use ARRAY_SIZE hs_set is expected to be the same size as uint16_t, though it's made of two 8-bit integers * Just like char, sizeof(uint8_t) is guaranteed to be 1 This is at least true on any plausible system where qmk is actually used. Per my understanding it's universally true, assuming that uint8_t exists: https://stackoverflow.com/questions/48655310/can-i-assume-that-sizeofuint8-t-1 * Run qmk-format on core C files touched in this branch Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
419 lines
10 KiB
C
419 lines
10 KiB
C
#include "sten.h"
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// Chord state
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uint32_t cChord = 0; // Current Chord
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int chordIndex = 0; // Keys in previousachord
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int32_t chordState[32]; // Full Chord history
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#define QWERBUF 24 // Size of chords to buffer for output
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bool repeatFlag = false; // Should we repeat?
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uint32_t pChord = 0; // Previous Chord
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int pChordIndex = 0; // Keys in previousachord
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uint32_t pChordState[32]; // Previous chord sate
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uint32_t stickyBits = 0; // Or'd with every incoming press
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#ifndef NO_DEBUG
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char debugMsg[32];
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#endif
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// StenoLayer
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uint32_t releasedChord = 0; // Keys released from current chord
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uint32_t tChord = 0; // Protects state of cChord
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#ifndef STENOLAYERS
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uint32_t stenoLayers[] = { PWR };
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size_t stenoLayerCount = ARRAY_SIZE(stenoLayers);
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#endif
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// Mode state
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enum MODE { STENO = 0, QWERTY, COMMAND };
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enum MODE pMode;
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bool QWERSTENO = false;
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#ifdef ONLYQWERTY
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enum MODE cMode = QWERTY;
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#else
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enum MODE cMode = STENO;
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#endif
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// Command State
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#define MAX_CMD_BUF 20
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uint8_t CMDLEN = 0;
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uint8_t CMDBUF[MAX_CMD_BUF];
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// Key Repeat state
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bool inChord = false;
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bool repEngaged = false;
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uint16_t repTimer = 0;
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#define REP_INIT_DELAY 750
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#define REP_DELAY 25
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// Mousekeys state
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bool inMouse = false;
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int8_t mousePress;
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// All processing done at chordUp goes through here
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bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
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// Check for mousekeys, this is release
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#ifdef MOUSEKEY_ENABLE
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if (inMouse) {
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inMouse = false;
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mousekey_off(mousePress);
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mousekey_send();
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}
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#endif
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// Toggle Serial/QWERTY steno
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if (cChord == (PWR | FN | ST1 | ST2)) {
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#ifndef NO_DEBUG
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uprintf("Fallback Toggle\n");
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#endif
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QWERSTENO = !QWERSTENO;
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goto out;
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}
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// handle command mode
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if (cChord == (PWR | FN | RD | RZ)) {
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#ifndef NO_DEBUG
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uprintf("COMMAND Toggle\n");
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#endif
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if (cMode != COMMAND) { // Entering Command Mode
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CMDLEN = 0;
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pMode = cMode;
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cMode = COMMAND;
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} else { // Exiting Command Mode
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cMode = pMode;
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// Press all and release all
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for (int i = 0; i < CMDLEN; i++) {
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register_code(CMDBUF[i]);
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}
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clear_keyboard();
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}
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goto out;
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}
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// Handle Gaming Toggle,
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if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
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#ifndef NO_DEBUG
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uprintf("Switching to QMK\n");
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#endif
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layer_on(1);
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goto out;
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}
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// Lone FN press, toggle QWERTY
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#ifndef ONLYQWERTY
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if (cChord == FN) {
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(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
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goto out;
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}
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#endif
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// Check for Plover momentary
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if (cMode == QWERTY && (cChord & FN)) {
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cChord ^= FN;
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goto steno;
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}
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// Do QWERTY and Momentary QWERTY
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if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
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processChord(false);
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goto out;
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}
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// Fallback NKRO Steno
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if (cMode == STENO && QWERSTENO) {
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processChord(true);
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goto out;
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}
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steno:
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// Hey that's a steno chord!
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inChord = false;
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chordIndex = 0;
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cChord = 0;
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return true;
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out:
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cChord = 0;
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inChord = false;
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chordIndex = 0;
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clear_keyboard();
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repEngaged = false;
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for (int i = 0; i < 32; i++)
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chordState[i] = 0xFFFF;
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return false;
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}
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// Update Chord State
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bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
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// Everything happens in here when steno keys come in.
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// Bail on keyup
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if (!record->event.pressed) return true;
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// Update key repeat timers
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repTimer = timer_read();
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inChord = true;
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// Switch on the press adding to chord
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bool pr = record->event.pressed;
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switch (keycode) {
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// Mods and stuff
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case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
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case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
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case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
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case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
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case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
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case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
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case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
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case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
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// All the letter keys
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case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
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case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
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case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
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case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
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case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
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case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
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case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
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case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
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case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
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case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
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case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
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case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
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case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
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case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
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case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
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case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
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case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
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case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
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case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
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case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
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case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
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case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
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}
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// Store previous state for fastQWER
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if (pr) {
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chordState[chordIndex] = cChord;
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chordIndex++;
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}
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return true;
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}
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void matrix_scan_user(void) {
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// We abuse this for early sending of key
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// Key repeat only on QWER/SYMB layers
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if (cMode != QWERTY || !inChord) return;
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// Check timers
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#ifndef NO_REPEAT
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if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
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// Process Key for report
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processChord(false);
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// Send report to host
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send_keyboard_report();
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clear_keyboard();
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repTimer = timer_read();
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}
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if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
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repEngaged = true;
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}
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#endif
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};
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// For Plover NKRO
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uint32_t processFakeSteno(bool lookup) {
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P( LSU, SEND(KC_Q););
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P( LSD, SEND(KC_A););
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P( LFT, SEND(KC_W););
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P( LP, SEND(KC_E););
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P( LH, SEND(KC_R););
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P( LK, SEND(KC_S););
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P( LW, SEND(KC_D););
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P( LR, SEND(KC_F););
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P( ST1, SEND(KC_T););
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P( ST2, SEND(KC_G););
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P( LA, SEND(KC_C););
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P( LO, SEND(KC_V););
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P( RE, SEND(KC_N););
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P( RU, SEND(KC_M););
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P( ST3, SEND(KC_Y););
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P( ST4, SEND(KC_H););
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P( RF, SEND(KC_U););
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P( RP, SEND(KC_I););
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P( RL, SEND(KC_O););
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P( RT, SEND(KC_P););
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P( RD, SEND(KC_LBRC););
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P( RR, SEND(KC_J););
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P( RB, SEND(KC_K););
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P( RG, SEND(KC_L););
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P( RS, SEND(KC_SCLN););
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P( RZ, SEND(KC_COMM););
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P( LNO, SEND(KC_1););
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P( RNO, SEND(KC_1););
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return 0;
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}
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// Traverse the chord history to a given point
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// Returns the mask to use
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void processChord(bool useFakeSteno) {
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// Save the clean chord state
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uint32_t savedChord = cChord;
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// Apply Stick Bits if needed
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if (stickyBits != 0) {
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cChord |= stickyBits;
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for (int i = 0; i <= chordIndex; i++)
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chordState[i] |= stickyBits;
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}
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// Strip FN
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if (cChord & FN) cChord ^= FN;
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// First we test if a whole chord was passsed
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// If so we just run it handling repeat logic
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if (useFakeSteno && processFakeSteno(true) == cChord) {
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processFakeSteno(false);
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return;
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} else if (processQwerty(true) == cChord) {
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processQwerty(false);
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// Repeat logic
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if (repeatFlag) {
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restoreState();
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repeatFlag = false;
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processChord(false);
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} else {
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saveState(cChord);
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}
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return;
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}
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// Iterate through chord picking out the individual
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// and longest chords
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uint32_t bufChords[QWERBUF];
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int bufLen = 0;
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uint32_t mask = 0;
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// We iterate over it multiple times to catch the longest
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// chord. Then that gets addded to the mask and re run.
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while (savedChord != mask) {
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uint32_t test = 0;
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uint32_t longestChord = 0;
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for (int i = 0; i <= chordIndex; i++) {
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cChord = chordState[i] & ~mask;
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if (cChord == 0)
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continue;
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// Assume mid parse Sym is new chord
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if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
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longestChord = test;
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break;
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}
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// Lock SYM layer in once detected
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if (mask & PWR)
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cChord |= PWR;
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// Testing for keycodes
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if (useFakeSteno) {
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test = processFakeSteno(true);
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} else {
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test = processQwerty(true);
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}
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if (test != 0) {
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longestChord = test;
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}
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}
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mask |= longestChord;
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bufChords[bufLen] = longestChord;
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bufLen++;
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// That's a loop of sorts, halt processing
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if (bufLen >= QWERBUF) {
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return;
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}
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}
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// Now that the buffer is populated, we run it
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for (int i = 0; i < bufLen ; i++) {
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cChord = bufChords[i];
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if (useFakeSteno) {
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processFakeSteno(false);
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} else {
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processQwerty(false);
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}
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}
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// Save state in case of repeat
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if (!repeatFlag) {
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saveState(savedChord);
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}
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// Restore cChord for held repeat
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cChord = savedChord;
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return;
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}
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void saveState(uint32_t cleanChord) {
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pChord = cleanChord;
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pChordIndex = chordIndex;
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for (int i = 0; i < 32; i++)
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pChordState[i] = chordState[i];
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}
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void restoreState() {
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cChord = pChord;
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chordIndex = pChordIndex;
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for (int i = 0; i < 32; i++)
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chordState[i] = pChordState[i];
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}
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// Macros for calling from keymap.c
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void SEND(uint8_t kc) {
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// Send Keycode, Does not work for Quantum Codes
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if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
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#ifndef NO_DEBUG
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uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
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#endif
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CMDBUF[CMDLEN] = kc;
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CMDLEN++;
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}
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if (cMode != COMMAND) register_code(kc);
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return;
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}
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void REPEAT(void) {
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if (cMode != QWERTY)
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return;
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repeatFlag = true;
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return;
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}
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void SET_STICKY(uint32_t stick) {
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stickyBits = stick;
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return;
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}
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void SWITCH_LAYER(int layer) {
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if (keymapsCount >= layer)
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layer_on(layer);
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}
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void CLICK_MOUSE(uint8_t kc) {
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#ifdef MOUSEKEY_ENABLE
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mousekey_on(kc);
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mousekey_send();
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// Store state for later use
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inMouse = true;
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mousePress = kc;
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#endif
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}
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