217 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2021 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "drashna.h"
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__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
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void                       keyboard_pre_init_user(void) {
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    userspace_config.raw = eeconfig_read_user();
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    keyboard_pre_init_keymap();
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap.  Use _keymap instead of _user
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// functions in the keymaps
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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__attribute__((weak)) void matrix_init_keymap(void) {}
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__attribute__((weak)) void matrix_init_secret(void) {}
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void                       matrix_init_user(void) {
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#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
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    DDRD &= ~(1 << 5);
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    PORTD &= ~(1 << 5);
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    DDRB &= ~(1 << 0);
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    PORTB &= ~(1 << 0);
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#endif
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#ifdef CUSTOM_UNICODE_ENABLE
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    matrix_init_unicode();
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#endif
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    matrix_init_secret();
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    matrix_init_keymap();
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}
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__attribute__((weak)) void keyboard_post_init_keymap(void) {}
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void                       keyboard_post_init_user(void) {
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#if defined(CUSTOM_RGBLIGHT)
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    keyboard_post_init_rgb_light();
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#endif
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#if defined(CUSTOM_RGB_MATRIX)
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    keyboard_post_init_rgb_matrix();
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#endif
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#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
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    keyboard_post_init_transport_sync();
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#endif
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    keyboard_post_init_keymap();
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}
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#ifdef RGB_MATRIX_ENABLE
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void rgb_matrix_update_pwm_buffers(void);
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#endif
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__attribute__((weak)) void shutdown_keymap(void) {}
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void                       shutdown_user(void) {
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#ifdef RGBLIGHT_ENABLE
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    rgblight_enable_noeeprom();
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    rgblight_mode_noeeprom(1);
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    rgblight_setrgb_red();
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#endif  // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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    rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
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    rgb_matrix_update_pwm_buffers();
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#endif  // RGB_MATRIX_ENABLE
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#ifdef OLED_ENABLE
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    oled_off();
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#endif
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    shutdown_keymap();
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}
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__attribute__((weak)) void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) {
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    if (layer_state_is(_GAMEPAD)) {
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        layer_off(_GAMEPAD);
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    }
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    if (layer_state_is(_DIABLO)) {
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        layer_off(_DIABLO);
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    }
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    if (layer_state_is(_DIABLOII)) {
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        layer_off(_DIABLOII);
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    }
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#ifdef OLED_ENABLE
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    oled_off();
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#endif
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    suspend_power_down_keymap();
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}
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__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
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void                       suspend_wakeup_init_user(void) {
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#ifdef OLED_ENABLE
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        oled_timer_reset();
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#endif
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    suspend_wakeup_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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__attribute__((weak)) void matrix_scan_keymap(void) {}
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__attribute__((weak)) void matrix_scan_secret(void) {}
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void                       matrix_scan_user(void) {
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    static bool has_ran_yet;
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    if (!has_ran_yet) {
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        has_ran_yet = true;
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        startup_user();
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    }
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#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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    run_diablo_macro_check();
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#endif  // TAP_DANCE_ENABLE
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#ifdef CAPS_WORD_ENABLE
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    caps_word_task();
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#endif
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#if defined(CUSTOM_RGB_MATRIX)
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    matrix_scan_rgb_matrix();
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#endif
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    matrix_scan_secret();
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    matrix_scan_keymap();
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}
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#ifdef AUDIO_ENABLE
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float doom_song[][2] = SONG(E1M1_DOOM);
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#endif
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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layer_state_t                       layer_state_set_user(layer_state_t state) {
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    if (!is_keyboard_master()) {
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        return state;
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    }
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    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#if defined(CUSTOM_POINTING_DEVICE)
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    state = layer_state_set_pointing(state);
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#endif
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#if defined(CUSTOM_RGBLIGHT)
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    state = layer_state_set_rgb_light(state);
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#endif  // CUSTOM_RGBLIGHT
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#if defined(AUDIO_ENABLE) && !defined(__arm__)
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    static bool is_gamepad_on = false;
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    if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
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        is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
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        if (is_gamepad_on) {
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            PLAY_LOOP(doom_song);
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        } else {
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            stop_all_notes();
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        }
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    }
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#endif
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    state = layer_state_set_keymap(state);
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    return state;
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}
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// Runs state check and changes underglow color and animation
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__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
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layer_state_t                       default_layer_state_set_user(layer_state_t state) {
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    if (!is_keyboard_master()) {
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        return state;
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    }
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    state = default_layer_state_set_keymap(state);
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#if 0
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#    if defined(CUSTOM_RGBLIGHT) || defined(RGB_MATRIX_ENABLE)
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  state = default_layer_state_set_rgb(state);
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#    endif
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#endif
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    return state;
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}
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__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
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void                       led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
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__attribute__((weak)) void eeconfig_init_keymap(void) {}
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void                       eeconfig_init_user(void) {
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    userspace_config.raw              = 0;
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    userspace_config.rgb_layer_change = true;
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    eeconfig_update_user(userspace_config.raw);
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    eeconfig_init_keymap();
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}
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#ifdef SPLIT_KEYBOARD
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__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
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void                       matrix_slave_scan_user(void) {
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#    if defined(AUDIO_ENABLE)
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#        if !defined(NO_MUSIC_MODE)
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    music_task();
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#        endif
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#        ifdef AUDIO_INIT_DELAY
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    if (!is_keyboard_master()) {
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        static bool delayed_tasks_run = false;
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        static uint16_t delayed_task_timer = 0;
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        if (!delayed_tasks_run) {
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            if (!delayed_task_timer) {
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                delayed_task_timer = timer_read();
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            } else if (timer_elapsed(delayed_task_timer) > 300) {
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                audio_startup();
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                delayed_tasks_run = true;
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            }
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        }
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    }
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#        endif
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#    endif
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#    ifdef SEQUENCER_ENABLE
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    sequencer_task();
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#    endif
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#    ifdef LED_MATRIX_ENABLE
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    led_matrix_task();
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#    endif
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#    ifdef HAPTIC_ENABLE
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    haptic_task();
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#    endif
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    matrix_slave_scan_keymap();
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}
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#endif
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