* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
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#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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extern rgb_config_t rgb_matrix_config;
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extern last_hit_t g_last_hit_tracker;
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bool rgb_matrix_solid_reactive_simple(effect_params_t* params) {
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  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
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  // Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
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  uint16_t max_tick = 65535 / rgb_matrix_config.speed;
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  for (uint8_t i = led_min; i < led_max; i++) {
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    uint16_t tick = max_tick;
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    for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) {
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      if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) {
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        tick = g_last_hit_tracker.tick[j];
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        break;
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      }
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    }
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    uint16_t  offset = scale16by8(tick, rgb_matrix_config.speed);
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    hsv.v = scale8(255 - offset, rgb_matrix_config.val);
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    RGB rgb = hsv_to_rgb(hsv);
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    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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  }
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  return led_max < DRIVER_LED_TOTAL;
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}
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#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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