* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#ifndef DISABLE_RGB_MATRIX_RAINDROPS
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#include "rgb_matrix_types.h"
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extern rgb_counters_t g_rgb_counters;
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extern rgb_config_t rgb_matrix_config;
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static void raindrops_set_color(int i) {
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  HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val };
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  // Take the shortest path between hues
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  int16_t deltaH = ((rgb_matrix_config.hue + 180) % 360 - rgb_matrix_config.hue) / 4;
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  if (deltaH > 127) {
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    deltaH -= 256;
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  } else if (deltaH < -127) {
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    deltaH += 256;
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  }
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  hsv.h = rgb_matrix_config.hue + (deltaH * (rand() & 0x03));
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  RGB rgb = hsv_to_rgb(hsv);
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  rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
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}
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bool rgb_matrix_raindrops(effect_params_t* params) {
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  if (!params->init) {
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    // Change one LED every tick, make sure speed is not 0
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    if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) {
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      raindrops_set_color(rand() % DRIVER_LED_TOTAL);
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    }
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    return false;
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  }
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  RGB_MATRIX_USE_LIMITS(led_min, led_max);
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  for (int i = led_min; i < led_max; i++) {
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    raindrops_set_color(i);
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  }
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  return led_max < DRIVER_LED_TOTAL;
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}
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#endif // DISABLE_RGB_MATRIX_RAINDROPS
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