* Move faux clicky into userspace * Get Audio and RGB enabled on Orthodox-rev1 * Add faux click to userspace * Add Orthodox Rev3 check to macros * Hack Orthodox Name for drashna keymap * No more One Shots * Ergodox product name hack * Enable Audio on Orthodox by default
		
			
				
	
	
		
			617 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			617 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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#include "version.h"
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#if (__has_include("secrets.h"))
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#include "secrets.h"
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#else
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PROGMEM const char secret[][64] = {
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  "test1",
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  "test2",
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  "test3",
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  "test4",
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  "test5"
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};
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#endif
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2]  = MUSICAL_NOTE(_A6, 2);  // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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#else
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float fauxclicky_pressed[][2]             = SONG(E__NOTE(_A6)); // change to your tastes
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float fauxclicky_released[][2]             = SONG(E__NOTE(_A6)); // change to your tastes
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#endif 
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bool faux_click_enabled = true;
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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  // has the correct number of seconds elapsed (as defined by diablo_times)
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  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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  if (state->count >= 7) {
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    diablo_key_time[diablo_key] = diablo_times[0];
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    reset_tap_dance(state);
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  }
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  else {
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    diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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  }
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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  diablo_tapdance_master(state, user_data, 3);
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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  // tap once to disable, and more to enable timed micros
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  [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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  [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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  [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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  [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2]       = SONG(QWERTY_SOUND);
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float tone_dvorak[][2]       = SONG(DVORAK_SOUND);
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float tone_colemak[][2]      = SONG(COLEMAK_SOUND);
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float tone_workman[][2]      = SONG(PLOVER_SOUND);
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float tone_hackstartup[][2]  = SONG(ONE_UP_SOUND);
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#endif
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap.  Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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  return true;
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}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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  return state;
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}
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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bool is_overwatch = false;
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#ifdef RGBLIGHT_ENABLE
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bool rgb_layer_change = true;
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#endif
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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  uint8_t default_layer = eeconfig_read_default_layer();
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  rgblight_enable();
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  if (true) {
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    if (default_layer & (1UL << _COLEMAK)) {
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      rgblight_set_magenta;
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    }
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    else if (default_layer & (1UL << _DVORAK)) {
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      rgblight_set_green;
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    }
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    else if (default_layer & (1UL << _WORKMAN)) {
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      rgblight_set_purple;
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    }
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    else {
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      rgblight_set_teal;
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    }
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  }
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  else
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  {
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    rgblight_set_red;
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    rgblight_mode(5);
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  }
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#endif
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#ifdef AUDIO_ENABLE
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//  _delay_ms(21); // gets rid of tick
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//  stop_all_notes();
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//  PLAY_SONG(tone_hackstartup);
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#endif
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  matrix_init_keymap();
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}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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  if (biton32(layer_state) == _DIABLO) {
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    switch (diablo_key) {
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    case 0:
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      SEND_STRING("1");
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      break;
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    case 1:
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      SEND_STRING("2");
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      break;
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    case 2:
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      SEND_STRING("3");
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      break;
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    case 3:
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      SEND_STRING("4");
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      break;
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    }
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  }
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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  uint8_t dtime;
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  for (dtime = 0; dtime < 4; dtime++) {
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    if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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      diablo_timer[dtime] = timer_read();
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      send_diablo_keystroke(dtime);
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    }
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  }
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}
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#endif
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// No global matrix scan code, so just run keymap's matix
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// scan function
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void matrix_scan_user(void) {
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#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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  run_diablo_macro_check();
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#endif
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  matrix_scan_keymap();
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}
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void led_set_user(uint8_t usb_led) {
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  led_set_keymap(usb_led);
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}
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void persistent_default_layer_set(uint16_t default_layer) {
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  eeconfig_update_default_layer(default_layer);
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  default_layer_set(default_layer);
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}
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's recod handier if not processed here
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef CONSOLE_ENABLE
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  xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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#endif
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#ifdef AUDIO_ENABLE
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  if (faux_click_enabled) {
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    if (record->event.pressed) {
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      PLAY_SONG(fauxclicky_pressed);
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    } else {
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      stop_note(NOTE_A6);
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      PLAY_SONG(fauxclicky_released);
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    }
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  }
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#endif
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  switch (keycode) {
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  case KC_QWERTY:
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    if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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      PLAY_SONG(tone_qwerty);
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#endif
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      persistent_default_layer_set(1UL << _QWERTY);
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    }
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    return false;
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    break;
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  case KC_COLEMAK:
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    if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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      PLAY_SONG(tone_colemak);
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#endif
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      persistent_default_layer_set(1UL << _COLEMAK);
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    }
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    return false;
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    break;
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  case KC_DVORAK:
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    if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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      PLAY_SONG(tone_dvorak);
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#endif
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      persistent_default_layer_set(1UL << _DVORAK);
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    }
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    return false;
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    break;
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  case KC_WORKMAN:
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    if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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      PLAY_SONG(tone_workman);
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#endif
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      persistent_default_layer_set(1UL << _WORKMAN);
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    }
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    return false;
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    break;
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  case LOWER:
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    if (record->event.pressed) {
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      layer_on(_LOWER);
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      update_tri_layer(_LOWER, _RAISE, _ADJUST);
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    }
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    else {
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      layer_off(_LOWER);
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      update_tri_layer(_LOWER, _RAISE, _ADJUST);
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    }
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    return false;
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    break;
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  case RAISE:
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    if (record->event.pressed) {
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      layer_on(_RAISE);
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      update_tri_layer(_LOWER, _RAISE, _ADJUST);
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    }
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    else {
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      layer_off(_RAISE);
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      update_tri_layer(_LOWER, _RAISE, _ADJUST);
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    }
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    return false;
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    break;
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  case ADJUST:
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    if (record->event.pressed) {
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      layer_on(_ADJUST);
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    }
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    else {
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      layer_off(_ADJUST);
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    }
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    return false;
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    break;
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#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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  case KC_OVERWATCH:
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    if (record->event.pressed) {
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      is_overwatch = !is_overwatch;
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    }
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#ifdef RGBLIGHT_ENABLE
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    is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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#endif
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    return false;
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    break;
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  case KC_SALT:
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    if (!record->event.pressed) {
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      _delay_ms(50);
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      SEND_STRING("Salt, salt, salt...");
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      register_code(KC_ENTER);
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      unregister_code(KC_ENTER);
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    }
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    return false;
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    break;
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  case KC_MORESALT:
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    if (!record->event.pressed) {
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      _delay_ms(50);
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      SEND_STRING("Please sir, can I have some more salt?!");
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      register_code(KC_ENTER);
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      unregister_code(KC_ENTER);
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    }
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    return false;
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    break;
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  case KC_SALTHARD:
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    if (!record->event.pressed) {
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      _delay_ms(50);
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      SEND_STRING("Your salt only makes me harder, and even more aggressive!");
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      register_code(KC_ENTER);
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      unregister_code(KC_ENTER);
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    }
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    return false;
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    break;
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  case KC_GOODGAME:
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    if (!record->event.pressed) {
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      _delay_ms(50);
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      SEND_STRING("Good game, everyone!");
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      register_code(KC_ENTER);
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      unregister_code(KC_ENTER);
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    }
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    return false;
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    break;
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  case KC_GLHF:
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    if (!record->event.pressed) {
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      _delay_ms(50);
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      SEND_STRING("Good luck, have fun!!!");
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      register_code(KC_ENTER);
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      unregister_code(KC_ENTER);
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    }
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    return false;
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    break;
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  case KC_SYMM:
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    if (!record->event.pressed) {
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
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      _delay_ms(50);
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      SEND_STRING("Left click to win!");
 | 
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      register_code(KC_ENTER);
 | 
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      unregister_code(KC_ENTER);
 | 
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    }
 | 
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    return false;
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    break;
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  case KC_JUSTGAME:
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    if (!record->event.pressed) {
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
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      _delay_ms(50);
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      SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
 | 
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      register_code(KC_ENTER);
 | 
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      unregister_code(KC_ENTER);
 | 
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    }
 | 
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    return false;
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    break;
 | 
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  case KC_TORB:
 | 
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    if (!record->event.pressed) {
 | 
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
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      _delay_ms(50);
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      SEND_STRING("That was positively riveting!");
 | 
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      register_code(KC_ENTER);
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      unregister_code(KC_ENTER);
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    }
 | 
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    return false;
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    break;
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  case KC_AIM:
 | 
						|
    if (!record->event.pressed) {
 | 
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
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      _delay_ms(50);
 | 
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      SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
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      _delay_ms(3000);
 | 
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      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
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      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
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      SEND_STRING("Wait! That aim is TOO good!  You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
 | 
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    }
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    return false;
 | 
						|
    break;
 | 
						|
  case KC_C9:
 | 
						|
    if (!record->event.pressed) {
 | 
						|
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
						|
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
						|
      _delay_ms(50);
 | 
						|
      SEND_STRING("OMG!!!  C9!!!");
 | 
						|
      register_code(KC_ENTER);
 | 
						|
      unregister_code(KC_ENTER);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_GGEZ:
 | 
						|
    if (!record->event.pressed) {
 | 
						|
      register_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
						|
      unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
 | 
						|
      _delay_ms(50);
 | 
						|
      SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
 | 
						|
      register_code(KC_ENTER);
 | 
						|
      unregister_code(KC_ENTER);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
#endif
 | 
						|
#ifdef TAP_DANCE_ENABLE
 | 
						|
  case KC_DIABLO_CLEAR:  // reset all Diable timers, disabling them
 | 
						|
    if (record->event.pressed) {
 | 
						|
      uint8_t dtime;
 | 
						|
 | 
						|
      for (dtime = 0; dtime < 4; dtime++) {
 | 
						|
        diablo_key_time[dtime] = diablo_times[0];
 | 
						|
      }
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
#endif
 | 
						|
  case KC_MAKE:
 | 
						|
    if (!record->event.pressed) {
 | 
						|
      SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
 | 
						|
#if  (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
 | 
						|
       ":dfu"
 | 
						|
#elif defined(BOOTLOADER_HALFKAY)
 | 
						|
      ":teensy"
 | 
						|
//#elif defined(BOOTLOADER_CATERINA)
 | 
						|
//       ":avrdude"
 | 
						|
#endif
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
        " RGBLIGHT_ENABLE=yes"
 | 
						|
#else
 | 
						|
        " RGBLIGHT_ENABLE=no"
 | 
						|
#endif
 | 
						|
#ifdef AUDIO_ENABLE
 | 
						|
        " AUDIO_ENABLE=yes"
 | 
						|
#else
 | 
						|
        " AUDIO_ENABLE=no"
 | 
						|
#endif
 | 
						|
        SS_TAP(X_ENTER));
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_RESET:
 | 
						|
    if (!record->event.pressed) {
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
      rgblight_enable();
 | 
						|
      rgblight_mode(1);
 | 
						|
      rgblight_setrgb(0xff, 0x00, 0x00);
 | 
						|
#endif
 | 
						|
      reset_keyboard();
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case EPRM:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      eeconfig_init();
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case VRSN:
 | 
						|
    if (record->event.pressed) {
 | 
						|
      SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_SECRET_1 ... KC_SECRET_5:
 | 
						|
    if (!record->event.pressed) {
 | 
						|
      send_string_P(secret[keycode - KC_SECRET_1]);
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_FXCL:
 | 
						|
    if (!record->event.pressed) {
 | 
						|
      faux_click_enabled = !faux_click_enabled;
 | 
						|
    }
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
  case KC_RGB_T:  // Because I want the option to go back to normal RGB mode rather than always layer indication
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
    if (record->event.pressed) {
 | 
						|
      rgb_layer_change = !rgb_layer_change;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    return false;
 | 
						|
    break;
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
  case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
 | 
						|
    if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
 | 
						|
      rgb_layer_change = false;
 | 
						|
    }
 | 
						|
    return true;
 | 
						|
    break;
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  return process_record_keymap(keycode, record);
 | 
						|
}
 | 
						|
 | 
						|
// Runs state check and changes underglow color and animation
 | 
						|
// on layer change, no matter where the change was initiated
 | 
						|
// Then runs keymap's layer change check
 | 
						|
uint32_t layer_state_set_user(uint32_t state) {
 | 
						|
#ifdef RGBLIGHT_ENABLE
 | 
						|
  uint8_t default_layer = eeconfig_read_default_layer();
 | 
						|
  if (rgb_layer_change) {
 | 
						|
    switch (biton32(state)) {
 | 
						|
    case _NAV:
 | 
						|
      rgblight_set_blue;
 | 
						|
      rgblight_mode(1);
 | 
						|
      break;
 | 
						|
    case _SYMB:
 | 
						|
      rgblight_set_blue;
 | 
						|
      rgblight_mode(2);
 | 
						|
      break;
 | 
						|
    case _MOUS:
 | 
						|
      rgblight_set_yellow;
 | 
						|
      rgblight_mode(1);
 | 
						|
      break;
 | 
						|
    case _MACROS:
 | 
						|
      rgblight_set_orange;
 | 
						|
      is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
 | 
						|
      break;
 | 
						|
    case _MEDIA:
 | 
						|
      rgblight_set_green;
 | 
						|
      rgblight_mode(22);
 | 
						|
      break;
 | 
						|
    case _GAMEPAD:
 | 
						|
      rgblight_set_orange;
 | 
						|
      rgblight_mode(17);
 | 
						|
      break;
 | 
						|
    case _DIABLO:
 | 
						|
      rgblight_set_red;
 | 
						|
      rgblight_mode(5);
 | 
						|
      break;
 | 
						|
    case _RAISE:
 | 
						|
      rgblight_set_yellow;
 | 
						|
      rgblight_mode(5);
 | 
						|
      break;
 | 
						|
    case _LOWER:
 | 
						|
      rgblight_set_orange;
 | 
						|
      rgblight_mode(5);
 | 
						|
      break;
 | 
						|
    case _ADJUST:
 | 
						|
      rgblight_set_red;
 | 
						|
      rgblight_mode(23);
 | 
						|
      break;
 | 
						|
    case _COVECUBE:
 | 
						|
      rgblight_set_green;
 | 
						|
      rgblight_mode(2);
 | 
						|
      break;
 | 
						|
    default:
 | 
						|
      if (default_layer & (1UL << _COLEMAK)) {
 | 
						|
        rgblight_set_magenta;
 | 
						|
      }
 | 
						|
      else if (default_layer & (1UL << _DVORAK)) {
 | 
						|
        rgblight_set_green;
 | 
						|
      }
 | 
						|
      else if (default_layer & (1UL << _WORKMAN)) {
 | 
						|
        rgblight_set_purple;
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        rgblight_set_teal;
 | 
						|
      }
 | 
						|
      rgblight_mode(1);
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
#endif
 | 
						|
  return layer_state_set_keymap (state);
 | 
						|
}
 | 
						|
 | 
						|
 |