qmk-firmware/quantum/rgb_matrix.c
M-AS bb52119a6d RGB Matrix Animations: Three/six new reactive effects (wide, cross, nexus) (#5602)
* added 3 new RGB_Matrix effects

* made cross effect behavior smoother

* removed dead code

* added effect descriptions
2019-04-22 08:37:40 -07:00

656 lines
22 KiB
C

/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rgb_matrix.h"
#include "progmem.h"
#include "config.h"
#include "eeprom.h"
#include <string.h>
#include <math.h>
#include "lib/lib8tion/lib8tion.h"
#include "rgb_matrix_animations/solid_color_anim.h"
#include "rgb_matrix_animations/alpha_mods_anim.h"
#include "rgb_matrix_animations/dual_beacon_anim.h"
#include "rgb_matrix_animations/gradient_up_down_anim.h"
#include "rgb_matrix_animations/raindrops_anim.h"
#include "rgb_matrix_animations/cycle_all_anim.h"
#include "rgb_matrix_animations/cycle_left_right_anim.h"
#include "rgb_matrix_animations/cycle_up_down_anim.h"
#include "rgb_matrix_animations/rainbow_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"
#include "rgb_matrix_animations/solid_reactive_wide.h"
#include "rgb_matrix_animations/solid_reactive_cross.h"
#include "rgb_matrix_animations/solid_reactive_nexus.h"
#include "rgb_matrix_animations/splash_anim.h"
#include "rgb_matrix_animations/solid_splash_anim.h"
#include "rgb_matrix_animations/breathing_anim.h"
#ifndef RGB_DISABLE_AFTER_TIMEOUT
#define RGB_DISABLE_AFTER_TIMEOUT 0
#endif
#ifndef RGB_DISABLE_WHEN_USB_SUSPENDED
#define RGB_DISABLE_WHEN_USB_SUSPENDED false
#endif
#ifndef EECONFIG_RGB_MATRIX
#define EECONFIG_RGB_MATRIX EECONFIG_RGBLIGHT
#endif
#if !defined(RGB_MATRIX_MAXIMUM_BRIGHTNESS) || RGB_MATRIX_MAXIMUM_BRIGHTNESS > UINT8_MAX
#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX
#endif
#if !defined(RGB_MATRIX_HUE_STEP)
#define RGB_MATRIX_HUE_STEP 8
#endif
#if !defined(RGB_MATRIX_SAT_STEP)
#define RGB_MATRIX_SAT_STEP 16
#endif
#if !defined(RGB_MATRIX_VAL_STEP)
#define RGB_MATRIX_VAL_STEP 16
#endif
#if !defined(RGB_MATRIX_SPD_STEP)
#define RGB_MATRIX_SPD_STEP 16
#endif
bool g_suspend_state = false;
rgb_config_t rgb_matrix_config;
rgb_counters_t g_rgb_counters;
static uint32_t rgb_counters_buffer;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
last_hit_t g_last_hit_tracker;
static last_hit_t last_hit_buffer;
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
uint32_t eeconfig_read_rgb_matrix(void) {
return eeprom_read_dword(EECONFIG_RGB_MATRIX);
}
void eeconfig_update_rgb_matrix(uint32_t val) {
eeprom_update_dword(EECONFIG_RGB_MATRIX, val);
}
void eeconfig_update_rgb_matrix_default(void) {
dprintf("eeconfig_update_rgb_matrix_default\n");
rgb_matrix_config.enable = 1;
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
#else
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
#endif
rgb_matrix_config.hue = 0;
rgb_matrix_config.sat = UINT8_MAX;
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
rgb_matrix_config.speed = UINT8_MAX / 2;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void eeconfig_debug_rgb_matrix(void) {
dprintf("rgb_matrix_config eprom\n");
dprintf("rgb_matrix_config.enable = %d\n", rgb_matrix_config.enable);
dprintf("rgb_matrix_config.mode = %d\n", rgb_matrix_config.mode);
dprintf("rgb_matrix_config.hue = %d\n", rgb_matrix_config.hue);
dprintf("rgb_matrix_config.sat = %d\n", rgb_matrix_config.sat);
dprintf("rgb_matrix_config.val = %d\n", rgb_matrix_config.val);
dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed);
}
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
// TODO: This is kinda expensive, fix this soonish
uint8_t led_count = 0;
for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
if (row == matrix_co.row && column == matrix_co.col) {
led_i[led_count] = i;
led_count++;
}
}
return led_count;
}
void rgb_matrix_update_pwm_buffers(void) {
rgb_matrix_driver.flush();
}
void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue ) {
#ifdef RGB_MATRIX_EXTRA_TOG
const bool is_key = g_rgb_leds[index].matrix_co.raw != 0xff;
if (
(rgb_matrix_config.enable == RGB_ZONE_KEYS && !is_key) ||
(rgb_matrix_config.enable == RGB_ZONE_UNDER && is_key)
) {
rgb_matrix_driver.set_color(index, 0, 0, 0);
return;
}
#endif
rgb_matrix_driver.set_color(index, red, green, blue);
}
void rgb_matrix_set_color_all( uint8_t red, uint8_t green, uint8_t blue ) {
#ifdef RGB_MATRIX_EXTRA_TOG
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
rgb_matrix_set_color(i, red, green, blue);
}
#else
rgb_matrix_driver.set_color_all(red, green, blue);
#endif
}
bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
uint8_t led[LED_HITS_TO_REMEMBER];
uint8_t led_count = 0;
#if defined(RGB_MATRIX_KEYRELEASES)
if (!record->event.pressed) {
led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
g_rgb_counters.any_key_hit = 0;
}
#elif defined(RGB_MATRIX_KEYPRESSES)
if (record->event.pressed) {
led_count = rgb_matrix_map_row_column_to_led(record->event.key.row, record->event.key.col, led);
g_rgb_counters.any_key_hit = 0;
}
#endif // defined(RGB_MATRIX_KEYRELEASES)
if (last_hit_buffer.count + led_count > LED_HITS_TO_REMEMBER) {
memcpy(&last_hit_buffer.x[0], &last_hit_buffer.x[led_count], LED_HITS_TO_REMEMBER - led_count);
memcpy(&last_hit_buffer.y[0], &last_hit_buffer.y[led_count], LED_HITS_TO_REMEMBER - led_count);
memcpy(&last_hit_buffer.tick[0], &last_hit_buffer.tick[led_count], (LED_HITS_TO_REMEMBER - led_count) * 2); // 16 bit
memcpy(&last_hit_buffer.index[0], &last_hit_buffer.index[led_count], LED_HITS_TO_REMEMBER - led_count);
last_hit_buffer.count--;
}
for(uint8_t i = 0; i < led_count; i++) {
uint8_t index = last_hit_buffer.count;
last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x;
last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y;
last_hit_buffer.index[index] = led[i];
last_hit_buffer.tick[index] = 0;
last_hit_buffer.count++;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
return true;
}
void rgb_matrix_test(void) {
// Mask out bits 4 and 5
// Increase the factor to make the test animation slower (and reduce to make it faster)
uint8_t factor = 10;
switch ( (g_rgb_counters.tick & (0b11 << factor)) >> factor )
{
case 0: {
rgb_matrix_set_color_all( 20, 0, 0 );
break;
}
case 1: {
rgb_matrix_set_color_all( 0, 20, 0 );
break;
}
case 2: {
rgb_matrix_set_color_all( 0, 0, 20 );
break;
}
case 3: {
rgb_matrix_set_color_all( 20, 20, 20 );
break;
}
}
}
static bool rgb_matrix_none(effect_params_t* params) {
if (!params->init) {
return false;
}
RGB_MATRIX_USE_LIMITS(led_min, led_max);
for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, 0, 0, 0);
}
return led_max < DRIVER_LED_TOTAL;
}
static uint8_t rgb_last_enable = UINT8_MAX;
static uint8_t rgb_last_effect = UINT8_MAX;
static effect_params_t rgb_effect_params = { 0, 0 };
static rgb_task_states rgb_task_state = SYNCING;
static void rgb_task_timers(void) {
// Update double buffer timers
uint16_t deltaTime = timer_elapsed32(rgb_counters_buffer);
rgb_counters_buffer = timer_read32();
if (g_rgb_counters.any_key_hit < UINT32_MAX) {
if (UINT32_MAX - deltaTime < g_rgb_counters.any_key_hit) {
g_rgb_counters.any_key_hit = UINT32_MAX;
} else {
g_rgb_counters.any_key_hit += deltaTime;
}
}
// Update double buffer last hit timers
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
uint8_t count = last_hit_buffer.count;
for (uint8_t i = 0; i < count; ++i) {
if (UINT16_MAX - deltaTime < last_hit_buffer.tick[i]) {
last_hit_buffer.count--;
continue;
}
last_hit_buffer.tick[i] += deltaTime;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
}
static void rgb_task_sync(void) {
// next task
if (timer_elapsed32(g_rgb_counters.tick) >= RGB_MATRIX_LED_FLUSH_LIMIT)
rgb_task_state = STARTING;
}
static void rgb_task_start(void) {
// reset iter
rgb_effect_params.iter = 0;
// update double buffers
g_rgb_counters.tick = rgb_counters_buffer;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
g_last_hit_tracker = last_hit_buffer;
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
// next task
rgb_task_state = RENDERING;
}
static void rgb_task_render(uint8_t effect) {
bool rendering = false;
rgb_effect_params.init = (effect != rgb_last_effect) || (rgb_matrix_config.enable != rgb_last_enable);
// each effect can opt to do calculations
// and/or request PWM buffer updates.
switch (effect) {
case RGB_MATRIX_NONE:
rendering = rgb_matrix_none(&rgb_effect_params);
break;
case RGB_MATRIX_SOLID_COLOR:
rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
case RGB_MATRIX_ALPHAS_MODS:
rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms
break;
#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
case RGB_MATRIX_GRADIENT_UP_DOWN:
rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_BREATHING
case RGB_MATRIX_BREATHING:
rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_BREATHING
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
case RGB_MATRIX_CYCLE_ALL:
rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
case RGB_MATRIX_CYCLE_LEFT_RIGHT:
rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
case RGB_MATRIX_CYCLE_UP_DOWN:
rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
case RGB_MATRIX_DUAL_BEACON:
rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
case RGB_MATRIX_RAINBOW_BEACON:
rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
case RGB_MATRIX_RAINBOW_PINWHEELS:
rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#ifndef DISABLE_RGB_MATRIX_RAINDROPS
case RGB_MATRIX_RAINDROPS:
rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
case RGB_MATRIX_JELLYBEAN_RAINDROPS:
rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
case RGB_MATRIX_DIGITAL_RAIN:
rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
break;
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
case RGB_MATRIX_SOLID_REACTIVE:
rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
case RGB_MATRIX_SOLID_REACTIVE_WIDE:
rendering = rgb_matrix_solid_reactive_wide(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
case RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE:
rendering = rgb_matrix_solid_reactive_multiwide(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
case RGB_MATRIX_SOLID_REACTIVE_CROSS:
rendering = rgb_matrix_solid_reactive_cross(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
case RGB_MATRIX_SOLID_REACTIVE_MULTICROSS:
rendering = rgb_matrix_solid_reactive_multicross(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
case RGB_MATRIX_SOLID_REACTIVE_NEXUS:
rendering = rgb_matrix_solid_reactive_nexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
rendering = rgb_matrix_solid_reactive_multinexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#ifndef DISABLE_RGB_MATRIX_SPLASH
case RGB_MATRIX_SPLASH:
rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_SPLASH
#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
case RGB_MATRIX_MULTISPLASH:
rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
break;
#endif // DISABLE_RGB_MATRIX_MULTISPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
case RGB_MATRIX_SOLID_SPLASH:
rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
case RGB_MATRIX_SOLID_MULTISPLASH:
rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
// Factory default magic value
case UINT8_MAX: {
rgb_matrix_test();
rgb_task_state = FLUSHING;
}
return;
}
rgb_effect_params.iter++;
// next task
if (!rendering) {
rgb_task_state = FLUSHING;
if (!rgb_effect_params.init && effect == RGB_MATRIX_NONE) {
// We only need to flush once if we are RGB_MATRIX_NONE
rgb_task_state = SYNCING;
}
}
}
static void rgb_task_flush(uint8_t effect) {
// update last trackers after the first full render so we can init over several frames
rgb_last_effect = effect;
rgb_last_enable = rgb_matrix_config.enable;
// update pwm buffers
rgb_matrix_update_pwm_buffers();
// next task
rgb_task_state = SYNCING;
}
void rgb_matrix_task(void) {
rgb_task_timers();
// Ideally we would also stop sending zeros to the LED driver PWM buffers
// while suspended and just do a software shutdown. This is a cheap hack for now.
bool suspend_backlight = ((g_suspend_state && RGB_DISABLE_WHEN_USB_SUSPENDED) || (RGB_DISABLE_AFTER_TIMEOUT > 0 && g_rgb_counters.any_key_hit > RGB_DISABLE_AFTER_TIMEOUT * 60 * 20));
uint8_t effect = suspend_backlight || !rgb_matrix_config.enable ? 0 : rgb_matrix_config.mode;
switch (rgb_task_state) {
case STARTING:
rgb_task_start();
break;
case RENDERING:
rgb_task_render(effect);
break;
case FLUSHING:
rgb_task_flush(effect);
break;
case SYNCING:
rgb_task_sync();
break;
}
if (!suspend_backlight) {
rgb_matrix_indicators();
}
}
void rgb_matrix_indicators(void) {
rgb_matrix_indicators_kb();
rgb_matrix_indicators_user();
}
__attribute__((weak))
void rgb_matrix_indicators_kb(void) {}
__attribute__((weak))
void rgb_matrix_indicators_user(void) {}
void rgb_matrix_init(void) {
rgb_matrix_driver.init();
// TODO: put the 1 second startup delay here?
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
g_last_hit_tracker.count = 0;
for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) {
g_last_hit_tracker.tick[i] = UINT16_MAX;
}
last_hit_buffer.count = 0;
for (uint8_t i = 0; i < LED_HITS_TO_REMEMBER; ++i) {
last_hit_buffer.tick[i] = UINT16_MAX;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
if (!eeconfig_is_enabled()) {
dprintf("rgb_matrix_init_drivers eeconfig is not enabled.\n");
eeconfig_init();
eeconfig_update_rgb_matrix_default();
}
rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
rgb_matrix_config.speed = UINT8_MAX / 2; //EECONFIG needs to be increased to support this
if (!rgb_matrix_config.mode) {
dprintf("rgb_matrix_init_drivers rgb_matrix_config.mode = 0. Write default values to EEPROM.\n");
eeconfig_update_rgb_matrix_default();
rgb_matrix_config.raw = eeconfig_read_rgb_matrix();
}
eeconfig_debug_rgb_matrix(); // display current eeprom values
}
void rgb_matrix_set_suspend_state(bool state) {
g_suspend_state = state;
}
void rgb_matrix_toggle(void) {
rgb_matrix_config.enable++;
if (!rgb_matrix_config.enable) {
rgb_task_state = STARTING;
}
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_enable(void) {
rgb_matrix_config.enable = 1;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_enable_noeeprom(void) {
rgb_matrix_config.enable = 1;
}
void rgb_matrix_disable(void) {
rgb_matrix_config.enable = 0;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_disable_noeeprom(void) {
rgb_matrix_config.enable = 0;
}
void rgb_matrix_step(void) {
rgb_matrix_config.mode++;
if (rgb_matrix_config.mode >= RGB_MATRIX_EFFECT_MAX)
rgb_matrix_config.mode = 1;
rgb_task_state = STARTING;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_step_reverse(void) {
rgb_matrix_config.mode--;
if (rgb_matrix_config.mode < 1)
rgb_matrix_config.mode = RGB_MATRIX_EFFECT_MAX - 1;
rgb_task_state = STARTING;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_hue(void) {
rgb_matrix_config.hue += RGB_MATRIX_HUE_STEP;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_decrease_hue(void) {
rgb_matrix_config.hue -= RGB_MATRIX_HUE_STEP;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_sat(void) {
rgb_matrix_config.sat = qadd8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_decrease_sat(void) {
rgb_matrix_config.sat = qsub8(rgb_matrix_config.sat, RGB_MATRIX_SAT_STEP);
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_val(void) {
rgb_matrix_config.val = qadd8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_decrease_val(void) {
rgb_matrix_config.val = qsub8(rgb_matrix_config.val, RGB_MATRIX_VAL_STEP);
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_increase_speed(void) {
rgb_matrix_config.speed = qadd8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP);
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
}
void rgb_matrix_decrease_speed(void) {
rgb_matrix_config.speed = qsub8(rgb_matrix_config.speed, RGB_MATRIX_SPD_STEP);
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);//EECONFIG needs to be increased to support this
}
void rgb_matrix_mode(uint8_t mode) {
rgb_matrix_config.mode = mode;
rgb_task_state = STARTING;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_mode_noeeprom(uint8_t mode) {
rgb_matrix_config.mode = mode;
}
uint8_t rgb_matrix_get_mode(void) {
return rgb_matrix_config.mode;
}
void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
rgb_matrix_sethsv_noeeprom(hue, sat, val);
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}
void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val) {
rgb_matrix_config.hue = hue;
rgb_matrix_config.sat = sat;
rgb_matrix_config.val = val;
if (rgb_matrix_config.val > RGB_MATRIX_MAXIMUM_BRIGHTNESS)
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
}