* Added ergodox layout * Added preonic layout * Added readme for exgodox layout * fixed errors with formatting readme * Added edited preonic keymap & readme
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simple_visualizer.h"
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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    if (state->status.layer & 0x20) {
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        //GREEN
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        state->target_lcd_color = LCD_COLOR(85, 255, 128);
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        state->layer_text = "Gaming";
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    }
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    else if (state->status.layer & 0x10) {
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        //ORANGE
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        state->target_lcd_color = LCD_COLOR(28, 255, 230);
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        state->layer_text = "Numpad & Mouse";
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    }
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    else if (state->status.layer & 0x8) {
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        //YELLOW
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        state->target_lcd_color = LCD_COLOR(38, 255, 230);
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        state->layer_text = "Symbols";
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    }
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    else if (state->status.layer & 0x4) {
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        //RED
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        state->target_lcd_color = LCD_COLOR(0, 255, 95);
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        if (state->status.layer & 0x2){
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            state->layer_text = "Qwerty - Fn";
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        }else{
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            state->layer_text = "Colemak - Fn";
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        }
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    }
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    else if (state->status.layer & 0x2) {
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        //BLUE
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        state->target_lcd_color = LCD_COLOR(149, 255, 192);
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        state->layer_text = "Qwerty";
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    }
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    else {
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        //PURPLE
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        state->target_lcd_color = LCD_COLOR(200, 255, 192);
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        state->layer_text = "Colemak";
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    }
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}
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