// Copyright 2021 Michael McCoyd (@mmccoyd) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" /* This is a mapping so keymap files can be more readable to humans. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts those identifiers into a two-dimensional array which * represents the switch matrix. * * The identifiers could be anything, but for human sanity have the folowing form * <Left or Right><Physical or thumb row><Circuit column counting from outer pinky> */ // clang-format off #define LAYOUT( \ L00, L01, L02, L03, L04, L05, R05, R04, R03, R02, R01, R00, \ L10, L11, L12, L13, L14, L15, R15, R14, R13, R12, R11, R10, \ L20, L21, L22, L23, L24, L25, LT5, RT5, R25, R24, R23, R22, R21, R20, \ L30, L31, L32, LT1, LT2, LT3, LT4, RT4, RT3, RT2, RT1, R32, R31, R30 \ ) \ { \ { L00, L01, L02, L03, L04, L05 }, \ { L10, L11, L12, L13, L14, L15 }, \ { L20, L21, L22, L23, L24, L25 }, \ { L30, L31, L32, KC_NO, KC_NO, KC_NO }, \ { KC_NO, LT1, LT2, LT3, LT4, LT5 }, \ { R00, R01, R02, R03, R04, R05 }, \ { R10, R11, R12, R13, R14, R15 }, \ { R20, R21, R22, R23, R24, R25 }, \ { R30, R31, R32, KC_NO, KC_NO, KC_NO }, \ { KC_NO, RT1, RT2, RT3, RT4, RT5 } \ } // clang-format on