/* Copyright 2019 Josh Johnson 2021 peepeetee This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) static uint32_t rgb_preview_timer = 0; #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4) [0] = LAYOUT( KC_MPLY, KC_MUTE, TG(3), TG(2), TG(1), TG(0), KC_PSCR, KC_SCRL, KC_PAUS, A(KC_F4), KC_INS, KC_HOME, KC_PGUP, KC_F12, //Transparent to let you go between layers KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR ), [1] = LAYOUT( KC_MPLY, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F4, KC_F5, KC_F6, KC_F11, KC_F1, KC_F2, KC_F3, KC_F12 //Transparent to let you go between layers ), //Layer 5 - Keyboard Lights, Programming and Special Functions [2] = LAYOUT( KC_MPLY, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_TOG, EEP_RST, QK_BOOT, KC_TRNS ), [3] = LAYOUT( KC_MPLY, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_TOG, EEP_RST, QK_BOOT, KC_TRNS ) //Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4) // [0] = LAYOUT( // KC_MPLY, KC_MUTE, // KC_F13, KC_F14, KC_F15, KC_F16, // KC_F17, KC_F18, KC_F19, KC_F20, // KC_F21, KC_F22, KC_F23, KC_F24, // OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers // ), // [1] = LAYOUT( // KC_MPLY, KC_MUTE, // LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16), // LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20), // LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24), // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers // ), //Layer 2 - Shift + Function Key Layer // [2] = LAYOUT( // KC_MPLY, KC_MUTE, // LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16), // LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20), // LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24), // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers // ), // //Layer 3 - Control + Function Key // [3] = LAYOUT( // KC_MPLY, KC_MUTE, // LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16), // LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20), // LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24), // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers // ), // //Layer 4 - Multimedia // [4] = LAYOUT( // KC_MPLY, KC_MUTE, // KC_MPRV, KC_MPLY, KC_U, KC_K, // KC_NO, KC_NO, KC_ENT, KC_X, // KC_NO, QK_BOOT, LSFT(KC_HASH), KC_J, // TG(5), KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers // ), // //Layer 5 - Keyboard Lights, Programming and Special Functions // [5] = LAYOUT( // KC_MPLY, KC_MUTE, // RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, // RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, // RGB_TOG, EEP_RST, QK_BOOT, KC_LSFT, // KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers // ), }; const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_WHITE} ); const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_ORANGE} ); const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_RED} ); const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,16,HSV_BLUE} ); // const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS( // {0,16,HSV_WHITE} // ); // const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS( // {0,16,HSV_TEAL} // ); const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_layer0_layer, my_layer1_layer, my_layer2_layer, my_layer3_layer//, // my_layer4_layer, // my_layer5_layer ); bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* Left Encoder */ if (clockwise) { tap_code(KC_MPRV); } else { tap_code(KC_MNXT); } } else if (index == 1) { /* Right Encoder */ if (clockwise) { tap_code(KC_VOLD); } else { tap_code(KC_VOLU); } } return true; } void post_process_record_user(uint16_t keycode, keyrecord_t *record) { // Allow for a preview of changes when modifying RGB # if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) switch (keycode) { case RGB_TOG ... VLK_TOG: for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) { rgblight_set_layer_state(i, false); } rgb_preview_timer = timer_read32(); break; } # endif return; } //Set the appropriate layer color layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, false); rgblight_set_layer_state(1, layer_state_cmp(state, 1)); rgblight_set_layer_state(2, layer_state_cmp(state, 2)); rgblight_set_layer_state(3, layer_state_cmp(state, 3)); // rgblight_set_layer_state(4, layer_state_cmp(state, 4)); // rgblight_set_layer_state(5, layer_state_cmp(state, 5)); return state; } void keyboard_post_init_user(void) { //Enable the LED layers rgblight_layers = my_rgb_layers; layer_state_set_user(layer_state); } void matrix_scan_user(void) { # if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS) // Allow preview for if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) { rgb_preview_timer = 0; default_layer_state_set_user(default_layer_state); layer_state_set_user(layer_state); led_update_user((led_t) host_keyboard_leds()); } # endif } //EEPROM Reset Function void eeconfig_init_user(void) { rgblight_enable(); // Enable RGB by default rgblight_sethsv_orange(); // Set it to orange by default }