#pragma once /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 14 #define BACKLIGHT_PIN B7 #ifdef BACKLIGHT_PIN #define BACKLIGHT_LEVELS 6 #endif /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION ROW2COL /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* Set power consumption to work with mobile devices */ #define USB_MAX_POWER_CONSUMPTION 100 /* key matrix pins */ #define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 } #define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B2, B5, B4, D7, D6, B3 } /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGB_DI_PIN F7 #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 10 #define RGBLIGHT_HUE_STEP 12 #define RGBLIGHT_SAT_STEP 12 #define RGBLIGHT_VAL_STEP 12 #endif /* For Production */ #define QMK_ESC_OUTPUT F0 // usually COL #define QMK_ESC_INPUT D0 // usually ROW