/* * Copyright 2017 skully * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ // #define DEBOUNCE 6 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ //#define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ //#define LOCKING_RESYNC_ENABLE /* * Force NKRO * * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the * makefile for this to work.) * * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) * until the next keyboard reset. * * NKRO may prevent your keystrokes from being detected in the BIOS, but it is * fully operational during normal computer usage. * * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by * bootmagic, NKRO mode will always be enabled until it is toggled again during a * power-up. * */ //#define FORCE_NKRO /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT /* Backlight configuration */ #define BACKLIGHT_LEVELS 10 // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) // The address will vary depending on your wiring: // 0b1110100 AD <-> GND // 0b1110111 AD <-> VCC // 0b1110101 AD <-> SCL // 0b1110110 AD <-> SDA #define LED_DRIVER_ADDR_1 0b1110100 #define I2C1_SCL_PIN B8 #define I2C1_SDA_PIN B9 #define LED_DRIVER_COUNT 1 #define LED_MATRIX_LED_COUNT 71 // LED Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_led_matrix?id=led-matrix-effects #define ENABLE_LED_MATRIX_ALPHAS_MODS #define ENABLE_LED_MATRIX_BREATHING #define ENABLE_LED_MATRIX_BAND #define ENABLE_LED_MATRIX_BAND_PINWHEEL #define ENABLE_LED_MATRIX_BAND_SPIRAL #define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_LED_MATRIX_CYCLE_UP_DOWN #define ENABLE_LED_MATRIX_CYCLE_OUT_IN #define ENABLE_LED_MATRIX_DUAL_BEACON #if defined(LED_MATRIX_KEYREACTIVE_ENABLED) # define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS # define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_LED_MATRIX_SPLASH # define ENABLE_LED_MATRIX_MULTISPLASH #endif #define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT #define ENABLE_LED_MATRIX_WAVE_UP_DOWN #define AUDIO_PIN A5 #define AUDIO_PIN_ALT A4 #define AUDIO_PIN_ALT_AS_NEGATIVE