/* Copyright 2012 Jun Wako Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* key matrix size */ // Rows are doubled-up #define MATRIX_ROWS 10 #define MATRIX_COLS 8 // wiring of each half #define MATRIX_ROW_PINS { F0, B5, B4, D7, D6 } #define MATRIX_COL_PINS { B6, C6, C7, D4, D2, D3, D5, NO_PIN } // no B7 on left hand #define MATRIX_ROW_PINS_RIGHT { F0, B5, B4, D7, D6 } #define MATRIX_COL_PINS_RIGHT { B6, C6, C7, D4, D2, D3, D5, B7 } #define DIODE_DIRECTION COL2ROW /* Split Defines */ #define SPLIT_USB_DETECT #define MASTER_LEFT #define USE_I2C /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* ws2812 RGB LED */ #define RGB_DI_PIN E6 #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE //#define RGBLIGHT_SPLIT #define RGBLED_NUM 24 // Number of LEDs #define RGBLED_SPLIT { 12, 12 } #define ENCODERS_PAD_A {F4} #define ENCODERS_PAD_B {F1} //#define ENCODERS_PAD_A_RIGHT {F4} //#define ENCODERS_PAD_B_RIGHT {F1} #define ENCODER_RESOLUTIONS { 8 } /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ // #define NO_DEBUG /* disable print */ // #define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT