#pragma once #include <stdbool.h> #include <stdio.h> #include "action.h" enum ssd1306_cmds { DisplayOff = 0xAE, DisplayOn = 0xAF, SetContrast = 0x81, DisplayAllOnResume = 0xA4, DisplayAllOn = 0xA5, NormalDisplay = 0xA6, InvertDisplay = 0xA7, SetDisplayOffset = 0xD3, SetComPins = 0xda, SetVComDetect = 0xdb, SetDisplayClockDiv = 0xD5, SetPreCharge = 0xd9, SetMultiPlex = 0xa8, SetLowColumn = 0x00, SetHighColumn = 0x10, SetStartLine = 0x40, SetMemoryMode = 0x20, ColumnAddr = 0x21, PageAddr = 0x22, ComScanInc = 0xc0, ComScanDec = 0xc8, SegRemap = 0xa0, SetChargePump = 0x8d, ExternalVcc = 0x01, SwitchCapVcc = 0x02, ActivateScroll = 0x2f, DeActivateScroll = 0x2e, SetVerticalScrollArea = 0xa3, RightHorizontalScroll = 0x26, LeftHorizontalScroll = 0x27, VerticalAndRightHorizontalScroll = 0x29, VerticalAndLeftHorizontalScroll = 0x2a, }; // Controls the SSD1306 128x32 OLED display via i2c #ifndef SSD1306_ADDRESS #define SSD1306_ADDRESS 0x3C #endif #ifdef SSD1306_128X64 #define DisplayHeight 64 #else #define DisplayHeight 32 #endif #define DisplayWidth 128 #define FontHeight 8 #define FontWidth 6 #define MatrixRows (DisplayHeight / FontHeight) #define MatrixCols (DisplayWidth / FontWidth) struct CharacterMatrix { uint8_t display[MatrixRows][MatrixCols]; uint8_t *cursor; bool dirty; }; extern struct CharacterMatrix display; bool iota_gfx_init(bool rotate); void iota_gfx_task(void); bool iota_gfx_off(void); bool iota_gfx_on(void); void iota_gfx_flush(void); void iota_gfx_write_char(uint8_t c); void iota_gfx_write(const char *data); void iota_gfx_write_P(const char *data); void iota_gfx_clear_screen(void); void iota_gfx_task_user(void); void matrix_clear(struct CharacterMatrix *matrix); void matrix_write_char_inner(struct CharacterMatrix *matrix, uint8_t c); void matrix_write_char(struct CharacterMatrix *matrix, uint8_t c); void matrix_write(struct CharacterMatrix *matrix, const char *data); void matrix_write_ln(struct CharacterMatrix *matrix, const char *data); void matrix_write_P(struct CharacterMatrix *matrix, const char *data); void matrix_render(struct CharacterMatrix *matrix); bool process_record_gfx(uint16_t keycode, keyrecord_t *record);