/* Copyright 2021 18438880 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once /* USB Device descriptor parameter */ #include "config_common.h" #define VENDOR_ID 0x7C88 // "hw" = haierwangwei #define PRODUCT_ID 0x7C96 // "lp" = latin6RGB #define DEVICE_VER 0x0001 #define MANUFACTURER 18438880 #define PRODUCT Latin6rgb /* key matrix size */ #define MATRIX_ROWS 2 #define MATRIX_COLS 3 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS {C7, C6 } #define MATRIX_COL_PINS {F7, F6, F5} #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION ROW2COL /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 3 /* disable these deprecated features by default */ //#ifndef LINK_TIME_OPTIMIZATION_ENABLE //# define NO_ACTION_MACRO //# define NO_ACTION_FUNCTION //#endif #ifdef RGB_MATRIX_ENABLE # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define DISABLE_RGB_MATRIX_BAND_SAT # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define DISABLE_RGB_MATRIX_SPLASH # define DISABLE_RGB_MATRIX_MULTISPLASH # define DISABLE_RGB_MATRIX_SOLID_SPLASH # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) // The address will vary depending on your wiring: // 0b1110100 AD <-> GND // 0b1110111 AD <-> VCC // 0b1110101 AD <-> SCL // 0b1110110 AD <-> SDA #define DRIVER_ADDR_1 0b1110100 //#define DRIVER_ADDR_2 0b1110110 #define DRIVER_COUNT 1 #define DRIVER_1_LED_TOTAL 6 //#define DRIVER_1_LED_TOTAL 25 //#define DRIVER_2_LED_TOTAL 24 //#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL #endif //#define RGB_DI_PIN B7 //#ifdef RGB_DI_PIN //#define RGBLIGHT_ANIMATIONS //#define RGBLED_NUM 8 //#define RGBLIGHT_HUE_STEP 5 //#define RGBLIGHT_SAT_STEP 5 //#define RGBLIGHT_VAL_STEP 5 //#define RGBLIGHT_SLEEP //#endif #define B7_AUDIO