/* * ---------------------------------------------------------------------------- * "THE BEER-WARE LICENSE" (Revision 42): * <https://github.com/Legonut> wrote this file. As long as you retain this * notice you can do whatever you want with this stuff. If we meet some day, and * you think this stuff is worth it, you can buy me a beer in return. David Rauseo * ---------------------------------------------------------------------------- */ #pragma once #define MATRIX_IO_DELAY 5 #define BUSY_WAIT #define BUSY_WAIT_INSTRUCTIONS 35 // Increase if two rows are pressed at the same time. #define GPIO_INPUT_PIN_DELAY 10 /* Touchbar adjustments */ #define TOUCH_DEADZONE 50 // width of a "button", wider inputs will be interpreted as a swipe #define TOUCH_TERM 350 // time of a "button" touch, longer inputs will be a swipe #define TOUCH_RESOLUTION 25 // sensitivity of swipes, lower=faster #define TOUCH_SEGMENTS 3 /* CRC Configuration */ #define CRC8_OPTIMIZE_SPEED #define CRC8_USE_TABLE /* Split Keyboard Configuration */ #define SPLIT_HAND_PIN C13 #define SPLIT_USB_DETECT #define SERIAL_USART_TX_PAL_MODE 7 #define SERIAL_USART_TIMEOUT 5 #define SERIAL_USART_DRIVER SD1 //#define SERIAL_USART_FULL_DUPLEX - Waiting on reunification pr #if SERIAL_USART_FULL_DUPLEX #define SERIAL_USART_RX_PIN A10 #define SERIAL_USART_RX_PAL_MODE 7 // Mun connects TX to TX and RX to RX as we were planning on i2c split, so we need pin swap for full duplex #define SERIAL_USART_PIN_SWAP #define SERIAL_USART_SPEED (2 * 1024 * 1024) #else #define SERIAL_USART_SPEED (1 * 1024 * 1024) #endif /* Split Transport Features */ #define SPLIT_TRANSPORT_MIRROR #define SPLIT_LAYER_STATE_ENABLE #define SPLIT_LED_STATE_ENABLE #define SPLIT_TRANSACTION_IDS_KB TOUCH_ENCODER_SYNC, RGB_MENU_SYNC /* LED Turbo DIP Switch */ #define DIP_SWITCH_PINS { A14, B13 } #define DIP_SWITCH_PINS_RIGHT { A14, B0 } /* RGB LED Configuration */ #define RGBLED_NUM 156 #define RGBLED_SPLIT { 78, 78 } #define RGBLIGHT_LIMIT_VAL 255 // RGB Lighting Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgblight?id=effect-and-animation-toggles #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGB_MATRIX_LED_COUNT 156 #define RGB_MATRIX_SPLIT { 78, 78 } #define RGB_MATRIX_CENTER { 81, 28 } #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 #define RGB_MATRIX_LED_FLUSH_LIMIT 33 #define RGB_MATRIX_LED_PROCESS_LIMIT 10 #define RGB_DISABLE_WHEN_USB_SUSPENDED // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING #define ENABLE_RGB_MATRIX_BAND_SAT #define ENABLE_RGB_MATRIX_BAND_VAL #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS #define ENABLE_RGB_MATRIX_RAINDROPS #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE #define ENABLE_RGB_MATRIX_PIXEL_RAIN #define ENABLE_RGB_MATRIX_PIXEL_FLOW #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined #define RGB_MATRIX_FRAMEBUFFER_EFFECTS #define ENABLE_RGB_MATRIX_TYPING_HEATMAP #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define RGB_MATRIX_KEYPRESSES #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #define WS2812_PWM_DRIVER PWMD3 #define WS2812_PWM_CHANNEL 2 #define WS2812_PWM_PAL_MODE 2 #define WS2812_DMA_STREAM STM32_DMA1_STREAM3 #define WS2812_DMA_CHANNEL 3 #define TOUCH_UPDATE_INTERVAL 33 #define OLED_UPDATE_INTERVAL 33 #define TAP_CODE_DELAY 5 /* Audio Configuration */ #define AUDIO_PIN A4 #define AUDIO_PIN_ALT A5 #define AUDIO_PIN_ALT_AS_NEGATIVE #define AUDIO_CLICKY #define AUDIO_DAC_SAMPLE_WAVEFORM_SQUARE #define AUDIO_DAC_OFF_VALUE 0 #define WEAR_LEVELING_BACKING_SIZE 4096 #define WEAR_LEVELING_LOGICAL_SIZE 2048