/* Copyright 2020 Snipeye * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0xACC8 #define DEVICE_VER 0x0001 #define MANUFACTURER Broekhuijsen #define PRODUCT Uno rev1 #define RGBLIGHT_EFFECT_RAINBOW_MOOD // #define RGBLIGHT_ANIMATIONS /* key matrix size */ #define MATRIX_ROWS 1 #define MATRIX_COLS 1 /* Uno default pinout */ #define DIRECT_PINS { \ { B6 } \ } #define UNUSED_PINS #ifdef RGBLIGHT_ENABLE #define RGB_DI_PIN F6 #define RGBLED_NUM 1 #endif // #define RGB_DI_PIN E2 // #ifdef RGB_DI_PIN // #define RGBLED_NUM 16 // #define RGBLIGHT_HUE_STEP 32 // #define RGBLIGHT_SAT_STEP 32 // #define RGBLIGHT_VAL_STEP 32 // #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ // /*== all animations enable ==*/ // #define RGBLIGHT_ANIMATIONS // /*== or choose animations ==*/ // #define RGBLIGHT_EFFECT_BREATHING // #define RGBLIGHT_EFFECT_RAINBOW_MOOD // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING // /*== customize breathing effect ==*/ // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 // /*==== use exp() and sin() ====*/ // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 // #endif /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5