/* Copyright 2021 Kyle McCreery * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "quantum.h" #define ___ KC_NO /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33, k34, \ k40, k41, k42, k43, k44, \ k50, k51, k52, k53, k54, \ \ BACK00, BACK01, BACK02 \ \ ) { \ { BACK00, k00, k01, k02, k03 }, \ { BACK01, k10, k11, k12, k13 }, \ { BACK02, k20, k21, k22, k23 }, \ { k30, k31, k32, k33, k34 }, \ { k40, k41, k42, k43, k44 }, \ { k50, k51, k52, k53, k54 } \ }