/* Copyright 2016 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #ifdef TAP_DANCE_ENABLE # include <stdbool.h> # include <inttypes.h> typedef struct { uint8_t count; uint8_t oneshot_mods; uint8_t weak_mods; uint16_t keycode; uint16_t interrupting_keycode; uint16_t timer; bool interrupted; bool pressed; bool finished; } qk_tap_dance_state_t; # define TD(n) (QK_TAP_DANCE | ((n)&0xFF)) typedef void (*qk_tap_dance_user_fn_t)(qk_tap_dance_state_t *state, void *user_data); typedef struct { struct { qk_tap_dance_user_fn_t on_each_tap; qk_tap_dance_user_fn_t on_dance_finished; qk_tap_dance_user_fn_t on_reset; } fn; qk_tap_dance_state_t state; uint16_t custom_tapping_term; void * user_data; } qk_tap_dance_action_t; typedef struct { uint16_t kc1; uint16_t kc2; } qk_tap_dance_pair_t; typedef struct { uint16_t kc; uint8_t layer; void (*layer_function)(uint8_t); } qk_tap_dance_dual_role_t; # define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \ { .fn = {qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset}, .user_data = (void *)&((qk_tap_dance_pair_t){kc1, kc2}), } # define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \ { .fn = {qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_move}), } # define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \ { .fn = {NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset}, .user_data = (void *)&((qk_tap_dance_dual_role_t){kc, layer, layer_invert}), } # define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) # define ACTION_TAP_DANCE_FN(user_fn) \ { .fn = {NULL, user_fn, NULL}, .user_data = NULL, } # define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \ { .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, } # define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) \ { .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, .custom_tapping_term = tap_specific_tapping_term, } extern qk_tap_dance_action_t tap_dance_actions[]; /* To be used internally */ void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record); bool process_tap_dance(uint16_t keycode, keyrecord_t *record); void tap_dance_task(void); void reset_tap_dance(qk_tap_dance_state_t *state); void qk_tap_dance_pair_on_each_tap(qk_tap_dance_state_t *state, void *user_data); void qk_tap_dance_pair_finished(qk_tap_dance_state_t *state, void *user_data); void qk_tap_dance_pair_reset(qk_tap_dance_state_t *state, void *user_data); void qk_tap_dance_dual_role_on_each_tap(qk_tap_dance_state_t *state, void *user_data); void qk_tap_dance_dual_role_finished(qk_tap_dance_state_t *state, void *user_data); void qk_tap_dance_dual_role_reset(qk_tap_dance_state_t *state, void *user_data); #else # define TD(n) KC_NO #endif