// Copyright 2022 takashicompany (@takashicompany)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "quantum.h"

#define XXX KC_NO

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT( \
    k00, k01, k02, k03, k04, k05, k06, k10, k11, k12, \
    k13, k14, k15, k16, k20, k21, k22, k23, k24, k25, \
    k26, k30, k31, k32, k33, k34, k35, k36, k40, k41, \
         k42, k43, k44, k45, k46, k50, k51, k52 \
) { \
    { k00, k01, k02, k03, k04, k05, k06 }, \
    { k10, k11, k12, k13, k14, k15, k16 }, \
    { k20, k21, k22, k23, k24, k25, k26 }, \
    { k30, k31, k32, k33, k34, k35, k36 }, \
    { k40, k41, k42, k43, k44, k45, k46 }, \
    { k50, k51, k52, XXX, XXX, XXX, XXX } \
}