/* Copyright 2021 Takeshi Nishio * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "keymap_japanese.h" // Defines names for use in layer keycodes and the keymap enum layer_number { _BASE1 = 0, _BASE2, _BASE3, _LOWER, _RAISE, _ADJUST, }; // Key Macro #define SP_LOW LT(_LOWER, KC_SPC) #define SP_RAI LT(_RAISE, KC_SPC) #define SP_ADJ LT(_ADJUST, KC_SPC) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE1] = LAYOUT( KC_ESC, JP_1, JP_2, JP_3, JP_4, JP_5, JP_CIRC, JP_YEN, JP_6, JP_7, JP_8, JP_9, JP_0, JP_MINS, KC_BSPC, KC_TAB, JP_Q, JP_W, JP_E, JP_R, JP_T, JP_AT, JP_LBRC, JP_Y, JP_U, JP_I, JP_O, JP_P, KC_BSPC, KC_LCTL, JP_A, JP_S, JP_D, JP_F, JP_G, JP_COLN, JP_RBRC, JP_H, JP_J, JP_K, JP_L, JP_SCLN, KC_ENT, KC_LSFT, KC_LSFT, JP_Z, JP_X, JP_C, JP_V, JP_B, JP_SLSH, JP_BSLS, JP_N, JP_M, JP_COMM, JP_DOT, KC_DOWN, KC_UP, KC_MUTE, KC_LGUI, KC_LALT, JP_MHEN, SP_LOW, SP_RAI, KC_BSPC, SP_RAI,SP_RAI, JP_HENK, JP_KANA, KC_LEFT, KC_RGHT, KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU ), [_BASE2] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______, KC_P0, KC_PDOT, _______, _______, _______, _______, _______, _______ ), [_BASE3] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_LOWER] = LAYOUT( _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, JP_EXLM, JP_DQUO, JP_HASH, JP_DLR, JP_PERC, JP_TILD, JP_PIPE, JP_AMPR, JP_QUOT, JP_LPRN, JP_RPRN, JP_EQL, KC_INS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, SP_ADJ, _______, SP_ADJ,SP_ADJ, _______, _______, _______, _______, _______, _______, _______, _______ ), [_RAISE] = LAYOUT( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_ESC, JP_1, JP_2, JP_3, JP_4, JP_5, JP_CIRC, JP_YEN, JP_6, JP_7, JP_8, JP_9, JP_0, KC_DEL, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, _______, _______, SP_ADJ, _______, _______, _______,_______, _______, _______, KC_DOWN, KC_UP, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUS, _______, DF(_BASE1),DF(_BASE2),DF(_BASE3),_______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_VAI, _______, RGB_RMOD, _______, _______, AU_TOGG, CK_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_TOG, RGB_MOD, _______, KC_CAPS, KC_CAPS, CK_RST, CK_DOWN, CK_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______, _______, _______, _______, _______, _______, _______, _______, _______ ), }; //------------------------------------------------------------------------------ // RGB Light settings //------------------------------------------------------------------------------ #ifdef RGBLIGHT_LAYERS // Indicator LED settings #define JONES_LED_INDICATOR_INDEX 0 // where to start indicator #define JONES_LED_INDICATOR_COUNT 4 // how many leds used for indicator #define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change for temporally layer #define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer // for Default layer (= Base layer) const rgblight_segment_t PROGMEM my_base1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_base2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_base3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL} ); // for temporal layer const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX + 1 , 1, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}, {JONES_LED_INDICATOR_INDEX + 1 + 2 , 1, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}, {JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}, {JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL} ); const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS( {JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}, {JONES_LED_INDICATOR_INDEX + 2, JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL} ); // Define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_base1_layer, my_base2_layer, my_base3_layer, my_caps_layer, my_lower_layer, my_raise_layer, my_adjust_layer ); // Enabling and disabling lighting layers layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER)); rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE)); rgblight_set_layer_state(6, layer_state_cmp(state, _ADJUST)); return state; } // Enabling and disabling lighting layers for default layer layer_state_t default_layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, layer_state_cmp(state, _BASE1)); rgblight_set_layer_state(1, layer_state_cmp(state, _BASE2)); rgblight_set_layer_state(2, layer_state_cmp(state, _BASE3)); return state; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(3, led_state.caps_lock); return true; } #endif //------------------------------------------------------------------------------ // Rotary Encoder //------------------------------------------------------------------------------ static uint8_t encoder_state[NUM_ENCODERS] = {0}; static keypos_t encoder_cw[NUM_ENCODERS] = ENCODERS_CW_KEY; static keypos_t encoder_ccw[NUM_ENCODERS] = ENCODERS_CCW_KEY; void encoder_action_unregister(void) { for (int index = 0; index < NUM_ENCODERS; ++index) { if (encoder_state[index]) { keyevent_t encoder_event = (keyevent_t) { .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index], .pressed = false, .time = (timer_read() | 1) }; encoder_state[index] = 0; action_exec(encoder_event); } } } void encoder_action_register(uint8_t index, bool clockwise) { keyevent_t encoder_event = (keyevent_t) { .key = clockwise ? encoder_cw[index] : encoder_ccw[index], .pressed = true, .time = (timer_read() | 1) }; encoder_state[index] = (clockwise ^ 1) | (clockwise << 1); action_exec(encoder_event); } void matrix_scan_kb(void) { encoder_action_unregister(); matrix_scan_user(); } bool encoder_update_user(uint8_t index, bool clockwise) { encoder_action_register(index, clockwise); return true; }; //------------------------------------------------------------------------------ // Keyboard Initialization //------------------------------------------------------------------------------ void keyboard_post_init_user(void) { debug_enable=true; #ifdef RGB_DI_PIN #ifdef RGBLIGHT_LAYERS // Enable the LED layers. rgblight_layers = my_rgb_layers; // prevent RGB light overrides layer indicator. layer_state_set(default_layer_state); #endif #endif }