/* Copyright 2019 MechMerlin * Copyright 2020 @ben_roe (keycapsss.com) * Copyright 2022 @oriaj3 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once /* Select hand configuration */ #define MASTER_LEFT // #define MASTER_RIGHT // #define EE_HANDS #define OLED_FONT_H "keyboards/keycapsss/kimiko/keymaps/rgb_matrix/glcdfont.c" // #define OLED_FONT_WIDTH 5 // #define OLED_FONT_HEIGHT 7 #ifdef RGB_MATRIX_ENABLE // The pin connected to the data pin of the LEDs #define RGB_DI_PIN D3 // The number of LEDs connected #define RGB_MATRIX_LED_COUNT 60 #define RGBLED_NUM 60 #define RGB_MATRIX_SPLIT {30,30} #define SPLIT_LAYER_STATE_ENABLE #define SPLIT_TRANSPORT_MIRROR # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 80 // limits maximum brightness of LEDs to 80 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 // ENABLES EFFECTS. See alls the effects -> https://github.com/samhocevar-forks/qmk-firmware/blob/master/docs/feature_rgb_matrix.md#rgb-matrix-effects # define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50 # define ENABLE_RGB_MATRIX_BAND_SPLIT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS //# define ENABLE_RGB_MATRIX_MULTISPLASH //# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define ENABLE_RGB_MATRIX_SPLASH #endif // If you are using an Elite C rev3 on the slave side, uncomment the lines below: // #define SPLIT_USB_DETECT // #define NO_USB_STARTUP_CHECK