/* Copyright 2017 REPLACE_WITH_YOUR_NAME * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "woodpad.h" #include "drashna.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO //define layer change stuff for underglow indicator bool skip_leds = false; #ifdef TAP_DANCE_ENABLE //define diablo macro timer variables static uint16_t diablo_timer[4]; static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; static uint8_t diablo_key_time[4]; bool check_dtimer(uint8_t dtimer) { // has the correct number of seconds elapsed (as defined by diablo_times) return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; #endif #ifdef TAP_DANCE_ENABLE enum { TD_DIABLO_1 = 0, TD_DIABLO_2, TD_DIABLO_3, TD_DIABLO_4 }; // Cycle through the times for the macro, starting at 0, for disabled. // Max of six values, so don't exceed void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { if (state->count >= 7) { diablo_key_time[diablo_key] = diablo_times[0]; reset_tap_dance(state); } else { diablo_key_time[diablo_key] = diablo_times[state->count - 1]; } } // Would rather have one function for all of this, but no idea how to do that... void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); } void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); } void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); } void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // tap once to disable, and more to enable timed micros [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), }; #endif const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMLOCK] = KEYMAP( /* Base */ TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\ KC_P7, KC_P8, KC_P9, KC_PAST, \ KC_P4, KC_P5, KC_P6, KC_PMNS, \ KC_P1, KC_P2, KC_P3, KC_PPLS, \ LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \ ), [_NAV] = KEYMAP( /* Base */ _______, _______, _______, _______,\ KC_HOME, KC_UP, KC_PGUP, _______, \ KC_LEFT, XXXXXXX, KC_RIGHT, _______, \ KC_END, KC_DOWN, KC_PGDN, _______, \ KC_INS, KC_DEL, _______, _______ \ ), #ifdef TAP_DANCE_ENABLE [_DIABLO] = KEYMAP( /* Base */ KC_ESC, _______, _______, _______,\ KC_S, KC_F, KC_I, KC_M, \ KC_1, KC_2, KC_3, KC_4, \ TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \ _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ ), #else [_DIABLO] = KEYMAP( /* Base */ KC_ESC, _______, _______, _______,\ KC_S, KC_F, KC_I, KC_M, \ KC_1, KC_2, KC_3, KC_4, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ ), #endif [_MACROS] = KEYMAP( /* Base */ KC_OVERWATCH, _______, _______, XXXXXXX,\ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \ KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \ ), [_MEDIA] = KEYMAP( /* Base */ KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\ KC_MAKE, _______, RGB_HUI, RGB_HUD, \ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \ RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \ _______, _______, RGB_SAD, RGB_VAD \ ), }; void numlock_led_on(void) { PORTF |= (1 << 7); } void numlock_led_off(void) { PORTF &= ~(1 << 7); } bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { switch (keycode) { #ifdef TAP_DANCE_ENABLE case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them if (record->event.pressed) { uint8_t dtime; for (dtime = 0; dtime < 4; dtime++) { diablo_key_time[dtime] = diablo_times[0]; } } return false; break; #endif } return true; } #ifdef TAP_DANCE_ENABLE // Sends the key press to system, but only if on the Diablo layer void send_diablo_keystroke(uint8_t diablo_key) { if (biton32(layer_state) == _DIABLO) { switch (diablo_key) { case 0: SEND_STRING("1"); break; case 1: SEND_STRING("2"); break; case 2: SEND_STRING("3"); break; case 3: SEND_STRING("4"); break; } } } // Checks each of the 4 timers/keys to see if enough time has elapsed // Runs the "send string" command if enough time has passed, and resets the timer. void run_diablo_macro_check(void) { uint8_t dtime; for (dtime = 0; dtime < 4; dtime++) { if (check_dtimer(dtime) && diablo_key_time[dtime]) { diablo_timer[dtime] = timer_read(); send_diablo_keystroke(dtime); } } } #endif void matrix_init_keymap(void) { // set Numlock LED to output and low DDRF |= (1 << 7); PORTF &= ~(1 << 7); if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) { register_code(KC_NUMLOCK); unregister_code(KC_NUMLOCK); } } void matrix_scan_keymap(void) { numlock_led_off(); if (is_overwatch && biton32(layer_state) == _MACROS) { numlock_led_on(); } // Run Diablo 3 macro checking code. #ifdef TAP_DANCE_ENABLE run_diablo_macro_check(); #endif }