/* Copyright 2020 yushakobo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #define ENCODERS_PAD_A { D1, F5 } #define ENCODERS_PAD_B { D0, F6 } #ifdef RGBLIGHT_ENABLE # define RGB_DI_PIN D3 # define RGBLED_NUM 13 # define RGBLIGHT_HUE_STEP 8 # define RGBLIGHT_SAT_STEP 8 # define RGBLIGHT_VAL_STEP 8 # define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ //# define RGBLIGHT_EFFECT_BREATHING # define RGBLIGHT_EFFECT_RAINBOW_MOOD //# define RGBLIGHT_EFFECT_RAINBOW_SWIRL //# define RGBLIGHT_EFFECT_SNAKE //# define RGBLIGHT_EFFECT_KNIGHT # define RGBLIGHT_EFFECT_CHRISTMAS # define RGBLIGHT_EFFECT_STATIC_GRADIENT # define RGBLIGHT_EFFECT_RGB_TEST //# define RGBLIGHT_EFFECT_ALTERNATING /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ # define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ // # define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 // # define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 #endif /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT