/* Copyright 2017 Zach White <skullydazed@clueboard.co> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xC1ED #define PRODUCT_ID 0x23A0 #define DEVICE_VER 0x0002 #define MANUFACTURER Clueboard #define PRODUCT 2x1800 2019 #define DESCRIPTION Mechanical Drawing Toy Edition /* key matrix size */ #define MATRIX_ROWS 13 #define MATRIX_COLS 11 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { C0, C1, C2, C3, C7, F7, B1, F2, F3, F4, F5, F6, C6 } #define MATRIX_COL_PINS { D2, D3, D4, D5, D7, E0, E1, B0, E6, B3, B2 } #define UNUSED_PINS { D0, D1, D6, C5, E7, F0, F1 } #define ENCODERS_PAD_A { A5, A4, A2, A1 } #define ENCODERS_PAD_B { A6, A7, A3, A0 } #define ENCODER_RESOLUTION 4 /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION ROW2COL /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* audio support */ #define B7_AUDIO #define C4_AUDIO #define AUDIO_CLICKY /* number of backlight levels */ // #define BACKLIGHT_PIN B7 // #define BACKLIGHT_BREATHING // #define BACKLIGHT_LEVELS 3 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGB_DI_PIN C5 #define RGBLIGHT_ANIMATIONS #define RGBLED_NUM 16 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is userful for the Windows task manager shortcut (ctrl+shift+esc). */ // #define GRAVE_ESC_CTRL_OVERRIDE /* * Force NKRO * * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the * makefile for this to work.) * * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) * until the next keyboard reset. * * NKRO may prevent your keystrokes from being detected in the BIOS, but it is * fully operational during normal computer usage. * * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by * bootmagic, NKRO mode will always be enabled until it is toggled again during a * power-up. * */ //#define FORCE_NKRO /* * Magic Key Options * * Magic keys are hotkey commands that allow control over firmware functions of * the keyboard. They are best used in combination with the HID Listen program, * found here: https://www.pjrc.com/teensy/hid_listen.html * * The options below allow the magic key functionality to be changed. This is * useful if your keyboard/keypad is missing keys and you want magic key support. * */ /* control how magic key switches layers */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false /* override magic key keymap */ //#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS //#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM //#define MAGIC_KEY_HELP1 H //#define MAGIC_KEY_HELP2 SLASH //#define MAGIC_KEY_DEBUG D //#define MAGIC_KEY_DEBUG_MATRIX X //#define MAGIC_KEY_DEBUG_KBD K //#define MAGIC_KEY_DEBUG_MOUSE M //#define MAGIC_KEY_VERSION V //#define MAGIC_KEY_STATUS S //#define MAGIC_KEY_CONSOLE C //#define MAGIC_KEY_LAYER0_ALT1 ESC //#define MAGIC_KEY_LAYER0_ALT2 GRAVE //#define MAGIC_KEY_LAYER0 0 //#define MAGIC_KEY_LAYER1 1 //#define MAGIC_KEY_LAYER2 2 //#define MAGIC_KEY_LAYER3 3 //#define MAGIC_KEY_LAYER4 4 //#define MAGIC_KEY_LAYER5 5 //#define MAGIC_KEY_LAYER6 6 //#define MAGIC_KEY_LAYER7 7 //#define MAGIC_KEY_LAYER8 8 //#define MAGIC_KEY_LAYER9 9 //#define MAGIC_KEY_BOOTLOADER PAUSE //#define MAGIC_KEY_LOCK CAPS //#define MAGIC_KEY_EEPROM E //#define MAGIC_KEY_NKRO N //#define MAGIC_KEY_SLEEP_LED Z /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION /* * MIDI options */ /* Prevent use of disabled MIDI features in the keymap */ //#define MIDI_ENABLE_STRICT 1 /* enable basic MIDI features: - MIDI notes can be sent when in Music mode is on */ //#define MIDI_BASIC /* enable advanced MIDI features: - MIDI notes can be added to the keymap - Octave shift and transpose - Virtual sustain, portamento, and modulation wheel - etc. */ //#define MIDI_ADVANCED /* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ //#define MIDI_TONE_KEYCODE_OCTAVES 1 /* * Drawing mode */ #define DRAWING_ENABLE //#define UNDO_KEY LGUI(KC_Z) // What key to send for undo //#define UNDO_KEY LCTL(KC_Z) #define UNDO_KEY LGUI(KC_SLSH) /* * Shake to undo configuration */ #define SHAKE_ENABLE #define SHAKE_PIN_A E4 #define SHAKE_PIN_B E5 #define SHAKE_TIMEOUT 500 // How long after shaking stops before we register it #define SHAKE_COUNT 8 // How many shakes it takes to activate #define SHAKE_KEY UNDO_KEY // What key to send after a shake