* remove not need file
* set RGBLIGHT_SPLIT
* set RGBLIGHT by layer
* exchange LED color on layer
* Update keyboards/hecomi/alpha/rules.mk
I misunderstand RGBLIGHT_SPLIT
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Fix LAYOUT_60_iso_split_space_bs_rshift to match comments and Configurator
* Fix LAYOUT_60_iso_split_space_bs_rshift to match comments and Configurator
* Initial Zygomorph 5x6 code
Split is not working yet
* layout changes
implement 4 row config option (not done yet), remove layout comments in layout.c
* Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6
Also, info.json *should* be nearly usable
for the configurator
* temporary fix for pin D5 being broken
* show D5 issue comment
* add build notes
* Pin B7 broken in split why?
* remove fix
* Fix some pin assignments
* begin to fix keymap
* Create new 5x6 layout
* update key positions
* Initial Zygomorph 5x6 code
Split is not working yet
* layout changes
implement 4 row config option (not done yet), remove layout comments in layout.c
* Zygomorph layouts for 5x12, 5x6, 4x12, and 4x6
Also, info.json *should* be nearly usable
for the configurator
* temporary fix for pin D5 being broken
* show D5 issue comment
* add build notes
* Pin B7 broken in split why?
* remove fix
* Fix some pin assignments
* begin to fix keymap
* Create new 5x6 layout
* Rough first pass at split common conversion.
Keymap cleanup to cover just the basics.
Broke OLED code out into separate example.
* Fix readme
* Removal of old encoder / oled driver, fix for layout macros
* small update
* xulkal zygomorph keymaps
* Removed the LED_MIRRORED option as leds are always mirrored on Zygomorph
* Xulkal keymaps update
* split rgb light support
* fix line endings
* Apply suggestions from code review
Co-Authored-By: zvecr <git@zvecr.com>
* More layout and compile fixes from pr review
* Cleaning up rules.mk files
* Apply suggestions from code review
Co-Authored-By: zvecr <git@zvecr.com>
* Updating defaults
* Apply suggestions from code review
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Added check for pressed to clear space cadet
* Found some docs to update
* Update docs/quantum_keycodes.md
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Changes from PR
* Fix white space on z150_blackheart.h
* Update z150_blackheart.h to use #pragma once include guard
* Update z150_blackheart.h to use QMK-preferred K<row><col> notation
* Add QMK Configurator support
* Refactor the keymaps
- refactor the keymaps into separate files for each layout macro
- give credit where credit is due
- white space update (four-space indent)
* Make Hardware Availability link in readme a rich text link
* Convert LED indicators to GPIO commands
* Elevate Indicator LED set-up and toggling to keyboard level
* project creation and config.h import
* fix name
* cleanup
* layout for left
* working left with feather pins
* full keymap
* ?
* let's do this
* non working twimaster version
* it fucking works!
* bluetooth!
* cleanup
* use auto output for ADAFRUIT_BLE
* remove auto from custom matrix
* better ble auto
* fix f1
* revert
* fix ble
* update readme
* Update readme.md
* Update readme.md
* translate newbs.md into Madarin Chinese
translate newbs.md into Madarin Chinese
* translate docs into Mandarin Chinese
translate getting_started_github.md into Mandarin Chinese
* translate getting_started_getting_help.md into Mandarin Chinese
translate getting_started_getting_help.md into Mandarin Chinese
* contributing.md to Chinese
Personify QMK as a girl named Q酱 . It can make more developer read this document and contribute QMK.
* getting_started_introduction.md to Chinese
getting_started_introduction.md to Chinese
* faq.md to Chinese
faq.md to Chinese
* crlf2lf getting_started_introduction.md
ending line fix getting_started_introduction.md
* crlf2lf contributing.md
crlf2lf contributing.md
* clean up rgb matrix extern usage
Moved rgb matrix boiler plate into macros
Rebased onto typing heatmap pr
* Fixing the reversed frame buffer access in digital rain
* Fixing digital rain & typing heatmap if keyreactive effects are not enabled
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Adding parenthesizes to DRIVER_LED_TOTAL where necessary
* Updated docs
* added notes about parentheses
* Improve Animation docs with example
- example to reduce flash footprint of animations using RGBLIGHT_EFFECT_ defines
* Re-order the effects list
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Introduce line breaks
* Add title for animation speed section
* Organize Animation Defines Into Groups
* Use the RGB EFFECT recommended by mtei in docs
- has the most modes, and STATIC_LIGHT can't really be disabled.
* Use more accurate titles for effects and animation
- accidentally put a toggle in settings
* Norman layout with Lower and Raise layers working
* Add keymap_extra def for Norman layout
* Re-org'ed the modifiers as explained in the Readme
* Corrected colour legend for KLE that the Readme links to
* Use #pragma once in header file
* Use pragma once and move user config to config.h
* Move definitions to the right file and correct link in Readme
* Move def of NM_COLN to the logical place in header file
* Add sendstring_norman.h for when the laptop layout is not QWERTY
* Update quantum/keymap_extras/sendstring_norman.h
Co-Authored-By: lehoff <torben.lehoff@gmail.com>
* initial commit and script error fixes
* add matrix and pin definitions along with LAYOUT macro
* add an appropriate keymap
* add num lock led support
* turn on bootmagic lite along with backlight led support
* add QMK Configurator support
* initial commit
* fix script issues
* define pins used and electrical matrix size and an appropriate LAYOUT macro
* add an appropriate keymap
* turn on bootmagic lite and backlight support
* Add QMK Configurator support
* add caps lock led support
* update readme with group buy links
* initial commit
* fixup script issues
* define pins used and create an appropriate LAYOUT macro
* create an appropriate keymap
* turn on backlight and bootmagic lite
* add QMK Configurator support
* fixup readme
* remove doubly defined KC_TRNS from keymap
* add support for Caps lock and Scroll lock LEDs
* Initial conversion of the rgb_led struct
* Converting last keyboard & updating effects to take advantage of the new structure
* New struct should not be const
* Updated docs
* Changing define ___ for no led to NO_LED
* Missed converting some keymap usages of the old struct layout
slave backlight was always on - as get_backlight_level() doesn't
indicate if the backlight is enabled or not.
also updated the corosponding code for serial transport to stop peeking
directly at 'internal' backlight_config structure.
* Disable a bunch of reactive modes
* Enable rgb matrix for Corne Keyboard
* Convert CRKBD to rgb matrix
* Add Gergo keyboard layout
* Make Diablo 3 tap dance better
* Add basic support for Planck EZ
* Fix RGB Matrix stuff
* Fix keycodes for Planck EZ
* Update CRKBD OLED stuff
* Fix typo for sleep on ergodox glow
* Improve my gergo layout
* Scrolling OLED key logger!
* Change gergo layout
* Hnadle unicode keycodes if unicode is disabled
* Disable COMMAND/CONSOLE for gergo
* Fix right side control
* Re-enable LTO for all platforms
Since I got updated arm gcc binaries that no longer error out on lto
* Update formatting to match newer community standards
Poor 2 space
* Re-alight startup animation to use new HUE range
* Streamline gitlab ci scripts
* Disabled Space Cadet
* Add support for breathing table
* Enable new LTO Option
And clean up defines that will now be repeatitive
* Remove vscode settings
* Additional formatting cleanup of config.h files
* Add FnLk to Melody96 bottom row
* Update conditional in userspace makefile
Thanks @drashna
* Add F keys to Melody96 Fn layer
* Add FN_ESC alias to userspace
* Update KBD6X keymap
* Fix RGB_MATRIX_ENABLE constant name in #if
* Remove trailing \ from LAYOUT macro calls
* Set RGB mode on EEPROM reset in KBD6X
* Swap right and middle mouse buttons in KBD6X
* Rearrange RGB controls in KBD6X
* Update keycode aliases, replace CLEAR with DEL_NXT in KBD6X
Add Clear to KBD6X as RCtrl+`
* Convert code to 4 space indents
* Tweak RCTRL layer functionality
* Replace NUMPAD custom keycode with layer state logic
* Update RGB_MATRIX_ENABLE check
Co-Authored-By: vomindoraan <vomindoraan@gmail.com>
* Re-fix Mousekey Movements
After the new movement model was instroduced, it broke diagonal momement, again. Reapplying fix from #3147 to both old and new acceleration method.
* Make diagonal mouse report checks more readable
Co-Authored-By: drashna <drashna@live.com>