Userspace and keymap update for user bbaserdem. (#14484)
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		| @@ -1,7 +0,0 @@ | ||||
| # Lets Split Eh Layout | ||||
|  | ||||
| Check out [user readme](../../../../users/bbaserdem/README.md) for more info. | ||||
|  | ||||
| # Usage | ||||
|  | ||||
| Fill in after flashing | ||||
| @@ -1,4 +0,0 @@ | ||||
| #ifndef CONFIG_KEYMAP_H | ||||
| #define CONFIG_KEYMAP_H | ||||
| #include "../../config.h" | ||||
| #endif | ||||
| @@ -1,27 +0,0 @@ | ||||
| #include "lets_split_eh.h" | ||||
| #include "bbaserdem.h" | ||||
|  | ||||
|  | ||||
| void matrix_init_keymap (void) { | ||||
| } | ||||
|  | ||||
| uint32_t layer_state_set_keymap(uint32_t state) { | ||||
|     return state; | ||||
| } | ||||
|  | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     // Main Dvorak layer | ||||
|     [_DV] = LAYOUT_letssplit_wrapper(DVORAK), | ||||
|     // Turkish and special character overlay | ||||
|     [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR), | ||||
|     // Gaming layer | ||||
|     [_GA] = LAYOUT_letssplit_wrapper(GAME), | ||||
|     // Numbers layer | ||||
|     [_NU] = LAYOUT_letssplit_wrapper(NUMBERS), | ||||
|     // Settings layer | ||||
|     [_SE] = LAYOUT_letssplit_wrapper(SETTINGS), | ||||
|     // Mouse emulation layer | ||||
|     [_MO] = LAYOUT_letssplit_wrapper(MOUSE), | ||||
|     // Music layer | ||||
|     [_MU] = LAYOUT_letssplit_wrapper(MUSIC), | ||||
| }; | ||||
| @@ -1,8 +0,0 @@ | ||||
| # Build options | ||||
|  | ||||
| BACKLIGHT_ENABLE = no		# Switch LEDs | ||||
| MOUSEKEY_ENABLE = yes		# Emulates mouse key using keypresses | ||||
| RGBLIGHT_ENABLE = yes 		# LED strips | ||||
| TAP_DANCE_ENABLE = no 		# Use multi-tap features | ||||
| AUDIO_ENABLE = no 			# Audio stuff | ||||
|  | ||||
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