From f90d89458c9ff8e33f1739c06681f28ffd95b5f9 Mon Sep 17 00:00:00 2001 From: Joshua T Date: Mon, 11 Jul 2016 17:49:12 -0500 Subject: [PATCH] Created replicaJunction keymaps. --- .../atreus/keymaps/replicaJunction/keymap.c | 89 ++++ .../keymaps/replicaJunction/keymap.c | 414 ++++++++++++++++++ 2 files changed, 503 insertions(+) create mode 100644 keyboards/atreus/keymaps/replicaJunction/keymap.c create mode 100644 keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c diff --git a/keyboards/atreus/keymaps/replicaJunction/keymap.c b/keyboards/atreus/keymaps/replicaJunction/keymap.c new file mode 100644 index 0000000000..79b2738aa3 --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/keymap.c @@ -0,0 +1,89 @@ +#include "atreus.h" + +/* + * Keyboard: Atreus + * Keymap: replicaJunction + * Version: 0.1 + * + * This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez. + * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now + * have both keyboards, so I've designed these layouts in an effort to make switching between the + * two as easy as possible. + * + * Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of + * function and dual-role keys. + * + * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found + * here: https://colemakmods.github.io/mod-dh/ + */ + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +// Note that whatever is set as layer 0 will be the default layer of the keyboard. + +#define _CO 0 // Colemak +#define _QW 1 // QWERTY +#define _NU 2 // Numpad +#define _FN 3 // Function +#define _DV 4 // Dvorak + +// Quick alias for visual sake +#define _______ KC_TRNS + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_CO] = { + {KC_Q, KC_W, KC_F, KC_P, KC_B, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN }, + {KC_A, KC_R, KC_S, KC_T, KC_G, _______, KC_M, KC_N, KC_E, KC_I, KC_O }, + {KC_Z, KC_X, KC_C, KC_D, KC_V, KC_LCTL, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH }, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT } +}, + +[_DV] = { + {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L }, + {KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S }, + {KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, KC_Z }, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_SLSH, KC_ENT } +}, + +[_QW] = { /* Qwerty */ + {KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P }, + {KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN }, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH }, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_NU), KC_MINS, KC_QUOT, KC_ENT } +}, + +[_NU] = { /* Numbers and symbols */ + {KC_EXLM, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR}, + {KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS}, + {KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LCTL, KC_TILD, KC_1, KC_2, KC_3, KC_BSLS}, + {MO(_FN), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LALT, KC_SPC, _______, KC_DOT, KC_0, KC_EQL} +}, + +[_FN] = { /* Functions */ + {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10}, + {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11}, + {_______, _______, _______, _______, _______, KC_LCTL, _______, KC_F1, KC_F2, KC_F3, KC_F12}, + {_______, _______, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, _______, _______, _______, RESET} +}}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c b/keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c new file mode 100644 index 0000000000..be2290567f --- /dev/null +++ b/keyboards/ergodox_ez/keymaps/replicaJunction/keymap.c @@ -0,0 +1,414 @@ +#include "ergodox_ez.h" +#include "debug.h" +#include "action_layer.h" + +/* + * Keyboard: Ergodox + * Keymap: replicaJunction + * Version: 1.0 + * + * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus. + * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now + * have both keyboards, so I've designed these layouts in an effort to make switching between the + * two as easy as possible. + * + * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found + * here: https://colemakmods.github.io/mod-dh/ + */ + +#define BASE 0 // default layer +#define CODH 1 // Colemak +#define QWRT 2 // QWERTY layer +#define SYMB 3 // symbols +#define MDIA 4 // media keys +#define UTIL 5 // keyboard utilities +#define NUMP 6 // numpad +#define GAME 7 // mouse overlay for gaming + +#define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* + * Keymap: Colemak-ModDH + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | ' | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | = | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | - | + * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| + * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| LAlt | | MDIA | RAlt | + * ,------|------|------| |------+------+------. + * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/| + * | BkSp | Del |------| |------| Enter| Space| + * | | | NUMP | | PgDn | | | + * `--------------------' `--------------------' + */ + +[CODH] = KEYMAP( + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME, + KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G, + KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO), + KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB), + + KC_LCTL, KC_LALT, + KC_HOME, + CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP), + // right hand + TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_QUOT, + KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_EQL, + KC_M, KC_N, KC_E, KC_I, KC_O, KC_MINS, + KC_BSLS, KC_K, KC_H, KC_DOT, KC_COMM,KC_SLSH,KC_RSFT, + KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS, + + MO(MDIA), KC_RALT, + KC_PGUP, + KC_PGDN, KC_ENT, LT(SYMB,KC_SPC) + ), + + /* + * Keymap: Dvorak layout + * + * The right index backspace is a nod to my TypeMatrix keyboard, which has + * Backspace in the center. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | ~SYMB| 6 | 7 | 8 | 9 | 0 | / | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - | + * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------| + * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LGui | [ | ] |CtlShf| SYMB | | Left | Up | Down | Right| \ | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| LAlt | | MDIA | RAlt | + * ,------|------|------| |------+------+------. + * | Ctl/ | Alt/ | Home | | PgUp | | SYMB/| + * | BkSp | Del |------| |------| Enter| Space| + * | | | NUMP | | PgDn | | | + * `--------------------' `--------------------' + */ + +// BASE +[BASE] = KEYMAP( + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME, + KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, + KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO), + KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(SYMB), + + KC_LCTL, KC_LALT, + KC_HOME, + CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(NUMP), + // right hand + TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH, + KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL, + KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, + KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, + KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS, + + MO(MDIA), KC_RALT, + KC_PGUP, + KC_PGDN, KC_ENT, LT(SYMB,KC_SPC) + ), + + /* + * Keymap: QWERTY layout. + * + * This is optimized for gaming, not typing, so there aren't as many macros + * as the Dvorak layer. Some of the keys have also been moved to "game- + * like" locations, such as making the spacebar available to the left thumb, + * and repositioning the arrow keys at the bottom right corner. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | Esc | |~SYMB | 6 | 7 | 8 | 9 | 0 | - | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | + * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------| + * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | LCtrl| ` | \ |CtlShf| SYMB | | SYMB | / | Left | Down | Right| + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | LCtrl| LAlt | | MDIA | ~GAME| + * ,------|------|------| |------+------+------. + * | | | Home | | PgUp | | SYMB/ + * | Space| LAlt |------| |------| Enter| Space| + * | | | End | | PgDn | | | + * `--------------------' `--------------------' + */ +[QWRT] = KEYMAP( // Layer1: QWERTY + // left hand + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC, + KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME, + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, + KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO), + KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(SYMB), + + KC_LCTL,KC_LALT, + KC_HOME, + KC_SPC, KC_LALT, KC_END, + // right hand + TG(SYMB), KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC, + KC_BSPC,KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL, + KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS, + KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT, + MO(SYMB),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT, + + MO(MDIA),TG(GAME), + KC_PGUP, + KC_PGDN,KC_ENT,LT(SYMB,KC_SPC) + ), + + /* + * Keymap: Symbol / navigation Layer + * + * Inspired by Atreus. + * Note the two keys on the left thumb cluster. These change the "default" layer between key layouts. + * The RESET button also resets the Teensy, but note bug #164. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | ! | @ | Up | { | } | | | | | Home | Up | End | | F12 | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | # | / | | | \ | $ |------| |------| | Left | Down | Right| | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | [ | ] | ( | ) | & | | | | | PgUp | | PgDn | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | SYMB | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * |Dvorak|QWERTY| | | RESET| + * ,------|------|------| |------+------+------. + * | | |Colemk| | | | | + * | | |------| |------| | SYMB | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// SYMBOLS +[SYMB] = KEYMAP( + // left hand + _______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, + _______,KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR,_______, + _______,KC_HASH,KC_SLSH,KC_PIPE,KC_BSLS,KC_DLR, + _______,KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,_______, + _______,_______,_______,_______,_______, + + DF(BASE),DF(QWRT), + DF(CODH), + _______, _______, _______, + + // right hand + _______,KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______,_______,KC_HOME,KC_UP, KC_END, _______,KC_F12, + _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, + _______,_______,KC_PGUP,_______,KC_PGDN,_______,_______, + _______,_______,_______,_______,_______, + + _______, RESET, + _______, + _______, _______, _______ +), +/* Keymap: Media and mouse keys + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | MsUp | | | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | Prev | Next | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | |Brwser| + * | | |------| |------| |Back | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// MEDIA AND MOUSE +[MDIA] = KEYMAP( + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, KC_MS_U, _______, _______, _______, + _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, KC_BTN1, KC_BTN2, + _______, _______, + _______, + _______, _______, _______, + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, KC_MPLY, + _______, _______, _______, KC_MPRV, KC_MNXT, _______, _______, + KC_VOLU, KC_VOLD, KC_MUTE, _______, _______, + _______, _______, + _______, + _______, _______, KC_WBAK +), + +/* + * Keymap: Number pad. + * + * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | | 7 | 8 | 9 | * | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| | 4 | 5 | 6 | + | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | 1 | 2 | 3 | / | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | 0 | . | 0 | = | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | Enter| + * | | | | | | | | + * `--------------------' `--------------------' + */ +[NUMP] = KEYMAP( + // left hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + _______,_______, + _______, + _______,_______,_______, + // right hand + _______,_______,_______,_______,_______,_______,_______, + _______,KC_UP, KC_P7, KC_P8, KC_P9, KC_PAST,KC_F12, + KC_DOWN,KC_P4, KC_P5, KC_P6, KC_PPLS,_______, + _______,KC_AMPR,KC_P1, KC_P2, KC_P3, KC_PSLS,_______, + KC_P0, KC_PDOT,KC_P0, KC_EQL, _______, + + _______, _______, + _______, + _______, _______, KC_PENT + ), + + /* + * Keymap: Gaming + * + * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | |MClick| | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | ~GAME| + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------|RClick|LClick| + * | | | | | | | | + * `--------------------' `--------------------' + */ +[GAME] = KEYMAP( + // left hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, + + _______,_______, + _______, + _______,_______,_______, + + // right hand + _______, _______, _______, _______, _______, _______, _______, + _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, + _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, + _______, _______, _______, _______, _______, _______, _______, + KC_BTN3, _______, _______, _______, _______, + _______, _______, + _______, + _______, KC_BTN2, KC_BTN1 + ), +}; + +const uint16_t PROGMEM fn_actions[] = { + [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols) +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + +}; + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + + uint8_t layer = biton32(layer_state); + + ergodox_board_led_off(); + ergodox_right_led_1_off(); + ergodox_right_led_2_off(); + ergodox_right_led_3_off(); + switch (layer) { + case BASE: + ergodox_right_led_1_on(); + break; + case QWRT: + ergodox_right_led_2_on(); + case SYMB: + ergodox_right_led_3_on(); + break; + case GAME: + ergodox_right_led_1_on(); + ergodox_right_led_2_on(); + default: + // none + break; + } + +};