Callum style layout improvements and my layout changes (#16174)
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# My 34 keys layout
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This are my principles for layout:
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This is my principles for layout:
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* I am using Callum style layout. Here you can read explanation by
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Callum himself and his reasoning for not using mod-tap:
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[here](../../../../users/callum/readme.md)
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* There should be only one way to type key. Key can be on
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different layer but it must maintain its physical location.
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different layer but it must maintain its physical location. I
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broke this rule for Shift key only.
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* The less features are used the better.
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* trilayer is cool.
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* There is simple TMUX layer.
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* There is 🐍 key for no reason.
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* Common keys must be accessible using two keys if possible.
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As well I have added one shot layers compatible with Callum's one
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shot keys.
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* It should be possible to work with left keyboard side and mouse
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in right hand without lifting hands for some scenarios (that's
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why I had to duplicate Shift key).
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There is simple TMUX layer as well.
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## Improvements over Callum
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* I have added one shot layers compatible with Callum's one shot
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keys.
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* There is one issue with accidental uppercase characters fixed
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that exists in original Callum layout's implementation.
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* Another annoying feature of Callum layer is one shot keys are
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frozen until you cancel them. This is problem when you use one
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hand for keyboard and another for mouse. E.g. you click Ctrl and
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mouse to get some menu (on Mac OS X), and then you want to click
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some item in that menu. You have to remember to cancel one shot in such
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situation. I have added two settings two handle situations like
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this:
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* `FLOW_ONESHOT_WAIT_TERM` - if hold one shot key longer than
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`FLOW_ONESHOT_WAIT_TERM` ms then mod key / layer key is not
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treated as one shot key (defaults to 500ms).
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* `FLOW_ONESHOT_TERM` - if you do not click another key in
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`FLOW_ONESHOT_TERM` ms then one shot key / layer key is treated
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as normal key. Therefore if you lift it after `FLOW_ONESHOT_TERM`
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it will not be treated as one shot (defaults to 500ms).
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After adding those two settings I have found out that I don't
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need one shot cancel key anymore so I have removed it.
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Since differences are significant I named this layout `flow`.
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## Using flow with your keyboard
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Copy `flow.c` and `flow.h` to keyboard folder.
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Add following line to `rules.mk`:
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```make
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SRC += flow.c
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```
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Define following in `config.h` for modifiers and layers:
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```c
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#define FLOW_COUNT 7
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#define FLOW_LAYERS_COUNT 3
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```
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In your `keymap.c` add and configure like this:
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```c
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#include "flow.h"
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...
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// flow_config should correspond to following format:
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// * layer keycode
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// * modifier keycode
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const uint16_t flow_config[FLOW_COUNT][2] = {
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{L_NAV, KC_LALT},
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{L_NAV, KC_LGUI},
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{L_NAV, KC_LCTL},
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{L_NAV, KC_LSFT},
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{L_SYM, KC_LCTL},
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{L_SYM, KC_LGUI},
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{L_SYM, KC_LALT},
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};
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// for layers configuration follow this format:
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// * custom layer key
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// * layer name
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const uint16_t flow_layers_config[FLOW_LAYERS_COUNT][2] = {
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{OS_TMUX, _TMUX},
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{OS_MISC, _MISC},
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{OS_FUNC, _FUNC},
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};
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...
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// Add following to handle flow
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (!update_flow(keycode, record->event.pressed, record->event.key)) return false;
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return true;
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}
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void matrix_scan_user(void) {
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flow_matrix_scan();
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}
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```
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## Lithuanian letters
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There are at least two ways how to enter Lithuanian letters: to
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use Unicode support from QMK or to switch OS language when
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necessary. Unicode support has some problems:
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* it is OS specific (you need to change Unicode input mode based
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on your OS and I sometimes switch between Mac OS X and Ubuntu).
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This is minor issue but it is still issue.
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* There is bug in Mac OS X and I can't enter `Š` using unicode
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input method.
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* Unicode Hex Input in Mac OS X is not perfect and there are some
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minor issue while using it.
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On Linux Unicode support meanwhile works perfectly.
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This leaves us with other option to use OS language switching as
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you most probably have done before. Still there is space for
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improvement. E.g. I have added Lithuanian letters to trilayer and
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trilayer activation toggles OS language (this works because I use
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only two languages). Check `layer_state_set_user` implementation
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for details.
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# Rejected ideas
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## Mods as combos
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Sometimes when I press `NAV (layer key) + S + Tab` to get `Command
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+ Tab` I ended up with `S + Nav + Tab`. This happened because I
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did that really fast and sometimes clicked S slightly earlier than
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NAV layer key. Initially I have solved this problem using Combo
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keys, but that's additional dependency and combo keys are not
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ideal for Callum layer. You need to release both keys to trigger
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Combo key release. Therefore I have written custom code that
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allows pressing S some milliseconds earlier. This is controlled by
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FLOW_TERM and defaults to 10. I do not recommend setting this to
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higher than 30.
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This idea was rejected because it looks like 10ms did not made
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that big difference.
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## Swapper
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Idea of swapper is to have key that registers Mode key (e.g.
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Command while layer and some key is pressed) to simulate two key
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combo, e.g. Command + Tab. Overall I found that 3 keys combo that
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I have currently for swapping windows is equally good as 2 keys
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swapper. Another problem with swapper is that it is OS specific.
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Still if you want here is swapper implementation I have used:
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```c
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bool active;
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void update_swapper(
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uint16_t trigger,
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uint16_t keycode,
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bool pressed
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) {
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if (keycode == trigger) {
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if (pressed) {
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if (!active) {
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active = true;
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register_code(KC_LGUI);
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}
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register_code(KC_TAB);
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} else {
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unregister_code(KC_TAB);
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}
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} else if (active && keycode != KC_LSFT && keycode != KC_LEFT && keycode != KC_RIGHT) {
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unregister_code(KC_LGUI);
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active = false;
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}
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}
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```
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## Combos
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I have seen that some people use two letter horizontal combos for
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some actions, e.g. XC for Command+C, CV for Command+V, JK for ESC
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and etc. I found that this kind of kicks me out of the flow when
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working as it requires different kind of action and I need to
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pause to make that action.
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## Comma-space
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I have noticed that I put space after comma `,` usually. That
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means I can use comma + letter for something else with backspace,
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e.g. for Lithuanian letters. Performance wise that works OK, but
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practically that does not feel really good. Trilayer with language
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layer switch works better.
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Still if you are interested here is comma-space implementation:
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```c
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void swap_layout(void) {
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uint8_t saved_mods = get_mods();
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clear_mods();
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tap_code16(LCTL(KC_SPC));
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set_mods(saved_mods);
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}
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void press_with_layout_swap(uint16_t keycode) {
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tap_code16(KC_BSPC);
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swap_layout();
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tap_code16(keycode);
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swap_layout();
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}
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bool comma_pressed = false;
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bool update_commaspace(
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uint16_t keycode,
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bool pressed
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) {
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if (keycode == KC_COMM) {
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if (!(get_mods() & MOD_MASK_SHIFT)) {
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comma_pressed = true;
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}
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} else if (comma_pressed) {
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if (keycode != KC_LSFT) {
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comma_pressed = false;
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}
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switch(keycode) {
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case KC_Q:
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if (pressed) {
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press_with_layout_swap(KC_1);
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return false;
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}
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break;
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case KC_W:
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if (pressed) {
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press_with_layout_swap(KC_2);
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return false;
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}
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break;
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case KC_E:
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if (pressed) {
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press_with_layout_swap(KC_3);
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return false;
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}
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break;
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case KC_R:
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if (pressed) {
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press_with_layout_swap(KC_4);
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return false;
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}
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break;
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case KC_T:
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if (pressed) {
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press_with_layout_swap(KC_5);
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return false;
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}
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break;
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case KC_Y:
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if (pressed) {
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press_with_layout_swap(KC_6);
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return false;
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}
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break;
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case KC_U:
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if (pressed) {
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press_with_layout_swap(KC_7);
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return false;
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}
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break;
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case KC_I:
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if (pressed) {
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press_with_layout_swap(KC_8);
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return false;
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}
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break;
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case KC_O:
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if (pressed) {
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press_with_layout_swap(KC_EQL);
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return false;
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}
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break;
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}
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}
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return true;
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};
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```
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## Using one shot layers on top layer keys (NAV and SYM)
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While this looked promising and fun it was really easy to get lost
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in which layer you actually are. You can still use it as `flow`
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supports this scenario, but I do not recommend it.
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