Make Swap Hands use PROGMEM (#12284)
This converts the array that the Swap Hands feature uses to use PROGMEM, and to read from that array, as such. Since this array never changes at runtime, there is no reason to keep it in memory. Especially for AVR boards, as memory is a precious resource.
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@@ -133,7 +133,8 @@ void process_hand_swap(keyevent_t *event) {
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bool do_swap = event->pressed ? swap_hands : swap_state[pos.row] & (col_bit);
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if (do_swap) {
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event->key = hand_swap_config[pos.row][pos.col];
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event->key.row = pgm_read_byte(&hand_swap_config[pos.row][pos.col].row);
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event->key.col = pgm_read_byte(&hand_swap_config[pos.row][pos.col].col);
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swap_state[pos.row] |= col_bit;
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} else {
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swap_state[pos.row] &= ~(col_bit);
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@@ -78,7 +78,7 @@ extern bool disable_action_cache;
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/* Code for handling one-handed key modifiers. */
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#ifdef SWAP_HANDS_ENABLE
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extern bool swap_hands;
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extern const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS];
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extern const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS];
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# if (MATRIX_COLS <= 8)
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typedef uint8_t swap_state_row_t;
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# elif (MATRIX_COLS <= 16)
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