Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
		@@ -10,6 +10,5 @@ This is a folder for collection code of Chinese PCB, where they only sold one-ti
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  | ------------- | ------------- | ------------- | ------- | ------------------------ | ---- | ----- |
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					  | ------------- | ------------- | ------------- | ------- | ------------------------ | ---- | ----- |
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  | Black E6.5    | Atmega32U4    | 68 Keys (65%) | No      | Backlight & RGB Lighting | No   | No    |
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					  | Black E6.5    | Atmega32U4    | 68 Keys (65%) | No      | Backlight & RGB Lighting | No   | No    |
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  | Devil68 Pro   | Atmega32U4    | 68 Keys (65%) | Yes     | RGB Matrix               | No   | No    |
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					  | Devil68 Pro   | Atmega32U4    | 68 Keys (65%) | Yes     | RGB Matrix               | No   | No    |
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  | M63 RGB       | STM32F072CBU6 | 63 Keys (60%) | Yes     | RGB Matrix               | No   | No    |
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  |               |               |               |         |                          |      |       |
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					  |               |               |               |         |                          |      |       |
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</details>
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					</details>
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@@ -1,4 +1,5 @@
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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					/* Copyright 2021 Mss Studio
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					 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 *
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					 *
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 * This program is free software: you can redistribute it and/or modify
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					 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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					 * it under the terms of the GNU General Public License as published by
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@@ -19,10 +20,10 @@
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#include "config_common.h"
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					#include "config_common.h"
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/* USB Device descriptor parameter */
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					/* USB Device descriptor parameter */
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#define VENDOR_ID       0x7516
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					#define VENDOR_ID       0x4D4B
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#define PRODUCT_ID      0x6002
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					#define PRODUCT_ID      0x6063
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#define DEVICE_VER      0x0001
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					#define DEVICE_VER      0x0001
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#define MANUFACTURER    HorrorTroll
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					#define MANUFACTURER    Mss Studio
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#define PRODUCT         M63 RGB
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					#define PRODUCT         M63 RGB
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/* key matrix size */
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					/* key matrix size */
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@@ -33,9 +34,6 @@
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#define MATRIX_ROW_PINS { B3, B4, A0,  A2, A3 }
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					#define MATRIX_ROW_PINS { B3, B4, A0,  A2, A3 }
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#define MATRIX_COL_PINS { B0, B1, B2, B10, A7, A6, A5, A4, B5, B6, A1, B7, B8, B9 }
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					#define MATRIX_COL_PINS { B0, B1, B2, B10, A7, A6, A5, A4, B5, B6, A1, B7, B8, B9 }
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#define BOOTMAGIC_LITE_ROW 3
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#define BOOTMAGIC_LITE_COLUMN 5
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/* COL2ROW or ROW2COL */
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					/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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					#define DIODE_DIRECTION COL2ROW
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@@ -1,4 +1,5 @@
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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					/* Copyright 2021 Mss Studio
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					 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 *
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					 *
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 * This program is free software: you can redistribute it and/or modify
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					 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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					 * it under the terms of the GNU General Public License as published by
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@@ -27,8 +28,8 @@
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// entirely and just use numbers.
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					// entirely and just use numbers.
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enum layer_names {
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					enum layer_names {
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    _BASE = 0,
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					    _BASE,
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    _FN = 1
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					    _FN,
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};
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					};
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enum user_rgb_mode {
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					enum user_rgb_mode {
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@@ -1,4 +1,5 @@
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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					/* Copyright 2021 Mss Studio
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					 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 *
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					 *
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 * This program is free software: you can redistribute it and/or modify
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					 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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					 * it under the terms of the GNU General Public License as published by
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@@ -1,4 +1,5 @@
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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					/* Copyright 2021 Mss Studio
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					 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 *
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					 *
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 * This program is free software: you can redistribute it and/or modify
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					 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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					 * it under the terms of the GNU General Public License as published by
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@@ -27,8 +28,8 @@
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// entirely and just use numbers.
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					// entirely and just use numbers.
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enum layer_names {
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					enum layer_names {
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    _BASE = 0,
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					    _BASE,
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    _FN = 1
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					    _FN,
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};
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					};
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enum user_rgb_mode {
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					enum user_rgb_mode {
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@@ -1,4 +1,5 @@
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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					/* Copyright 2021 Mss Studio
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					 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 *
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					 *
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 * This program is free software: you can redistribute it and/or modify
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					 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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					 * it under the terms of the GNU General Public License as published by
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@@ -1,4 +1,5 @@
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/* Copyright 2021 HorrorTroll <https://github.com/HorrorTroll>
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					/* Copyright 2021 Mss Studio
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					 * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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 *
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					 *
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 * This program is free software: you can redistribute it and/or modify
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					 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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					 * it under the terms of the GNU General Public License as published by
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@@ -7,11 +7,11 @@ Support STM32F072CBU6 keyboard.
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Make example for this keyboard (after setting up your build environment):
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					Make example for this keyboard (after setting up your build environment):
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    make horrortroll/chinese_pcb/m63_rgb:default
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					    make mss_studio/m63_rgb:default
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Flashing example for this keyboard:
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					Flashing example for this keyboard:
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    make horrortroll/chinese_pcb/m63_rgb:default:flash
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					    make mss_studio/m63_rgb:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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					See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@@ -19,6 +19,6 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to
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Enter the bootloader in 3 ways:
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					Enter the bootloader in 3 ways:
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* **Bootmagic reset**: Hold down the key at (3,5) in the matrix (B key) and plug in the keyboard
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					* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Esc key) and plug in the keyboard
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* **Physical reset button**: Press and hold the button on the back of the PCB, then plug in the keyboard
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					* **Physical reset button**: Press and hold the button on the back of the PCB, then plug in the keyboard
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* **Keycode in layout**: Press the key mapped to `RESET` if it is available
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					* **Keycode in layout**: Press the key mapped to `RESET` if it is available
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