[Keymap] All about (ARM) RGB and OLEDs (drashna keymaps) (#7354)

* Add Kyria Keymap

* Enable all RGBLIGHT Animations for ARM and high capacity AVR

* Reduce GNUC version for __has_include

* Cleanup Ortho 4x12 Community layout

* Update Collide 39 keymap

* Cleanup Keymaps

* Enable full 30 LEDs for Ergodox

* Change EEPROM Load timing

* Use RGB Matrix on Planck Rev6

* Use correct keymap swap

* Enable everything for ARM

* Only enable rgb sleep on avr until crash is fixed

* Add additional Kyria keymap config

* Overhaul Kyria OLED display

* Improve kyria keymap based on usage

* Minor tweaks to rules

* Update OLED code to truncate properly

* Fix RGB Light layer indication

* Switch all of biton32 to get_highest_layer function

* Fix OLED Keylogger display

* Run qmk cformat over all of my user files

* Slight tweak to kyria based on usage

* Move around LALT_T config

* Add comments about base wrappers to keymaps

* Another cformat pass

* Temp fix for VUSB boards and NKRO

* Convert tabs to spaces in rules.mk files

* Only enable RGBLight if it's enabled

* Add Encoder Flip setting

* Update OLED font file
This commit is contained in:
Drashna Jaelre
2019-11-20 12:37:24 -08:00
committed by GitHub
parent 8e8986b250
commit eb91c96288
38 changed files with 1503 additions and 596 deletions

View File

@@ -21,27 +21,25 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 5
#ifdef RGBLIGHT_ENABLE
# undef RGBLED_NUM
# define RGBLED_NUM 16
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
# define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
#endif // RGBLIGHT_ENABLE
# undef RGBLED_NUM
# define RGBLED_NUM 16
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
# define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
#endif // RGBLIGHT_ENABLE
#undef PRODUCT
#define PRODUCT Drashnas Viterbi Macro Pad
#define PRODUCT Drashnas Viterbi Macro Pad
#ifdef AUDIO_ENABLE
# define C6_AUDIO
# define NO_MUSIC_MODE
# define C6_AUDIO
# define NO_MUSIC_MODE
#endif
// clang-format off
#define LAYOUT_ortho_5x7( \
L00, L01, L02, L03, L04, L05, L06, \
L10, L11, L12, L13, L14, L15, L16, \
@@ -56,8 +54,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
}
// clang-format on
#define QMK_ESC_OUTPUT F5 // usually COL
#define QMK_ESC_INPUT D4 // usually ROW
#define QMK_ESC_OUTPUT F5 // usually COL
#define QMK_ESC_INPUT D4 // usually ROW
#define QMK_LED B0
#define QMK_SPEAKER C6

View File

@@ -1,24 +1,15 @@
#include QMK_KEYBOARD_H
#include "drashna.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
// Fillers to make layering more clear
#define DIABLO TG(_DIABLO)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TT(_MEDIA)
#define DIABLO TG(_DIABLO)
#define GAMEPAD TG(_GAMEPAD)
#define MEDIA TT(_MEDIA)
//enum more_custom_keycodes {
// enum more_custom_keycodes {
// KC_P00 = NEW_SAFE_RANGE
//};
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_ortho_5x7(
@@ -55,32 +46,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
// clang-format on
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
//switch (keycode) {
//case KC_P00:
// if (!record->event.pressed) {
// tap(KC_KP_0);
// tap(KC_KP_0);
// }
// return false;
// break;
//}
return true;
// switch (keycode) {
// case KC_P00:
// if (!record->event.pressed) {
// tap(KC_KP_0);
// tap(KC_KP_0);
// }
// return false;
// break;
//}
return true;
}
void matrix_init_keymap(void) {
#ifndef CONVERT_TO_PROTON_C
#ifndef CONVERT_TO_PROTON_C
setPinOutput(D5);
writePinHigh(D5);
setPinOutput(B0);
writePinHigh(B0);
#endif
#endif
}