Simplify HSV->RGB calculation

De-dupe repeated code
This commit is contained in:
Jordi Orlando 2016-07-26 15:31:22 -05:00 committed by GitHub
parent 899c88cd8b
commit ea2d2f5d58

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@ -55,56 +55,55 @@ uint8_t rgblight_inited = 0;
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) {
/* Convert hue, saturation and brightness ( HSB/HSV ) to RGB. The DIM_CURVE is
used only on brightness/value and on saturation (inverted). This looks the
most natural. */
uint8_t r = 0, g = 0, b = 0;
// Convert hue, saturation, and value (HSV/HSB) to RGB. DIM_CURVE is used only
// on value and saturation (inverted). This looks the most natural.
uint8_t r = 0, g = 0, b = 0, base, color;
val = pgm_read_byte(&DIM_CURVE[val]);
sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]);
uint8_t base;
if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
r = val;
g = val;
b = val;
} else {
base = ((255 - sat) * val) >> 8;
color = (val - base) * (hue % 60) / 60;
switch (hue / 60) {
case 0:
r = val;
g = (((val - base) * hue) / 60) + base;
g = base + color;
b = base;
break;
case 1:
r = (((val - base) * (60 - (hue % 60))) / 60) + base;
r = val - color;
g = val;
b = base;
break;
case 2:
r = base;
g = val;
b = (((val - base) * (hue % 60)) / 60) + base;
b = base + color;
break;
case 3:
r = base;
g = (((val - base) * (60 - (hue % 60))) / 60) + base;
g = val - color;
b = val;
break;
case 4:
r = (((val - base) * (hue % 60)) / 60) + base;
r = base + color;
g = base;
b = val;
break;
case 5:
r = val;
g = base;
b = (((val - base) * (60 - (hue % 60))) / 60) + base;
b = val - color;
break;
}
}
setrgb(r, g, b, led1);
}
@ -346,7 +345,6 @@ void rgblight_set(void) {
}
}
#if !defined(AUDIO_ENABLE) && defined(RGBLIGHT_TIMER)
// Animation timer -- AVR Timer3