[Keyboard] add SPRH keyboard (#12999)

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
This commit is contained in:
joedinkle
2021-07-21 23:47:48 -07:00
committed by GitHub
parent 92cca84651
commit e9c3f71e74
13 changed files with 302 additions and 28 deletions

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@@ -18,25 +18,25 @@
// Defines names for use in layer keycodes and the keymap
enum layer_names {
QWERTY,
FUNCTN,
NUMBRS,
_QWERTY,
_FUNCTN,
_NUMBRS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = LAYOUT_1u(
[_QWERTY] = LAYOUT_1u(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, MO(FUNCTN), MO(NUMBRS), KC_SPC, KC_SPC, MO(NUMBRS), MO(FUNCTN), KC_RALT
KC_LCTL, MO(_FUNCTN), MO(_NUMBRS), KC_SPC, KC_SPC, MO(_NUMBRS), MO(_FUNCTN), KC_RALT
),
[FUNCTN] = LAYOUT_1u(
[_FUNCTN] = LAYOUT_1u(
KC_VOLU, KC_Q, KC_PGUP, RGB_TOG, BL_STEP, KC_T, KC_Y, KC_U, KC_UP, RGB_MOD, RGB_RMOD, KC_DEL,
KC_VOLD, KC_HOME, KC_PGDN, KC_D, KC_U, KC_MINS, KC_EQL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_QUOT, RESET,
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_LBRC, KC_RBRC, RGB_VAI, RGB_VAD, KC_DOT, KC_BSLS, KC_RSFT,
KC_LCTL, KC_TRNS, KC_TRNS, KC_SPC, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
),
[NUMBRS] = LAYOUT_1u(
[_NUMBRS] = LAYOUT_1u(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_MUTE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENT,
KC_CAPS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_RSFT,

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@@ -17,25 +17,25 @@
// Defines names for use in layer keycodes and the keymap
enum layer_names {
QWERTY,
FUNCTN,
NUMBRS,
_QWERTY,
_FUNCTN,
_NUMBRS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = LAYOUT_1u_2u(
[_QWERTY] = LAYOUT_1u_2u(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, MO(FUNCTN), MO(NUMBRS), KC_SPC, MO(FUNCTN), KC_RCTL
KC_LCTL, KC_LALT, MO(_FUNCTN), MO(_NUMBRS), KC_SPC, MO(_FUNCTN), KC_RCTL
),
[FUNCTN] = LAYOUT_1u_2u(
[_FUNCTN] = LAYOUT_1u_2u(
KC_VOLU, KC_Q, KC_PGUP, RGB_TOG, BL_STEP, KC_T, KC_Y, KC_U, KC_UP, RGB_MOD, RGB_RMOD, KC_DEL,
KC_VOLD, KC_HOME, KC_PGDN, KC_D, KC_U, KC_MINS, KC_EQL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_QUOT, RESET,
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_LBRC, KC_RBRC, RGB_VAI, RGB_VAD, KC_DOT, KC_BSLS, KC_RSFT,
KC_LGUI, KC_LALT, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, RESET
),
[NUMBRS] = LAYOUT_1u_2u(
[_NUMBRS] = LAYOUT_1u_2u(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_MUTE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENT,
KC_CAPS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_RSFT,

View File

@@ -18,25 +18,25 @@
// Defines names for use in layer keycodes and the keymap
enum layer_names {
QWERTY,
FUNCTN,
NUMBRS,
_QWERTY,
_FUNCTN,
_NUMBRS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = LAYOUT_2u_1u(
[_QWERTY] = LAYOUT_2u_1u(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, MO(FUNCTN), KC_SPC, MO(NUMBRS), MO(FUNCTN), KC_LGUI, KC_RALT
KC_LCTL, MO(_FUNCTN), KC_SPC, MO(_NUMBRS), MO(_FUNCTN), KC_LGUI, KC_RALT
),
[FUNCTN] = LAYOUT_2u_1u(
[_FUNCTN] = LAYOUT_2u_1u(
KC_VOLU, KC_Q, KC_PGUP, RGB_TOG, BL_STEP, KC_T, KC_Y, KC_U, KC_UP, RGB_MOD, RGB_RMOD, KC_DEL,
KC_VOLD, KC_HOME, KC_PGDN, KC_D, KC_U, KC_MINS, KC_EQL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_QUOT, RESET,
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_LBRC, KC_RBRC, RGB_VAI, RGB_VAD, KC_DOT, KC_BSLS, KC_RSFT,
KC_LCTL, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_LGUI, KC_TRNS
),
[NUMBRS] = LAYOUT_2u_1u(
[_NUMBRS] = LAYOUT_2u_1u(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_MUTE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENT,
KC_CAPS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_RSFT,

View File

@@ -17,25 +17,25 @@
// Defines names for use in layer keycodes and the keymap
enum layer_names {
QWERTY,
FUNCT,
NUMBRS,
_QWERTY,
_FUNCTN,
_NUMBRS,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = LAYOUT_2u(
[_QWERTY] = LAYOUT_2u(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LALT, MO(NUMBRS), KC_SPC, MO(FUNCT), KC_LGUI
KC_LCTL, KC_LALT, MO(_NUMBRS), KC_SPC, MO(_FUNCTN), KC_LGUI
),
[FUNCT] = LAYOUT_2u(
[_FUNCTN] = LAYOUT_2u(
KC_VOLU, KC_Q, KC_PGUP, RGB_TOG, BL_STEP, KC_T, KC_Y, KC_U, KC_UP, RGB_MOD, RGB_RMOD, KC_DEL,
KC_VOLD, KC_HOME, KC_PGDN, KC_D, KC_U, KC_MINS, KC_EQL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_QUOT, RESET,
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, KC_LBRC, KC_RBRC, RGB_VAI, RGB_VAD, KC_DOT, KC_BSLS, KC_RSFT,
KC_LCTL, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, RESET
),
[NUMBRS] = LAYOUT_2u(
[_NUMBRS] = LAYOUT_2u(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
KC_MUTE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_ENT,
KC_CAPS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_RSFT,

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@@ -15,5 +15,7 @@ Make example for this keyboard (after setting up your build environment):
Flashing example for this keyboard:
make eyeohdesigns/babyv:default:flash
To enter the bootloader, either depress the reset button on the back of the PCB, or use the 'RESET' keycode found on the function layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).