Move layouts for direct_pins boards to data driven (#19872)

This commit is contained in:
Ryan
2023-02-19 18:55:12 +11:00
committed by GitHub
parent 2222836f09
commit e837a32b2b
231 changed files with 965 additions and 3523 deletions

View File

@@ -16,8 +16,8 @@
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0}
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]}
]
}
}

View File

@@ -1,16 +0,0 @@
/* Copyright 2020 zvecr<git@zvecr.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "xd002.h"

View File

@@ -1,33 +0,0 @@
/* Copyright 2020 zvecr<git@zvecr.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K01, K02 \
) \
{ \
{ K01, K02 }, \
}

View File

@@ -16,7 +16,12 @@
},
"layouts": {
"LAYOUT_all": {
"layout": [{"label":"L", "x":0, "y":0}, {"label":"O", "x":1, "y":0}, {"label":"V", "x":2, "y":0}, {"label":"E", "x":3, "y":0}]
"layout": [
{"x":0, "y":0, "matrix": [0, 0]},
{"x":1, "y":0, "matrix": [0, 1]},
{"x":2, "y":0, "matrix": [0, 2]},
{"x":3, "y":0, "matrix": [0, 3]}
]
}
}
}

View File

@@ -1 +0,0 @@
#include "xd004.h"

View File

@@ -1,15 +0,0 @@
#pragma once
#include "quantum.h"
//#include "led.h"
/* XD60 Keymap Definition Macro */
/*
+--------------------------------+
| K0 K1 K2 K3 [----- USB
+--------------------------------+
*/
#define LAYOUT_all(K00, K01, K02, K03) \
{ \
{ K00, K01, K02, K03 } \
}