Move layouts for direct_pins boards to data driven (#19872)
This commit is contained in:
@@ -13,7 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "4pack.h"
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#include "quantum.h"
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// Optional override functions below.
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// You can leave any or all of these undefined.
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@@ -1,33 +0,0 @@
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/* Copyright 2019 Arda Kilicdagi
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, k03 \
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) \
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{ \
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{ k00, k01, k02, k03 }, \
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}
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@@ -17,7 +17,12 @@
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},
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"layouts": {
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"LAYOUT": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}]
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"layout": [
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{"x":0, "y":0, "matrix": [0, 0]},
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{"x":1, "y":0, "matrix": [0, 1]},
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{"x":2, "y":0, "matrix": [0, 2]},
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{"x":3, "y":0, "matrix": [0, 3]}
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]
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}
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}
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}
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@@ -16,9 +16,21 @@
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["D1", "D0", "D4", "C6"]
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]
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},
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"layout_aliases": {
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"LAYOUT": "LAYOUT_ortho_2x4"
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},
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"layouts": {
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"LAYOUT_ortho_2x4": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}]
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"layout": [
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{"x":0, "y":0, "matrix": [0, 0]},
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{"x":1, "y":0, "matrix": [0, 1]},
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{"x":2, "y":0, "matrix": [0, 2]},
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{"x":3, "y":0, "matrix": [0, 3]},
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{"x":0, "y":1, "matrix": [1, 0]},
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{"x":1, "y":1, "matrix": [1, 1]},
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{"x":2, "y":1, "matrix": [1, 2]},
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{"x":3, "y":1, "matrix": [1, 3]}
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]
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}
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}
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}
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@@ -1 +0,0 @@
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#include "nano.h"
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@@ -1,13 +0,0 @@
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#pragma once
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#include "quantum.h"
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#define LAYOUT_ortho_2x4( \
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k01, k02, k03, k04, \
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k05, k06, k07, k08 \
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) { \
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{ k01, k02, k03, k04 }, \
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{ k05, k06, k07, k08 } \
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}
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#define LAYOUT LAYOUT_ortho_2x4
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@@ -20,15 +20,15 @@
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"layouts": {
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"LAYOUT_ortho_3x3": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2}
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{"x":0, "y":0, "matrix": [0, 0]},
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{"x":1, "y":0, "matrix": [0, 1]},
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{"x":2, "y":0, "matrix": [0, 2]},
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{"x":0, "y":1, "matrix": [1, 0]},
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{"x":1, "y":1, "matrix": [1, 1]},
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{"x":2, "y":1, "matrix": [1, 2]},
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{"x":0, "y":2, "matrix": [2, 0]},
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{"x":1, "y":2, "matrix": [2, 1]},
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{"x":2, "y":2, "matrix": [2, 2]}
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]
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}
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}
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@@ -1,16 +0,0 @@
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "nein.h"
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@@ -1,37 +0,0 @@
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_3x3( \
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k00, k01, k02, \
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k10, k11, k12, \
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k20, k21, k22 \
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) \
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{ \
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{ k00, k01, k02 }, \
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{ k10, k11, k12 }, \
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{ k20, k21, k22 } \
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}
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@@ -25,8 +25,12 @@
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"layouts": {
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"LAYOUT_ortho_2x3": {
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"layout": [
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{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0},
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{"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}
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{"x":0, "y":0, "matrix": [0, 0]},
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{"x":1, "y":0, "matrix": [0, 1]},
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{"x":2, "y":0, "matrix": [0, 2]},
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{"x":0, "y":1, "matrix": [1, 0]},
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{"x":1, "y":1, "matrix": [1, 1]},
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{"x":2, "y":1, "matrix": [1, 2]}
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]
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}
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}
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@@ -13,7 +13,7 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sixpack.h"
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#include "quantum.h"
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void matrix_init_kb(void) {
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setPinOutput(B6); // Backlight cathodes Col.3
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@@ -1,34 +0,0 @@
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/* Copyright 2020
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_ortho_2x3( \
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k00, k01, k02, \
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k10, k11, k12 \
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) { \
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{ k00, k01, k02 }, \
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{ k10, k11, k12 } \
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}
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