Refactor cospad to current standards and enable support for backlight keycodes (#5582)
This commit is contained in:
		| @@ -15,8 +15,7 @@ You should have received a copy of the GNU General Public License | ||||
| along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| */ | ||||
|  | ||||
| #ifndef CONFIG_H | ||||
| #define CONFIG_H | ||||
| #pragma once | ||||
|  | ||||
| #include "config_common.h" | ||||
|  | ||||
| @@ -32,42 +31,43 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| #define MATRIX_ROWS 6 | ||||
| #define MATRIX_COLS 4 | ||||
|  | ||||
| // ROWS: Top to bottom, COLS: Left to right | ||||
|  | ||||
| /* | ||||
|  * Keyboard Matrix Assignments | ||||
|  * | ||||
|  * Change this to how you wired your keyboard | ||||
|  * COLS: AVR pins used for columns, left to right | ||||
|  * ROWS: AVR pins used for rows, top to bottom | ||||
|  * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) | ||||
|  *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) | ||||
|  * | ||||
| */ | ||||
| #define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 } | ||||
| #define MATRIX_COL_PINS { F0, F1, E6, C7 } | ||||
| #define UNUSED_PINS | ||||
|  | ||||
| #define BACKLIGHT_PIN F7 | ||||
|  | ||||
| /* COL2ROW or ROW2COL */ | ||||
| #define DIODE_DIRECTION COL2ROW | ||||
|  | ||||
| /* define if matrix has ghost */ | ||||
| //#define MATRIX_HAS_GHOST | ||||
| /* Backlight configuration */ | ||||
| #define BACKLIGHT_PIN F7 | ||||
| #define BACKLIGHT_LEVELS 1 | ||||
|  | ||||
| /* Set 0 if debouncing isn't needed */ | ||||
| /* Underlight configuration */ | ||||
| #define RGB_DI_PIN F6 | ||||
| #define RGBLED_NUM 4 | ||||
| #define RGBLIGHT_ANIMATIONS | ||||
|  | ||||
| /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ | ||||
| #define DEBOUNCING_DELAY 5 | ||||
|  | ||||
| /* define if matrix has ghost (lacks anti-ghosting diodes) */ | ||||
| //#define MATRIX_HAS_GHOST | ||||
|  | ||||
| /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | ||||
| //#define LOCKING_SUPPORT_ENABLE | ||||
| /* Locking resynchronize hack */ | ||||
| #define LOCKING_RESYNC_ENABLE | ||||
|  | ||||
| /* Backlight configuration | ||||
|  */ | ||||
| #define BACKLIGHT_LEVELS 4 | ||||
|  | ||||
| /* Underlight configuration | ||||
|  */ | ||||
|  | ||||
| #define RGB_DI_PIN F6 | ||||
| #define RGBLIGHT_ANIMATIONS | ||||
| #define RGBLED_NUM 4     // Number of LEDs | ||||
| #define RGBLIGHT_HUE_STEP 10 | ||||
| #define RGBLIGHT_SAT_STEP 17 | ||||
| #define RGBLIGHT_VAL_STEP 17 | ||||
|  | ||||
| /* | ||||
|  * Feature disable options | ||||
|  *  These options are also useful to firmware size reduction. | ||||
| @@ -86,4 +86,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| //#define NO_ACTION_MACRO | ||||
| //#define NO_ACTION_FUNCTION | ||||
|  | ||||
| #endif | ||||
| /* Bootmagic Lite key configuration */ | ||||
| // #define BOOTMAGIC_LITE_ROW 0 | ||||
| // #define BOOTMAGIC_LITE_COLUMN 0 | ||||
|   | ||||
| @@ -1,37 +1,33 @@ | ||||
|      | ||||
| /* Copyright 2019 | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| #include "cospad.h" | ||||
| #include "led.h" | ||||
|  | ||||
| extern inline void cospad_bl_led_on(void); | ||||
| extern inline void cospad_bl_led_off(void); | ||||
| extern inline void cospad_bl_led_togg(void); | ||||
| #ifdef BACKLIGHT_ENABLE | ||||
|  | ||||
| void matrix_init_kb(void) { | ||||
| 	// put your keyboard start-up code here | ||||
| 	// runs once when the firmware starts up | ||||
| 	matrix_init_user(); | ||||
| 	led_init_ports(); | ||||
| }; | ||||
|  | ||||
| void matrix_scan_kb(void) { | ||||
| 	// put your looping keyboard code here | ||||
| 	// runs every cycle (a lot) | ||||
| 	matrix_scan_user(); | ||||
| }; | ||||
|  | ||||
| void led_init_ports(void) { | ||||
|     // * Set our LED pins as output | ||||
|     DDRB |= (1<<2); | ||||
|     DDRF |= (1<<7); | ||||
|     // * Setting BL LEDs to init as off | ||||
|     PORTF |= (1<<7); | ||||
| void backlight_init_ports(void) { | ||||
|   setPinOutput(F7); | ||||
| } | ||||
|  | ||||
| void led_set_kb(uint8_t usb_led) { | ||||
|     if (usb_led & (1<<USB_LED_NUM_LOCK)) { | ||||
|         // Turn numlock on | ||||
|         PORTB &= ~(1<<2); | ||||
|     } else { | ||||
|         // Turn numlock off | ||||
|         PORTB |= (1<<2); | ||||
| void backlight_set(uint8_t level) { | ||||
|   writePin(F7, !!level); | ||||
| } | ||||
|  | ||||
| void backlight_task(void) { | ||||
|     // do nothing - as default implementation of software PWM does not work | ||||
| } | ||||
|  | ||||
| #endif //BACKLIGHT_ENABLE | ||||
|   | ||||
| @@ -1,10 +1,32 @@ | ||||
| #ifndef COSPAD_H | ||||
| #define COSPAD_H | ||||
|  | ||||
| /* Copyright 2019 | ||||
|  * | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 2 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  * | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|  * GNU General Public License for more details. | ||||
|  * | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| #pragma once | ||||
|  | ||||
| #include "quantum.h" | ||||
| #define ___ KC_NO | ||||
|  | ||||
| // readability | ||||
| #define XXX KC_NO | ||||
| /* This a shortcut to help you visually see your layout. | ||||
|  * | ||||
|  * The first section contains all of the arguments representing the physical | ||||
|  * layout of the board and position of the keys. | ||||
|  * | ||||
|  * The second converts the arguments into a two-dimensional array which | ||||
|  * represents the switch matrix. | ||||
|  */ | ||||
|  | ||||
| /* COSPAD ortho matrix layout | ||||
|    * ,-------------------. | ||||
| @@ -21,40 +43,6 @@ | ||||
|    * | 50 | 51 | 52 | 53 | | ||||
|    * `-------------------' | ||||
|  */ | ||||
|  | ||||
| /* COSPAD gamepad matrix layout | ||||
|    * ,-------------------. | ||||
|    * | 00 | 01 | 02 | 03 | | ||||
|    * |----|----|----|----| | ||||
|    * | 10 | 11 | 12 | 13 | | ||||
|    * |----|----|----|----| | ||||
|    * | 20 | 21 | 22 |    | | ||||
|    * |----|----|----| 23 | | ||||
|    * | 30 | 31 | 32 |    | | ||||
|    * |----|----|----|----| | ||||
|    * | 40 | 41 | 42 | 43 | | ||||
|    * |----|----|----|----| | ||||
|    * | 50 | 51 | 52 | 53 | | ||||
|    * `-------------------' | ||||
|  */ | ||||
|  | ||||
| /* COSPAD numpad matrix layout | ||||
|    * ,-------------------. | ||||
|    * | 00 | 01 | 02 | 03 | | ||||
|    * |----|----|----|----| | ||||
|    * | 10 | 11 | 12 | 13 | | ||||
|    * |----|----|----|----| | ||||
|    * | 20 | 21 | 22 |    | | ||||
|    * |----|----|----| 23 | | ||||
|    * | 30 | 31 | 32 |    | | ||||
|    * |----|----|----|----| | ||||
|    * | 40 | 41 | 42 |    | | ||||
|    * |----|----|----| 43 | | ||||
|    * |    50   | 52 |    | | ||||
|    * `-------------------' | ||||
|  */ | ||||
| // The first section contains all of the arguments | ||||
| // The second converts the arguments into a two-dimensional array | ||||
| #define LAYOUT_ortho_6x4( \ | ||||
| 	k00, k01, k02, k03, \ | ||||
| 	k10, k11, k12, k13, \ | ||||
| @@ -72,6 +60,21 @@ | ||||
| 	{k50, k51, k52, k53}  \ | ||||
| } | ||||
|  | ||||
| /* COSPAD gamepad matrix layout | ||||
|    * ,-------------------. | ||||
|    * | 00 | 01 | 02 | 03 | | ||||
|    * |----|----|----|----| | ||||
|    * | 10 | 11 | 12 | 13 | | ||||
|    * |----|----|----|----| | ||||
|    * | 20 | 21 | 22 |    | | ||||
|    * |----|----|----| 23 | | ||||
|    * | 30 | 31 | 32 |    | | ||||
|    * |----|----|----|----| | ||||
|    * | 40 | 41 | 42 | 43 | | ||||
|    * |----|----|----|----| | ||||
|    * | 50 | 51 | 52 | 53 | | ||||
|    * `-------------------' | ||||
|  */ | ||||
| #define LAYOUT_gamepad_6x4( \ | ||||
| 	k00, k01, k02, k03, \ | ||||
| 	k10, k11, k12, k13, \ | ||||
| @@ -84,11 +87,26 @@ | ||||
| 	{k00, k01, k02, k03},   \ | ||||
| 	{k10, k11, k12, k13},   \ | ||||
| 	{k20, k21, k22, k23},   \ | ||||
| 	{k30, k31, k32, KC_NO}, \ | ||||
| 	{k30, k31, k32, ___}, \ | ||||
| 	{k40, k41, k42, k43},   \ | ||||
| 	{k50, k51, k52, k53}    \ | ||||
| } | ||||
|  | ||||
| /* COSPAD numpad matrix layout | ||||
|    * ,-------------------. | ||||
|    * | 00 | 01 | 02 | 03 | | ||||
|    * |----|----|----|----| | ||||
|    * | 10 | 11 | 12 | 13 | | ||||
|    * |----|----|----|----| | ||||
|    * | 20 | 21 | 22 |    | | ||||
|    * |----|----|----| 23 | | ||||
|    * | 30 | 31 | 32 |    | | ||||
|    * |----|----|----|----| | ||||
|    * | 40 | 41 | 42 |    | | ||||
|    * |----|----|----| 43 | | ||||
|    * |    50   | 52 |    | | ||||
|    * `-------------------' | ||||
|  */ | ||||
| #define LAYOUT_numpad_6x4( \ | ||||
| 	k00, k01, k02, k03,  \ | ||||
| 	k10, k11, k12, k13,  \ | ||||
| @@ -101,22 +119,12 @@ | ||||
| 	{k00, k01, k02, k03},   \ | ||||
| 	{k10, k11, k12, k13},   \ | ||||
| 	{k20, k21, k22, k23},   \ | ||||
| 	{k30, k31,   k32, KC_NO}, \ | ||||
| 	{k30, k31, k32, ___}, \ | ||||
| 	{k40, k41, k42, k43},   \ | ||||
| 	{k50, KC_NO, k52, KC_NO}  \ | ||||
| 	{k50, ___, k52, ___}  \ | ||||
| } | ||||
| void matrix_init_user(void); | ||||
| void matrix_scan_user(void); | ||||
|  | ||||
| inline void cospad_bl_led_on(void)	{ PORTF &= ~(1<<7); } | ||||
| inline void cospad_bl_led_off(void)	{ PORTF |= (1<<7); } | ||||
|  | ||||
| inline void cospad_bl_led_togg(void) { | ||||
|    uint8_t bl_mask = PORTF&(1<<7); | ||||
|    if (bl_mask) { | ||||
|       PORTF &= ~(1<<7); | ||||
|    } else { | ||||
|       PORTF |= (1<<7); | ||||
|    } | ||||
| } | ||||
| #endif | ||||
| // Add backwards compatibility for existing keymaps | ||||
| #define cospad_bl_led_on   backlight_enable | ||||
| #define cospad_bl_led_off  backlight_disable | ||||
| #define cospad_bl_led_togg backlight_toggle | ||||
|   | ||||
| @@ -7,6 +7,7 @@ | ||||
|   "height": 6, | ||||
|   "layouts": { | ||||
|     "LAYOUT_numpad_6x4": { | ||||
|       "key_count": 21, | ||||
|       "layout": [ | ||||
|         {"label":"Esc", "x":0, "y":0}, | ||||
|         {"label":"Tab", "x":1, "y":0}, | ||||
| @@ -33,35 +34,62 @@ | ||||
|     }, | ||||
|  | ||||
|     "LAYOUT_gamepad_6x4": { | ||||
|       "key_count": 23, | ||||
|       "layout": [ | ||||
|         {"label":"k00", "x":5, "y":0}, | ||||
|         {"label":"k01", "x":5, "y":1}, | ||||
|         {"label":"k02", "x":5, "y":2}, | ||||
|         {"label":"k03", "x":5, "y":3}, | ||||
|         {"label":"k10", "x":4, "y":0}, | ||||
|         {"label":"k11", "x":4, "y":1}, | ||||
|         {"label":"k12", "x":4, "y":2}, | ||||
|         {"label":"k13", "x":4, "y":3}, | ||||
|         {"label":"k20", "x":3, "y":0}, | ||||
|         {"label":"k21", "x":3, "y":1}, | ||||
|         {"label":"k22", "x":3, "y":2}, | ||||
|         {"label":"k30", "x":2, "y":0}, | ||||
|         {"label":"k31", "x":2, "y":1}, | ||||
|         {"label":"k32", "x":2, "y":2}, | ||||
|         {"label":"k23", "x":2, "y":3, "w":2}, | ||||
|         {"label":"k40", "x":1, "y":0}, | ||||
|         {"label":"k41", "x":1, "y":1}, | ||||
|         {"label":"k42", "x":1, "y":2}, | ||||
|         {"label":"k43", "x":1, "y":3}, | ||||
|         {"label":"k50", "x":0, "y":0}, | ||||
|         {"label":"k51", "x":0, "y":1}, | ||||
|         {"label":"k52", "x":0, "y":2}, | ||||
|         {"label":"k53", "x":0, "y":3} | ||||
|         {"label":"k00", "x":0, "y":0}, | ||||
|         {"label":"k01", "x":1, "y":0}, | ||||
|         {"label":"k02", "x":2, "y":0}, | ||||
|         {"label":"k03", "x":3, "y":0}, | ||||
|         {"label":"k10", "x":0, "y":1}, | ||||
|         {"label":"k11", "x":1, "y":1}, | ||||
|         {"label":"k12", "x":2, "y":1}, | ||||
|         {"label":"k13", "x":3, "y":1}, | ||||
|         {"label":"k20", "x":0, "y":2}, | ||||
|         {"label":"k21", "x":1, "y":2}, | ||||
|         {"label":"k22", "x":2, "y":2}, | ||||
|         {"label":"k30", "x":0, "y":3}, | ||||
|         {"label":"k31", "x":1, "y":3}, | ||||
|         {"label":"k32", "x":2, "y":3}, | ||||
|         {"label":"k23", "x":3, "y":2, "h":2}, | ||||
|         {"label":"k40", "x":0, "y":4}, | ||||
|         {"label":"k41", "x":1, "y":4}, | ||||
|         {"label":"k42", "x":2, "y":4}, | ||||
|         {"label":"k43", "x":3, "y":4}, | ||||
|         {"label":"k50", "x":0, "y":5}, | ||||
|         {"label":"k51", "x":1, "y":5}, | ||||
|         {"label":"k52", "x":2, "y":5}, | ||||
|         {"label":"k53", "x":3, "y":5} | ||||
|       ] | ||||
|     }, | ||||
|  | ||||
|     "LAYOUT_ortho_6x4": { | ||||
|       "layout": [{"label":"Esc", "x":0, "y":0}, {"label":"Tab", "x":1, "y":0}, {"label":"Fn", "x":2, "y":0}, {"label":"Back", "x":3, "y":0}, {"label":"Num Lock", "x":0, "y":1}, {"label":"/", "x":1, "y":1}, {"label":"*", "x":2, "y":1}, {"label":"-", "x":3, "y":1}, {"label":"7", "x":0, "y":2}, {"label":"8", "x":1, "y":2}, {"label":"9", "x":2, "y":2}, {"label":"+", "x":3, "y":2}, {"label":"4", "x":0, "y":3}, {"label":"5", "x":1, "y":3}, {"label":"6", "x":2, "y":3}, {"x":3, "y":3}, {"label":"1", "x":0, "y":4}, {"label":"2", "x":1, "y":4}, {"label":"3", "x":2, "y":4}, {"label":"Enter", "x":3, "y":4}, {"label":"0", "x":0, "y":5}, {"x":1, "y":5}, {"label":".", "x":2, "y":5}, {"x":3, "y":5}] | ||||
|       "key_count": 24, | ||||
|       "layout": [ | ||||
|         {"label":"k00", "x":0, "y":0}, | ||||
|         {"label":"k01", "x":1, "y":0}, | ||||
|         {"label":"k02", "x":2, "y":0}, | ||||
|         {"label":"k03", "x":3, "y":0}, | ||||
|         {"label":"k10", "x":0, "y":1}, | ||||
|         {"label":"k11", "x":1, "y":1}, | ||||
|         {"label":"k12", "x":2, "y":1}, | ||||
|         {"label":"k13", "x":3, "y":1}, | ||||
|         {"label":"k20", "x":0, "y":2}, | ||||
|         {"label":"k21", "x":1, "y":2}, | ||||
|         {"label":"k22", "x":2, "y":2}, | ||||
|         {"label":"k23", "x":3, "y":2}, | ||||
|         {"label":"k30", "x":0, "y":3}, | ||||
|         {"label":"k31", "x":1, "y":3}, | ||||
|         {"label":"k32", "x":2, "y":3}, | ||||
|         {"label":"k33", "x":3, "y":3}, | ||||
|         {"label":"k40", "x":0, "y":4}, | ||||
|         {"label":"k41", "x":1, "y":4}, | ||||
|         {"label":"k42", "x":2, "y":4}, | ||||
|         {"label":"k43", "x":3, "y":4}, | ||||
|         {"label":"k50", "x":0, "y":5}, | ||||
|         {"label":"k51", "x":1, "y":5}, | ||||
|         {"label":"k52", "x":2, "y":5}, | ||||
|         {"label":"k53", "x":3, "y":5} | ||||
|       ] | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -1,12 +1,13 @@ | ||||
| #include QMK_KEYBOARD_H | ||||
| #include "led.h" | ||||
|  | ||||
| // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||||
| // The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||||
| // Layer names don't all need to be of the same length, obviously, and you can also skip them | ||||
| // entirely and just use numbers. | ||||
| #define _BL 0 | ||||
| #define _FL 1 | ||||
| enum layers { | ||||
|   _BL = 0, | ||||
|   _FL | ||||
| }; | ||||
|  | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| /* Keymap _BL: (Base Layer) Default Layer | ||||
| @@ -24,57 +25,36 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|  * |   0     | .  |    | | ||||
|  * `-------------------' | ||||
|  */ | ||||
|  | ||||
|   [_BL] = LAYOUT_numpad_6x4( | ||||
|     KC_ESC,   KC_TAB,   MO(_FL),   KC_BSPC, \ | ||||
|     KC_NLCK,  KC_PSLS,  KC_PAST,   KC_PMNS, \ | ||||
|     KC_P7,    KC_P8,    KC_P9,              \ | ||||
|     KC_P4,    KC_P5,    KC_P6,     KC_PPLS, \ | ||||
|     KC_P1,    KC_P2,    KC_P3,              \ | ||||
|   KC_P0,              KC_PDOT,   KC_PENT), | ||||
|     KC_P0,              KC_PDOT,   KC_PENT | ||||
|   ), | ||||
|  | ||||
| /* Keymap _FL: Function Layer | ||||
|  * ,-------------------. | ||||
|    * |RGBT|TAB | FN | BS | | ||||
|  * |RGBT|    |    |    | | ||||
|  * |----|----|----|----| | ||||
|    * |RGBM|RGBP|BTOG| -  | | ||||
|  * |RGBM|RGBP|BTOG|    | | ||||
|  * |----|----|----|----| | ||||
|  * |HUD |HUI |BON |    | | ||||
|    * |----|----|----| +  | | ||||
|  * |----|----|----|    | | ||||
|  * |SAD |SAI |BOFF|    | | ||||
|  * |----|----|----|----| | ||||
|    * |VAD |VAS | 3  |    | | ||||
|    * |----|----|----| En | | ||||
|    * |   0     |RST |    | | ||||
|  * |VAD |VAS |BSTP|    | | ||||
|  * |----|----|----|    | | ||||
|  * |         |RST |    | | ||||
|  * `-------------------' | ||||
|  */ | ||||
|   [_FL] = LAYOUT_numpad_6x4( | ||||
|   RGB_TOG,  KC_TAB,   KC_TRNS,   KC_BSPC, \ | ||||
|   RGB_MOD,  RGB_M_P,  BL_TOGG,   KC_PMNS, \ | ||||
|     RGB_TOG,  _______,  _______,   _______, \ | ||||
|     RGB_MOD,  RGB_M_P,  BL_TOGG,   _______, \ | ||||
|     RGB_HUD,  RGB_HUI,  BL_ON,              \ | ||||
|   RGB_SAD,  RGB_SAI,  BL_OFF,    KC_PPLS, \ | ||||
|   RGB_VAD,  RGB_VAI,  KC_P3,              \ | ||||
|   KC_P0,              RESET,     KC_PENT), | ||||
|     RGB_SAD,  RGB_SAI,  BL_OFF,    _______, \ | ||||
|     RGB_VAD,  RGB_VAI,  BL_STEP,            \ | ||||
|     _______,            RESET,     _______ | ||||
|   ), | ||||
| }; | ||||
|  | ||||
| bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||||
|    switch (keycode) { | ||||
|       case BL_TOGG: | ||||
|          if (record->event.pressed) { | ||||
|             cospad_bl_led_togg(); | ||||
|          } | ||||
|          return false; | ||||
|       case BL_ON: | ||||
|          if (record->event.pressed) { | ||||
|             cospad_bl_led_on(); | ||||
|          } | ||||
|          return false; | ||||
|       case BL_OFF: | ||||
|          if(record->event.pressed) { | ||||
|             cospad_bl_led_off(); | ||||
|          } | ||||
|          return false; | ||||
|       default: | ||||
|          return true; | ||||
|    } | ||||
| } | ||||
|   | ||||
| @@ -1,6 +1,5 @@ | ||||
|  | ||||
| # MCU name | ||||
| #MCU = at90usb1287 | ||||
| MCU = atmega32u4 | ||||
|  | ||||
| # Processor frequency. | ||||
| @@ -40,27 +39,43 @@ F_USB = $(F_CPU) | ||||
| OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | ||||
|  | ||||
|  | ||||
| # Bootloader selection | ||||
| #   Teensy       halfkay | ||||
| #   Pro Micro    caterina | ||||
| #   Atmel DFU    atmel-dfu | ||||
| #   LUFA DFU     lufa-dfu | ||||
| #   QMK DFU      qmk-dfu | ||||
| #   atmega32a    bootloadHID | ||||
| BOOTLOADER = atmel-dfu | ||||
|  | ||||
|  | ||||
| # Boot Section Size in *bytes* | ||||
| #   Teensy halfKay   512 | ||||
| #   Teensy++ halfKay 1024 | ||||
| #   Atmel DFU loader 4096 | ||||
| #   LUFA bootloader  4096 | ||||
| #   USBaspLoader     2048 | ||||
| OPT_DEFS += -DBOOTLOADER_SIZE=4096 | ||||
| # OPT_DEFS += -DBOOTLOADER_SIZE=4096 | ||||
|  | ||||
|  | ||||
| # Build Options | ||||
| #   comment out to disable the options. | ||||
| # | ||||
| BOOTMAGIC_ENABLE = no	# Virtual DIP switch configuration(+1000) | ||||
| BOOTMAGIC_ENABLE = lite     # Virtual DIP switch configuration(+1000) | ||||
| MOUSEKEY_ENABLE = no	    # Mouse keys(+4700) | ||||
| EXTRAKEY_ENABLE = yes	    # Audio control and System control(+450) | ||||
| CONSOLE_ENABLE = no         # Console for debug(+400) | ||||
| COMMAND_ENABLE = no         # Commands for debug and configuration | ||||
| NKRO_ENABLE = yes		    # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||||
| BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality | ||||
| BACKLIGHT_CUSTOM_DRIVER = yes | ||||
| RGBLIGHT_ENABLE = yes       # Enable keyboard underlight functionality (+4870) | ||||
| BACKLIGHT_ENABLE = no  # Enable keyboard backlight functionality (+1150) | ||||
| MIDI_ENABLE = no 		# MIDI controls | ||||
| AUDIO_ENABLE = no | ||||
| MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config) | ||||
| UNICODE_ENABLE = no         # Unicode | ||||
| BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID | ||||
| AUDIO_ENABLE = no           # Audio output on port C6 | ||||
| FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches | ||||
| HD44780_ENABLE = no 		# Enable support for HD44780 based LCDs (+400) | ||||
|  | ||||
|  | ||||
| LAYOUTS = numpad_6x4 ortho_6x4 | ||||
|   | ||||
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