overhaul oled code; set render function at startup; set OLED_UPDATE_INTERVAL to FRAME_TIMEOUT; use smaller data types; formatting
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This commit is contained in:
Marius Alwan Meyer 2023-06-03 20:45:02 +02:00
parent c31420083c
commit dfcb569a13

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@ -14,19 +14,12 @@ enum layers {
};
static uint16_t animation_timer = 0;
// 40 fps
#define FRAME_TIMEOUT (1000/40)
#define FRAME_TIMEOUT (1000/60)
#undef OLED_UPDATE_INTERVAL
#define OLED_UPDATE_INTERVAL FRAME_TIMEOUT
// 30 sec
#define SLEEP_TIMEOUT 30000
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (!is_keyboard_master()) {
return OLED_ROTATION_0;
}
return OLED_ROTATION_270;
animation_timer = timer_read();
}
// Spaceship OLED starts here
// code made by JBaguley and copied from crkbd/keymaps/retrograde/keymap.c
@ -230,47 +223,49 @@ static const char PROGMEM mask_row_4[] = {
};
static void render_space_animation(void) {
const char wpm = get_current_wpm();
const uint8_t wpm = get_current_wpm();
const uint8_t wpm_div = wpm / 4;
char render_row[128];
int i;
uint8_t i;
oled_set_cursor(0, 0);
for(i=0; i<wpm/4; i++) {
for(i = 0; i < wpm_div; i++) {
render_row[i] = pgm_read_byte(space_row_1 + i + state);
};
for(i=wpm/4; i<128; i++) {
render_row[i] = (pgm_read_byte(space_row_1+i+state)&pgm_read_byte(mask_row_1+i-wpm/4)) | pgm_read_byte(ship_row_1+i-wpm/4);
for(i = wpm_div; i < 128; i++) {
render_row[i] = (pgm_read_byte(space_row_1 + i + state) & pgm_read_byte(mask_row_1 + i - wpm_div))
| pgm_read_byte(ship_row_1 + i - wpm_div);
};
oled_write_raw(render_row, 128);
// oled_write_raw_P(space_row_1, 128);
oled_set_cursor(0, 1);
for(i=0; i<wpm/4; i++) {
for(i = 0; i < wpm_div; i++) {
render_row[i] = pgm_read_byte(space_row_2 + i + state);
};
for(i=wpm/4; i<128; i++) {
render_row[i] = (pgm_read_byte(space_row_2+i+state)&pgm_read_byte(mask_row_2+i-wpm/4)) | pgm_read_byte(ship_row_2+i-wpm/4);
for(i = wpm_div; i < 128; i++) {
render_row[i] = (pgm_read_byte(space_row_2 + i + state) & pgm_read_byte(mask_row_2 + i - wpm_div))
| pgm_read_byte(ship_row_2 + i - wpm_div);
};
oled_write_raw(render_row, 128);
oled_set_cursor(0, 2);
for(i=0; i<wpm/4; i++) {
for(i = 0; i < wpm_div; i++) {
render_row[i] = pgm_read_byte(space_row_3 + i + state);
};
for(i=wpm/4; i<128; i++) {
render_row[i] = (pgm_read_byte(space_row_3+i+state)&pgm_read_byte(mask_row_3+i-wpm/4)) | pgm_read_byte(ship_row_3+i-wpm/4);
for(i = wpm_div; i < 128; i++) {
render_row[i] = (pgm_read_byte(space_row_3 + i + state) & pgm_read_byte(mask_row_3 + i - wpm_div))
| pgm_read_byte(ship_row_3 + i - wpm_div);
};
oled_write_raw(render_row, 128);
oled_set_cursor(0, 3);
for(i=0; i<wpm/4; i++) {
for(i = 0; i < wpm_div; i++) {
render_row[i] = pgm_read_byte(space_row_4 + i + state);
};
for(i=wpm/4; i<128; i++) {
render_row[i] = (pgm_read_byte(space_row_4+i+state)&pgm_read_byte(mask_row_4+i-wpm/4)) | pgm_read_byte(ship_row_4+i-wpm/4);
for(i = wpm_div; i < 128; i++) {
render_row[i] = (pgm_read_byte(space_row_4 + i + state) & pgm_read_byte(mask_row_4 + i - wpm_div))
| pgm_read_byte(ship_row_4 + i - wpm_div);
};
oled_write_raw(render_row, 128);
state = (state + 1 + (wpm/20)) % (128*2);
state = (state + 1 + (wpm / 15)) % (128 * 2);
}
// End of Spaceship OLED
@ -473,12 +468,10 @@ static void render_layer_state(void) {
// End of aurora corne things
bool oled_task_user(void) {
// time for the next frame?
if (timer_elapsed(animation_timer) < FRAME_TIMEOUT) {
return false;
}
if (is_keyboard_master()) {
// point to render_left() or render_right() after olet_int_user() ran
void (*render)(void);
void render_left(void) {
// Renders the current keyboard state (layers and mods)
render_logo();
render_logo_text();
@ -488,10 +481,37 @@ bool oled_task_user(void) {
render_mod_status_gui_alt(get_mods()|get_oneshot_mods());
render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods());
render_kb_LED_state();
} else {
}
void render_right(void) {
render_space_animation();
}
// reset timer after drawing the frame.
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
// define what's rendered on each half
if (is_keyboard_master()) {
render = render_left;
rotation = OLED_ROTATION_270;
} else {
render = render_right;
rotation = OLED_ROTATION_0;
}
animation_timer = timer_read();
return rotation;
}
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
//debug_enable=true;
//debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
bool oled_task_user(void) {
if (timer_elapsed(animation_timer) < FRAME_TIMEOUT) {
return false;
}
(*render)(); // call render_left() or render_right()
animation_timer = timer_read();
return false;
}