[Keyboard] move woodkeys.click keyboards to /woodkeys (#16113)

This commit is contained in:
peepeetee
2022-02-01 12:44:28 +08:00
committed by GitHub
parent 984481ff8e
commit da5cb5fd6f
91 changed files with 10 additions and 10 deletions

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/*
Copyright 2019 Cole Markham
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6969
#define DEVICE_VER 0x0001
#define MANUFACTURER WoodKeys.click
#define PRODUCT Scarlet Bandana Version IV mark.2
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 17
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8 // Number of LEDs
#endif
#define MATRIX_ROW_PINS { D4, D6, D7, B4, B5 }
#define MATRIX_COL_PINS { B2, B3, B7, B1, F5, F4, F6, F7, B0, F0, F1, D0, D1, D2, D5, B6, C7 }
#define QMK_SPEAKER C6
#ifdef AUDIO_ENABLE
#define AUDIO_PIN C6
#define STARTUP_SONG SONG(PREONIC_SOUND)
// Disable music mode to keep the firmware size down
#define NO_MUSIC_MODE
#endif
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define DEBOUNCE 5

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{
"keyboard_name": "Scarlet Bandana Version IV Mark 2",
"url": "",
"maintainer": "qmk",
"layouts": {
"LAYOUT_all": {
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2.5, "y":0}, {"x":3.5, "y":0}, {"x":4.5, "y":0}, {"x":5.5, "y":0}, {"x":6.5, "y":0}, {"x":7.5, "y":0}, {"x":8.5, "y":0}, {"x":9.5, "y":0}, {"x":10.5, "y":0}, {"x":11.5, "y":0}, {"x":12.5, "y":0}, {"x":13.5, "y":0}, {"x":14.5, "y":0}, {"x":15.5, "y":0}, {"x":16.5, "y":0}, {"x":17.5, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2.5, "y":1, "w":1.5}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":12, "y":1}, {"x":13, "y":1}, {"x":14, "y":1}, {"x":15, "y":1}, {"x":16, "y":1, "w":1.5}, {"x":17.5, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2.5, "y":2, "w":1.75}, {"x":4.25, "y":2}, {"x":5.25, "y":2}, {"x":6.25, "y":2}, {"x":7.25, "y":2}, {"x":8.25, "y":2}, {"x":9.25, "y":2}, {"x":10.25, "y":2}, {"x":11.25, "y":2}, {"x":12.25, "y":2}, {"x":13.25, "y":2}, {"x":14.25, "y":2}, {"x":15.25, "y":2, "w":2.25}, {"x":17.5, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2.5, "y":3, "w":2.25}, {"x":4.75, "y":3}, {"x":5.75, "y":3}, {"x":6.75, "y":3}, {"x":7.75, "y":3}, {"x":8.75, "y":3}, {"x":9.75, "y":3}, {"x":10.75, "y":3}, {"x":11.75, "y":3}, {"x":12.75, "y":3}, {"x":13.75, "y":3}, {"x":14.75, "y":3, "w":1.75}, {"x":16.5, "y":3}, {"x":17.5, "y":3}, {"x":0, "y":4}, {"x":1, "y":4}, {"x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":1.25}, {"x":5, "y":4, "w":1.25}, {"x":6.25, "y":4, "w":2.25}, {"x":8.5, "y":4, "w":1.75}, {"x":10.25, "y":4, "w":2.25}, {"x":12.5, "y":4}, {"x":13.5, "y":4}, {"x":14.5, "y":4}, {"x":15.5, "y":4}, {"x":16.5, "y":4}, {"x":17.5, "y":4}]
}
}
}

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/* Copyright 2019 Cole Markham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_all(
KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_DEL, KC_PGUP,
KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F, KC_G, KC_H,KC_J,KC_K,KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_HOME,
KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,
KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
[_RAISE] = LAYOUT_all(
RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
[_LOWER] = LAYOUT_all(
RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
[_ADJUST] = LAYOUT_all(
RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
};
// Setting ADJUST layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
rgblight_mode(16);
#endif
}
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
TOG_STATUS = false;
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
rgblight_mode(15);
#endif
}
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_RAISE);
TOG_STATUS = false;
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
// FIXME add RGB feedback
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
#ifdef RGBLIGHT_ENABLE
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
return false;
break;
#endif
}
return true;
}

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# The default keymap for scarletbandana

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# Scarlet Bandana Version IV Mark 2
Keyboard Maintainer: [Cole Markham](https://github.com/colemarkham)
Hardware Supported: Scarlet Bandana Version IV Mark 2
Hardware Availability: [WoodKeys.click](https://woodkeys.click/product/scarlet-bandana-version-iv-mark-2/)
Make example for this keyboard (after setting up your build environment):
make woodkeys/scarletbandana:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
AUDIO_ENABLE = yes # Audio output
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality, also set ISSI_ENABLE below for Miera
LTO_ENABLE = yes

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/* Copyright 2019 Cole Markham, WoodKeys.click
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scarletbandana.h"

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/* Copyright 2019 Cole Markham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_all( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k2f, k0g, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2g, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3e, k3f, k3g, \
k40, k41, k42, k43, k44, k45, k47, k49, k4a, k4b, k4c, k4e, k4f, k4g \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, KC_NO, k3e, k3f, k3g }, \
{ k40, k41, k42, k43, k44, k45, KC_NO, k47, KC_NO, k49, k4a, k4b, k4c, KC_NO, k4e, k4f, k4g } \
}