[Keyboard] move woodkeys.click keyboards to /woodkeys (#16113)
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23
keyboards/woodkeys/bigseries/1key/keymaps/leddance/config.h
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keyboards/woodkeys/bigseries/1key/keymaps/leddance/config.h
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/*
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Copyright 2018 Cole Markham
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#define TAPPING_TERM 400
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#endif
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76
keyboards/woodkeys/bigseries/1key/keymaps/leddance/keymap.c
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keyboards/woodkeys/bigseries/1key/keymaps/leddance/keymap.c
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/*
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Copyright 2018 Cole Markham
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern rgblight_config_t rgblight_config;
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enum custom_keycodes {
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BL = SAFE_RANGE
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};
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enum custom_layers {
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BASE = 0,
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LED
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};
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//Tap Dance Declarations
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enum {
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TD_TOGGLE = 0
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};
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void dance_toggle (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 2) {
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println("Double tapped, switching layers");
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if (layer_state_is(LED)) {
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layer_off(LED);
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} else {
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layer_on(LED);
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}
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} else {
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print("Single tapped: ");
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if (layer_state_is(LED)) {
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#ifdef RGBLIGHT_ENABLE
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if (!rgblight_config.enable) {
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rgblight_enable();
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}
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rgblight_step();
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#endif
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} else {
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println("Base layer, sending string");
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SEND_STRING("This thing is BIG!!\n");
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}
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}
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_TOGGLE] = ACTION_TAP_DANCE_FN(dance_toggle)
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// Other declarations would go here, separated by commas, if you have them
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT(
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TD(TD_TOGGLE)),
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[LED] = LAYOUT(
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TD(TD_TOGGLE)
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)
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};
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TAP_DANCE_ENABLE = yes
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